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Fire Phoenix

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Everything posted by Fire Phoenix

  1. Darth Futuza is correct, though you could change player size on multiplayer too - using mini server side mods like lugormod or JA+. The admin can scale players down or up.
  2. The problem is very similar to the one I had with multiplayer. I wanted to add new player menu which is huge and apparently extending the limits. I had it fixed for MP thanks to @@Xycaleth. Now, when I tried to add the same menu for SP - game crashes on startup screen. I think that extending the limits would do. I used uix86.dll file from openJK to fix MP. Is OpenJK supporting SP and if so is it a good idea to use it?
  3. BTW check my KotF video
  4. That's great to hear!
  5. Our KotF modding team needs more skilled coders if Single Player is ever going to happen. I met some errors that I am unable to fix myself. I don't want to shatter your hopes but if we don't find anyone qualified for this job it might go very slow to make SP reality. The outcome of this situation is not my choice at all. As much as I would hate to let You people down, I just can't fix everything by myself. I hope you can understand that. But don't dispear - The Force works in mysterious ways. Who knows? Maybe our dreams are not lost after all. I'm sorry to hear that. Did you launch KotF MP.bat file? Make sure your jedi academy game is patched to 1.01 https://jkhub.org/files/file/73-jedi-academy-patch-pc/ Also your base folder should contain only Assets0.pk3 Assets1.pk3 Assets2.pk3 Assets3.pk3 Make sure KotF folder is in GameData -------------------------------------------------- Have faith my friends Fire Phoenix
  6. I dig up and finished old kotf video enjoy!
  7. I dig up and finished old kotf video enjoy!
  8. Right now we are working to fix single player. Bots are secondary important feature as for now.
  9. I'm not really following Tims ideas or trying to include the same promised features. Some of them may randomly be the same, but the main idea of the mod is to make it the most Authentic regarding star wars universe. This includes realistic SP missions, characters for SP as well as for MP.
  10. @@Lancelot What do you mean SP is not working? It's not starting? It works for me but it's just incomplete. I didn't even touch SP so there is no new menu like in MP but I will get it pretty soon. Don't need OpenJK for that.
  11. EU models as well, mostly from kotor
  12. Greetings! This Saturday 15:00 GMT on Official KotF 2.1 Server the {C.i.S} clan is organising Role Play event to feel star wars universe once again! Everyone is invited and people with creativity are most welcome! The topic of role play depends on will of players. We are opened on propositions. Making own star wars stories or playing the scenes from original movies will guarantee great time for every star wars fan. In order to participate in the event, Knights of the Force 2.1 mod is essential. Any attempt to destroy the event like laming, spamming will result in getting kicked from the server. Post a comment below if You want to participate in this event.
  13. All will come in time. At first I will just focus on making SP playable. By adding new player menu into game so that people can choose their favourite characters and lightsabers to play the original campaign. Of course, In the future I will make sure to improve the mod with new missions.
  14. Right now I am working on multiplayer bug fixing, I will post as soon as I make some progress with SP.
  15. I am in need of help. So.. if anyone has some free time and want to speed Beta version release, there is something that doesn't require any modding skills but only some free time and patience. I'm talking about character descriptions. As you have noticed or not, there are 2 actual finished descriptions. For Bastila Shan and Carth Onasi in the old republic faction. You just have to copy character description from wikipedia and paste it in proper place in menu files. Eventually set \n thing that works like enter that creates a line. It would be most helpful. I can explain all details if anyone is willing to do it.
  16. That's good to hear
  17. Do you have any other mods installed? Make sure your base folder is clear, JKJA updated to 1.01 version. It doesn't need OpenJK to work. I don't really recommend using it right now - things may get buggy. Don't mess with kotf files unless you know what you're doing. If you find no other way try opening kotf_multiplayer.pk3 ----> and delete ext_data folder. You won't have any npcs though so you should treat that as a last available option. Nobody had this issue before so I don't think it's kotf related problem. You must have installed something wrong or have mess in base files. Also try deleting every dll from "KotF" and ''base'' folder. Leave dlls in kotf_multiplayer.pk3 only - DONT DELETE THEM OR YOUR GAME WILL CRASH AT STARTUP. OpenJK has not been tested with this version , so as I stated before I don't recommend using it right now.
  18. Does this happen on a specific map? or everytime? Also does it work without OpenJK?
  19. npcs or vehicles?
  20. If You want to help with KotF developing, Join KotF modding team on discord server: https://discord.gg/3Nq3wQ9 Any help will be priceless.
  21. KotF has officially been approved : ) I don't really know how to fix this man.
  22. KotF is finally out!

    1. Cerez

      Cerez

      Congrats! :D Don't stop here. ;)

  23. I fixed Naboo hills map, I will include it in beta version. Tatooine doesn't work but only on JA++ official server. I tested it on 2 other mods: base and lugormod and it works. So I suggest contacting Raz0r or whoever is responsible for JA++ to fix this. I edited spawn points and tried messing with entities, without any result though. The console says something abount CM_InvalidBevel thing. Unfortunately I have no .map file to edit brushes so I can only edit entities. Otherwise I would probably have it fixed. Thanks for the report anyways.
  24. I will check this out, btw why is the mod still not approved?
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