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Posts posted by CrimsonStrife
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I think he's referring to how dark the skin is under her eyes. She looks like she has no cheek bones atm.
Don't recall if I have posted an image...but she lines up perfectly with the orthographic references I have from ME3.
I adjusted the position of the eyebrows on so they are not so high and I moddified the eyes to get rid of the "surprised" look...
not very happy with the jacket at the moment (though it still isn't done), unfortunately I only have till Tuesday afternoon to finish this and at the same time, have two other finals to prepare for, so tweaks will have to wait till the end.
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Google lists it as being $145 online <.<
Fucking shit, I'm buying this book for my dad for Christmas.
Inyri, your replies always make my day.
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Sorrywhat? 256GB Ram?
Fairly certain he means HD space.
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Seems to have some severe baggage under the eyes.
What about the eyelids too?
Not really sure where you see "baggage"
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She seems a bit cross eyed
The eyes are centered, but, they do seem a little too far inward. It could also just be the angle of that screenshot
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Not as far along as I'd like, but working on it.
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UV Map done...gonna start texturing.
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errr...well I did the head completely in like a day...and that was build, uv, sculpt and painting in mudbox....
but then the whole deal got shelved for a bit..
The body...has probably been about 6 or 7 hours spread over a couple days as I really couldn't get any solid time to work on it.
But at the same time..that estimation includes time I was distracted by random shit...soo hard to judge.
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I'm working on the UV Mapping today...or will be if I can stop being distracted.
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Body looks great IMO, I should learn some self restraint when making heads, I always go overboard on polies, yours has just enough for a JA model.
Honestly this is one of the rare occasions where one of my lower poly ones has worked out right...I typically go overboard myself.
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Looks good imo. I noticed it seems her arms above the elbow seem to distort(direct front view) somewhat though, apart from that can't really see anything that's really off
There is actually supposed to be an armor pad there...which is why they are shaped kinda funny, to make room for it...I just didn't add it on yet...it was late and time to sleep lol.
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sooo I didn't think this would see light of day...and it still may not...but I have to build a character and texture it for one of my finals before I graduate....and Liara was the choice I made...soo here is what I have after working today...
She is a bit sloppy...but I only have a few days to do this, and it is for a texture class not a modeling class.
CaptainChar likes this -
You really have no need for a very large SSD anyway...put the OS and important programs on that puppy and store stuff elsewhere...it'll run like a dream.
Also...not really sure what I am supposed to be taking note of @@Szico VII
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Hes 90% of the time for work related tasks. Im not precisely sure what he does.
Yeah dunno where I got the gaming idea from...my bad...
Although he says simulations and rendering...and depending on if he is referring to 3D work would be the factor here....if he is working out of photoshop or premiere then Macs are fine...but they don't typically handle 3D very well, and hence the reason they don't work well for gaming.
But if that is what is wanting to do regardless....laptops are not the way to go.
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Just buy a Mac. $4000 will guarentee a good Macbook. They are actually quite beastly, all you need though is a few tweeks and stuff so you can run Windows programs.
He wants it for gaming...and while laptops in general are not the best for gaming...Macs are not gaming machines at all.
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Also, never trust the one selling the product to you, they will kiss your ass if it brings them a profit.
Welcome to retail.
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Laptops are never really capable of rivaling a good desktop in the performance area.
Inyri likes this -
I never managed to get a copy of DOTA 2...but at the same time, not sure I'd play it lol.
Edit
Apparently Steam says otherwise...weird, didn't think I had it.
Edit 2
Wait no...thats the spectator client....so no I don't have it.
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Tree editor in Unity was a bish
I had so much trouble adding my own leaf mesh to it, kept going off axis, I always fixed it but it was kind of random refreshing and retries that did it, no solid process.
Was working on this with Scoop:
Scoop only ever got around to making the character control script though
For the actual game that is, he made some advanced stuff on the side which was gonna get put into it at a later time. And yeah we never completed it, currently that game is on hold, or canceled, depends if we wanna pick it up again later or not.
So with that being said, Got some experience with both Unity and Unreal editor (Unreal Tournament 3 editor actually) And imo, choosing between the two, Unreal is the better one to work with, but unity is quite nice as well
(definitely beats working with Ogre3D)
If you can use UE then the UDK would be a wet dream for you.
Unity is nice for some projects, my main issue with it, is it is just soo expensive to license. If I want to sell a product, why would I pay roughly $1000 when I can pay $100 for an engine that can do more, is more powerful, and is more user-friendly.
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First of what I think will be several videos in a series in which I teach @@Caelum to use the Unity game engine.
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I don't play the game, and am therefore not affiliated with any clan...but I saw this, and while everyone is behaving as of now, given how clans have clashed in threads before...I will state this...I am watching this thread, and I am sure other staff will be as well, if not already...so
Behave yourself in here.
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I was on a free trial account (level cap:15) and when it turned F2P I got even more ingame restrictions.
Today I had to wait a half hour to log in cause servers were full
:lol:
if you're willing to spend about $5 in the Cartel Store...the wait times are greatly reduced.
Stuff I am doing when I am supposed to be helping Szico...
in WIPs, Teasers & Releases
Posted
I can worry about her cheekbones later...this is my final for my texturing class and therefore the model is irrelevant, but I only have about a day and 1/2 to finish this for the class, which typically would be plenty if I wasn't also having to finish a website final and study for a math final in the same time frame.