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Everything posted by CrimsonStrife
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While not impossible, realistically, I wouldn't hold my breath. Hell the guys at Disney probably don't even realize the modding community exists.
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Not to mention all the IP that wasn't Star Wars that everyone seems to forget...Monkey Island anyone?
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Not recently, I think their general consensus was to move to internal development. But even when they did outsource, I am not entirely sure that they were not also working on the project themselves, more like partnerships, or in some cases, partially owned the studio (I think this was the case with Raven, and at one point with Bioware). In this future scenario, the entire development process would be done by a 3rd party.
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Here is the actual statement from Disney. Basically...while 1313 and First Assault have been cancelled, it sounds like they may license the property to other companies. So while we may see Star Wars games in the future, they will be from 3rd parties. EDIT Update: according to this article http://www.insidegamingdaily.com/2013/04/03/disney-shutting-down-lucasarts-future-of-game-properties-uncertain/ While yes the company is gone, and will be licensing the development to 3rd parties.... The fates of 1313 and First Assault are, for now at least, a bit murky. It is possible the games could still come out, but with development being finished by other companies. However, personally I think this would kill the production value of both games and/or require the developing company to start all over.
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Sorry, no such luck. The announcement was made official earlier today. Although the rest of the industry kind of saw it coming back around the time of the purchase.
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No one seems sure just yet. They only just made the announcement early this morning.
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Tis true.
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Source: http://kotaku.com Disney Shuts Down LucasArts, Cancels Star Wars 1313 And Star Wars: First Assault
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how long have you been moding for.
CrimsonStrife replied to brendhanbb's topic in General Modding Discussions
Sheesh, this is going to make me think back...technically I got into modding for the JK games back in like, 2004 I think, but I only ever released a handful of files...I was also modding for KOTOR, which is part of why nothing ever got done. But before any of that I was making content for Quake 2, and breaking things in other old games. I took to modeling and animation like a duck to water, and went to school to pursue it. Now I am getting into the Indiegame field, so...that is my story in a nutshell. -
I get the feeling someone doesn't comment their code lol
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Jedi Outcast/Academy on iPad
CrimsonStrife replied to Syko's topic in Jedi Knight General Discussions
The processing speed doesn't necessarily translate to GPU processing ability however, and this is where I think your primary issues are going to arise. -
Jedi Outcast/Academy on iPad
CrimsonStrife replied to Syko's topic in Jedi Knight General Discussions
The difference is, Infinity Blade only ever has a few characters (I think 2?) on screen at a time, so they can use high counts in their models, because fewer of them are being drawn. You would be looking at only being able to have a few models (both animated and static) on screen at a time and keep a playable framerate. -
Jedi Outcast/Academy on iPad
CrimsonStrife replied to Syko's topic in Jedi Knight General Discussions
And you still add in the fact that if you go ahead and take the average draw count for most of these devices, they can only handle between 6k and 9k tris per frame to reach 15 to 30 fps. I'm not sure the LOD's could drop the count that low. -
Jedi Outcast/Academy on iPad
CrimsonStrife replied to Syko's topic in Jedi Knight General Discussions
From what I have seen most iOS games, and Android games, run around 7,000 tris per frame to get around 15-30fps...most single models in these games exceed that easily. Which I acknowledged, Even if you rely on the end-user to copy the material, you are still talking about porting copyrighted content, which is not something we can support or even suggest. That is just my opinion, feel free to get the other staff in here. @@Fighter @@Azatha @@MagSul @SzicoVII @@Milamber we can even drag @@Caelum out of retirement, see what his take is on the legality, he is always lurking here anyway. -
Jedi Outcast/Academy on iPad
CrimsonStrife replied to Syko's topic in Jedi Knight General Discussions
As a former modeler for the JK community, and at one point for Quake...and a current game developer, I can speak pretty well for this. The quake engine in general has always, always had polycounts on the lower-end of the spectrum. The counts in JK2 and JKA respectively, increased not just the limit, but used higher poly models, some higher than others. In order to optimize it, you are looking at having to go in manually and reduce the counts on ALL of the models, which first of all, is basically a lost cause, because you aren't going to be able to do it cleanly. And if you do that, you have to re-rig every single one to their skeletons. With how few modelers and riggers there are left around here, I can't see you getting that done. Then you have to have the maps optimized, which I couldn't begin to tell you what that would involve. And presuming you get all that done, you still have to make it work on the device, and given that the JK games run on a MODIFIED Quake engine, there is no telling what speed-bumps lie there. Now speaking as a (former) staff member, I feel obligated to point out, that while the MP-code is now open source, the game assets still have a copyright on them. As such, regardless of IF you could do this and get it accepted to the Apple store or Google's Android Market, or whatever else you had planned...you would still need to copy the assets (be that something the end-user does from their own copy or not) it is still porting of copyrighted material, and therefore is not something I think that JKHub can support as a cause. -
http://www.youtube.com/watch?v=C3ZxW93XjFc
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Well I am not technically an active staff member any longer. I just happened to be in the "neighborhood".
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I spent some time just now clearing out some bots and pages marked for deletion.
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It's getting there gradually...I am the lucky bastard that gets to maintain an local backup of that monster, as I have the largest amount of space + bandwidth of the current staff....clocking in at roughly 4TB and on average a 30MBbit connection.
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Most common screen resolutions?
CrimsonStrife replied to eezstreet's topic in Art, Media & Technology
same -
We Saw Your Boobs - Oscars 2013
CrimsonStrife replied to CrimsonStrife's topic in Art, Media & Technology
He was actually fairly tame compared to other things he has hosted. -
We Saw Your Boobs - Oscars 2013
CrimsonStrife replied to CrimsonStrife's topic in Art, Media & Technology
Like I said, they were asking for it. -
They kinda asked for it... http://youtu.be/hBV2DzS2NG0
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Clever work there Scooper.