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Everything posted by CrimsonStrife
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Let me just add for future reference, that I have discovered if you are going to move a drive from PC to Mac, or back and forth, you should always "Safely Disconnect Hardware". Most people say you should do this regardless (I personally do not do it), but I discovered that if you do not, and you try to plug a drive from a PC into a Mac, the Mac can see the drive, but it cannot write to it.
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I saying overall, not just that it looks weird compared to Shepard himself...but I also stated that I think it is just the way 3DS Max shades surfaces, this is especially likely if she is using one of the older versions...but given the dark background, I'd say she is using 2010 or newer.
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I don't know what it is Inyri, but something about his mouth seems off...might just be Max's shading though...it tends to screw with ones eyes.
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Poooooooooooooooooooorting.
CrimsonStrife replied to therfiles's topic in General Modding Discussions
Technically Bioware should be the only concern...since LucasArts owns the rights to all of the games, and Ravensoft (who made JK) don't exist anymore, really you just have to worry about KOTOR's developers, Bioware for K1 and Obsidian if your aiming for K2, but since Malak was made for K1, just worry about Bioware. However with LucasArts holding the primary rights, they could probably give you the go ahead all on their own...if they wanted to. -
Breast Implants and Bluetooth
CrimsonStrife replied to CrimsonStrife's topic in Art, Media & Technology
True...but you still have to change songs and such... guess they would come with a remote? -
WOoo join the club, we've got jackets.
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Breast Implants and Bluetooth
CrimsonStrife replied to CrimsonStrife's topic in Art, Media & Technology
Yeah but still...the big question is how would you even use them....add or remove songs, change volume, change songs, would there be a headphone option? -
So I was doing a serious research session for a class I am in, on Information Technologies in medicine. And I found this... http://www.bluetomor...NuorwA.facebook Care to weigh in?
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Zbrush is sexy....Mudbox is decent too...but not nearly as nice an interface.
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I can answer that, as I have done a lot in Unreal. Technically it does not matter, and this is true for pretty much any engine really...you should do your best to avoid tris certainly if for no other reason than they can make inserting edgeloops a royal pain, but the only time they are a huge concern are if they are in the edgeflow for say, the elbows or knees, or other bending or heavily animated areas. Technically all Quads are made of two triangles anyway, and since most engines read them as tris, there is really no reason to worry about it...but a cleaner mesh is much easier to uvmap and animate. However I would never go out of my way to split anything into tris...let the engine do that. The shading most likely has to do with texture distribution...but I can safely say I have used meshes with tris in them, in Unreal, and have had no issues.
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Poooooooooooooooooooorting.
CrimsonStrife replied to therfiles's topic in General Modding Discussions
OI @@Caelum !! Now that is how you get attention. -
Poooooooooooooooooooorting.
CrimsonStrife replied to therfiles's topic in General Modding Discussions
I've seen the original Malak model, and could even pull it again given a few minutes for a comparison, however that thread is basically shite, none of the images work, at least not for me...so I can't see anything. As far as will the community care? Errr, ask @@Caelum but I have seen plenty of threads asking about links to old ports, so that may be considered a moraly grey area. Now I would say that depending on how much of an "edit" it was, then there may not be an issue...i.e. I don't know that anyone will care if he snagged the actual head for accuracy or laziness sake, but built the rest of the model. KOTOR is still young enough that it's copyrights should still be in effect and I don't think the source was released so theres that too....If the textures are rips then that is kinda a no-no, assuming that anyone cares...if they were just snagged off screenshots or something, then you could say they were "photo-sourced" but again...kinda grey. Legalities are a pain, long story short, I would consult Caelum to see what he thinks about hosting it here, the original model author if you can, and maybe throw an email to Bioware and see what stirs up...I doubt LucasArts will care since they own all titles involved. as for the sound files...you're probably fine there, but again, when in doubt ask...if you can't get a response, I say use your best judgement. -
Hey maybe you can help keep things "Fresh" *Badum Tiss* <.< *crickets chirping* >.> ....no...that was terrible..... Sorry...I am leaving now.
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Here is a cross reference shot of him in his "t-pose" if anyone is interested...I am working on the UV-maps now, I have roughly 8 days to finish him entirely. The modeling took about 3 hours, so I feel I am off to a good start.
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Thats the way I would advise doing it too.
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The edgeflow on that isn't bad...but something just seems off about it...I know who it is supposed to be...but it just seems off.
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You may have already shown this and I missed it as I have only partially been following this thread, but what are you using as a reference? that can also impact the outcome of the product.
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I guess he'd need his own skeleton and anims if I did that <.<
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http://borderlands.wikia.com/wiki/Claptrap
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Did that when I got up today...beginning of a class project.
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Just the way that texture ripped out...not really important tho...these were made as references for their physical builds.
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well should you or anyone else want them anyway, here they are
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Had you not already done soo much from your own drawing there, I have an actual cross reference that was made from renders of the game model if you are interested....for both maleshep and femshep.
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Solved My computer is sinking like the titanic...what do I do?!
CrimsonStrife replied to therfiles's topic in General Tech Support
Are you sure you don't just have a shit-ton of programs installed? I would think this is the first thing you thought of, but I know in the past I have been looking for space on a drive and realized I had majority of my software installed on say, C: for instance, so I would just move them to E:, or uninstall them if I didn't use them.