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CrimsonStrife

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Everything posted by CrimsonStrife

  1. So I was doing a serious research session for a class I am in, on Information Technologies in medicine. And I found this... http://www.bluetomor...NuorwA.facebook Care to weigh in?
  2. Zbrush is sexy....Mudbox is decent too...but not nearly as nice an interface.
  3. I can answer that, as I have done a lot in Unreal. Technically it does not matter, and this is true for pretty much any engine really...you should do your best to avoid tris certainly if for no other reason than they can make inserting edgeloops a royal pain, but the only time they are a huge concern are if they are in the edgeflow for say, the elbows or knees, or other bending or heavily animated areas. Technically all Quads are made of two triangles anyway, and since most engines read them as tris, there is really no reason to worry about it...but a cleaner mesh is much easier to uvmap and animate. However I would never go out of my way to split anything into tris...let the engine do that. The shading most likely has to do with texture distribution...but I can safely say I have used meshes with tris in them, in Unreal, and have had no issues.
  4. OI @@Caelum !! Now that is how you get attention.
  5. I'm on a mission to save kids through video games, and I need your help. http://bit.ly/UCsFWk My local Children's Miracle Network Hospital treats thousands of children each year, regardless of their family's ability to pay. On Oct. 20th, 2012, I'll attempt to play an epic 24 hour video game marathon and it's my sincere hope that you'll find it in your heart to support me with a monthly pledge or one-time gift that will go directly to my hospital. I will be livestrea...

    1. CrimsonStrife

      CrimsonStrife

      I will be livestreaming my entire event online! Check back here, or if you know me personally check my Facebook on October 20th for a link to the streaming page!

    2. Fighter

      Fighter

      I'll definitely watch! This reminds me of what The Speed Gamers do.

    3. CrimsonStrife

      CrimsonStrife

      More the merrier! But remember, this is for the kids...so even if you can't donate (even small amounts even a dollar or two) cause times are hard, share it with people you know! I am streaming one way or another. Among the other games I'll be playing, if I get $100 in pledges I will Livestream SLENDER for everyone to enjoy my terrified reactions, and if I reach $200 I will also Livestream Amnesia The Dark Descent, for even more horrified fun!

  6. I've seen the original Malak model, and could even pull it again given a few minutes for a comparison, however that thread is basically shite, none of the images work, at least not for me...so I can't see anything. As far as will the community care? Errr, ask @@Caelum but I have seen plenty of threads asking about links to old ports, so that may be considered a moraly grey area. Now I would say that depending on how much of an "edit" it was, then there may not be an issue...i.e. I don't know that anyone will care if he snagged the actual head for accuracy or laziness sake, but built the rest of the model. KOTOR is still young enough that it's copyrights should still be in effect and I don't think the source was released so theres that too....If the textures are rips then that is kinda a no-no, assuming that anyone cares...if they were just snagged off screenshots or something, then you could say they were "photo-sourced" but again...kinda grey. Legalities are a pain, long story short, I would consult Caelum to see what he thinks about hosting it here, the original model author if you can, and maybe throw an email to Bioware and see what stirs up...I doubt LucasArts will care since they own all titles involved. as for the sound files...you're probably fine there, but again, when in doubt ask...if you can't get a response, I say use your best judgement.
  7. Hey maybe you can help keep things "Fresh" *Badum Tiss* <.< *crickets chirping* >.> ....no...that was terrible..... Sorry...I am leaving now.
  8. Here is a cross reference shot of him in his "t-pose" if anyone is interested...I am working on the UV-maps now, I have roughly 8 days to finish him entirely. The modeling took about 3 hours, so I feel I am off to a good start.
  9. Thats the way I would advise doing it too.
  10. The edgeflow on that isn't bad...but something just seems off about it...I know who it is supposed to be...but it just seems off.
  11. You may have already shown this and I missed it as I have only partially been following this thread, but what are you using as a reference? that can also impact the outcome of the product.
  12. Never put off to tomorrow what you can put off to next week.

  13. Dominated to main storyline to Borderlands 2...now I can focus on more important things...one less distraction.

  14. I guess he'd need his own skeleton and anims if I did that <.<
  15. Did that when I got up today...beginning of a class project.
  16. I'm makin Cl4P-TP for a class.

  17. The comment may have seemed less impressive, but you managed to make me physically laugh out loud in the middle of a class.

  18. Just the way that texture ripped out...not really important tho...these were made as references for their physical builds.
  19. well should you or anyone else want them anyway, here they are
  20. Had you not already done soo much from your own drawing there, I have an actual cross reference that was made from renders of the game model if you are interested....for both maleshep and femshep.
  21. No Twitter, I most certainly do not know Tony Hawk.

  22. Are you sure you don't just have a shit-ton of programs installed? I would think this is the first thing you thought of, but I know in the past I have been looking for space on a drive and realized I had majority of my software installed on say, C: for instance, so I would just move them to E:, or uninstall them if I didn't use them.
  23. I vaguely remember when you first started on this I think....I recall seeing screenshots on the models WIP.
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