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Everything posted by CrimsonStrife
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The Unreal Engine and the gaming industry
CrimsonStrife replied to eezstreet's topic in Art, Media & Technology
Soo I have this, thought one of you guys might find it interesting...it is basically a graphic of an overall Game Design Pipeline. -
Edits to the jawline, nose, and cheek bones, also lowered the eyes and adjusted the overall width of the head, to better fit that of Liara, also...texture changes... Not sure if I am happy with this state yet, sorry for the blockyness...coming straight from Mudbox to Maya does that to it, I'll fix it's display settings in Max later.
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I want this to be real soo bad....
CrimsonStrife replied to CrimsonStrife's topic in Art, Media & Technology
They have been making "Gameware" as they call it for several years now...it just isn't as openly available to the public. He mentions several of their products such as "Beast" in that video. -
AutoDesk's Project Skyline Don't misunderstand...that is a real thing...but as the guy says it is an in-house project, and not a product one can get their hands on.... But damn I want it soo bad >.< TAKE MY MONEY! On a related note, I did get to view a live demo of this software pipeline at a conference last April in Raleigh, NC....with any luck they will have an update to show off and announcement of a product line this coming April when I go back.
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Released [MOD RELEASE] DRAGON LORD 1.0
CrimsonStrife replied to AshuraDX's topic in WIPs, Teasers & Releases
Fixed your release tag to act as a prefix...mainly because I am obsessive compulsive, and it was bugging me. -
The singer with the goatee, he just looks suddenly surprised and then quickly ashamed of himself every time. On another note...this song caused me to end up in part of Youtube again....
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As I think @@Szico VII is learning, I get easily distracted...although in my defense...this little spurt led to me deciding on a chair design for his map that isn't so...blocky... but that is not built yet... This is will be a series of WIPs...and I dunno that it will go in-game, which is why I am making this thread here...I am still to used to working in a stronger engine, and as such the head is roughly 1,000 polys and not quite done. But, made this today, while recovering from my 24-hour gaming charity stream <.< And now, I go to bed...I have slept about 4 hours in the past 2 days, and I have class in 5 hours <.<
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Here is the Slender excerpt from my Extra-Life marathon....I'll be preparing actual highlights over the next few weeks..
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Cael is an AI, I am fairly sure this has already been established....go ahead try to Turing Test him/it.
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The Unreal Engine and the gaming industry
CrimsonStrife replied to eezstreet's topic in Art, Media & Technology
Yeah that is plenty possible...in fact the controls in Unreal Tournament are almost identical to Quake. And it's nothing new, they've had that in UT since the early ones. But now the Unreal Engine does not have that by default, because it doesn't just come with a game...the Unreal Editor, which ships with any copy of UT, does. -
The Unreal Engine and the gaming industry
CrimsonStrife replied to eezstreet's topic in Art, Media & Technology
If you are referring to the ability to strafe and jump simultaneously then yes. -
The Unreal Engine and the gaming industry
CrimsonStrife replied to eezstreet's topic in Art, Media & Technology
Only because it isn't programmed in <.< could be added into any game through UDK. -Edit- Just checked and at least as of Unreal Editor 3, strafejump is there. -
@@Szico VII : I am texturing the chair...dunno if I'll finish it tonight, some stuff came up and I didn't get to work on it till late, but @@Inyri helped me solve the problem with exporting .md3s....well I say solved...all I did was ask her if she knew why it wasn't working and suddenly it worked. I also dunno how this will be scaled when it comes in, so we should probably test that tomorrow. Screenshot: http://puu.sh/1fkle
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I'll handle it.
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No sir, your problem was and I quote We did that, just maybe not on YOUR computer
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Solved, cause I'm a beast
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The Unreal Engine and the gaming industry
CrimsonStrife replied to eezstreet's topic in Art, Media & Technology
Actually very true...I was self-teaching myself to model and animate for a good 2 years prior to even taking classes so I have about 5 years of experience in all, decided to hit the program for it, for both extra practice, and to learn some programming. The big problem is, while these classes are engineered to teach new people, a lot of the people I see come in, have 0 experience prior, and hell a lot of them seem to have little computer experience in general <.< which for this field, is just sad. But I also am not strictly relying on this degree for getting a job either, after I finish I will be doing Web Design at a 4-year school and be taking a brief animation course there, that will earn me an additional certificate. My recent trip to Durham, NC last month gave me a chance to meet with good portion of the development team from Insomniac, specifically the ones making Ratchet and Clank : Full Frontal Assault. Among some of the things I learned from speaking with them (getting to see their animation and even overall design pipelines, as well as some of their character rigs) was that, in all reality, while YES a degree in things like animation will help designers, that they personally would be far happier just seeing someone with another degree, but who has a fantastic portfolio of things they made from self-teaching. But the thing is, game design is really like any other field out there (cept for like, medicine), where you do not absolutely need THAT degree to get in the field, if you can show that you know what you are doing. However at the same time, unless they just happen to stumble upon you online, they are not going to even consider someone who doesn't have at least SOME kind of college degree. -
@@Szico VII I have some software that might be able to do it....I'll get a hold of you on MSN about it.
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I can answer that actually since I dunno when Szico will be online next (busy with Uni). Most of what your seeing here, at least as of now, is just modified base. As far as what his general method is, I know he makes some stuff, but you'd have to wait for him to get a better answer. I doubt he would mind doing that, but I dunno if his computer could handle running radiant and a decent screen recorder simultaneously (he has an old fossil) not to mention I dunno that he has the HDD space to make a video (he only has a 60gig HDD and its soo full I tried to have him dl a couple gig file the other day and there was no room) <.< However it is possible he and I could work something out where I could do the recording for him.
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That is assuming I can behave myself and not nuke anymore of the model files....finished the chair model btw, still needs mapping and texturing...but I'll leave this here since your afk.
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He appears to still be having some resolution errors with JKA based on his last post, so unless he asks me to mark this solved himself, I will leave it be. I have known numerous games to not work properly due to both no-cd cracks and when using virtual drive emulators. Why not try it without the no-cd crack, and also try it with a physical disc.