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CrimsonStrife

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Everything posted by CrimsonStrife

  1. Sheesh, this is going to make me think back...technically I got into modding for the JK games back in like, 2004 I think, but I only ever released a handful of files...I was also modding for KOTOR, which is part of why nothing ever got done. But before any of that I was making content for Quake 2, and breaking things in other old games. I took to modeling and animation like a duck to water, and went to school to pursue it. Now I am getting into the Indiegame field, so...that is my story in a nutshell.
  2. I get the feeling someone doesn't comment their code lol
  3. The processing speed doesn't necessarily translate to GPU processing ability however, and this is where I think your primary issues are going to arise.
  4. The difference is, Infinity Blade only ever has a few characters (I think 2?) on screen at a time, so they can use high counts in their models, because fewer of them are being drawn. You would be looking at only being able to have a few models (both animated and static) on screen at a time and keep a playable framerate.
  5. And you still add in the fact that if you go ahead and take the average draw count for most of these devices, they can only handle between 6k and 9k tris per frame to reach 15 to 30 fps. I'm not sure the LOD's could drop the count that low.
  6. From what I have seen most iOS games, and Android games, run around 7,000 tris per frame to get around 15-30fps...most single models in these games exceed that easily. Which I acknowledged, Even if you rely on the end-user to copy the material, you are still talking about porting copyrighted content, which is not something we can support or even suggest. That is just my opinion, feel free to get the other staff in here. @@Fighter @@Azatha @@MagSul @SzicoVII @@Milamber we can even drag @@Caelum out of retirement, see what his take is on the legality, he is always lurking here anyway.
  7. As a former modeler for the JK community, and at one point for Quake...and a current game developer, I can speak pretty well for this. The quake engine in general has always, always had polycounts on the lower-end of the spectrum. The counts in JK2 and JKA respectively, increased not just the limit, but used higher poly models, some higher than others. In order to optimize it, you are looking at having to go in manually and reduce the counts on ALL of the models, which first of all, is basically a lost cause, because you aren't going to be able to do it cleanly. And if you do that, you have to re-rig every single one to their skeletons. With how few modelers and riggers there are left around here, I can't see you getting that done. Then you have to have the maps optimized, which I couldn't begin to tell you what that would involve. And presuming you get all that done, you still have to make it work on the device, and given that the JK games run on a MODIFIED Quake engine, there is no telling what speed-bumps lie there. Now speaking as a (former) staff member, I feel obligated to point out, that while the MP-code is now open source, the game assets still have a copyright on them. As such, regardless of IF you could do this and get it accepted to the Apple store or Google's Android Market, or whatever else you had planned...you would still need to copy the assets (be that something the end-user does from their own copy or not) it is still porting of copyrighted material, and therefore is not something I think that JKHub can support as a cause.
  8. Would be amusing if we had pulled some kind of site-wide April Fools joke.

    1. Show previous comments  1 more
    2. CrimsonStrife
    3. spior

      spior

      Nuthin...

    4. CrimsonStrife

      CrimsonStrife

      I might or might not have put something in the Helical Games forum though <.<

    1. Show previous comments  3 more
    2. Didz

      Didz

      Yeah the site is a bit hard to navigate and find stuff you're looking for. If you have a encompassing layout you really don't need a portal page on phpBB, it just adds more clutter. The forum page should really show the board index right away.

    3. Didz

      Didz

      Also I still wasn't sure what country the company's based in after reading the blurb at the top. I'm guessing it's USA but other countries have states too heh.

    4. CrimsonStrife

      CrimsonStrife

      We are technically based in the US...but we do work with people from other countries as well, we look for resources and talent wherever we think we can find them.

  9. Whole retirement thing seems to be going well for you

  10. Come register in the forum :) we are already posting some cool stuff about the game. And you can help jumpstart the community! http://www.helical-games.com/forum.html

  11. I am whoring my "company's" new community around, to try and get it started.

    1. Mog

      Mog

      I was one of your customers....I had a very good night.

    2. CrimsonStrife

      CrimsonStrife

      God I wish there was a like button for these that made my day O_O

  12. Well I am not technically an active staff member any longer. I just happened to be in the "neighborhood".
  13. I spent some time just now clearing out some bots and pages marked for deletion.
  14. Looks like I was chosen to go playtest for Ubisoft Redstorm again O_o

    1. Show previous comments  1 more
    2. CrimsonStrife

      CrimsonStrife

      At this point I haven't received the confirmation of my testing time, I may have been too slow responding to the email, it had accidentally ended up in my spambox.

    3. spior

      spior

      Would be a shame if, oh I don't know, it was leaked or anything like that...*wink*

    4. CrimsonStrife

      CrimsonStrife

      Even if I would do that, I would have to know what it is they are testing, unlike last time, the email didn't say. They just said cryptically "a future project". :P

  15. It's getting there gradually...I am the lucky bastard that gets to maintain an local backup of that monster, as I have the largest amount of space + bandwidth of the current staff....clocking in at roughly 4TB and on average a 30MBbit connection.
  16. That moment when you are watching a video in a programming class, and Gabe Newell comes on, the room cheers.

    1. CaptainChar

      CaptainChar

      hah thats what qualifies as an epic moment

    2. Mog

      Mog

      I'm jealous ;_;

  17. He was actually fairly tame compared to other things he has hosted.
  18. They kinda asked for it... http://youtu.be/hBV2DzS2NG0
  19. has discovered that apparently whoring one's company/project page onto the walls of one's friends. Is far more effective that simply inviting them to like it.

  20. Once my game development gets further along, I'll be stealing away a lot of her work time too...so even more taunting. On a mildly related note, with all her ME stuff, I am surprised no one has been bitching about Liara.
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