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Fire Phoenix

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Everything posted by Fire Phoenix

  1. I dont know how to code. I was going to make a request on OpenJK section but Im just wondering if it's possible because why nobody did that already?
  2. Damn that's not good... Is it possible to make it 999?
  3. Sweet mother it works! Thank you so much for this, I thought all my work will be for nothing. I just copied uix86.dll from openjk and it was enough. I really wanted to keep old kotf jampgamex86.dll and cgamex86.dll. I would like to add many more menus. Is it unlimited with openJK?
  4. Hey thanks for reply! Currently I'm using cgamex86.dll and jampgamex86.dll from KotF 2.0 and uix86.dll from JA unlimited mod (I had to extend customization models limit). If OpenJK is as good as they say, this may actually work. I will try it and post results later.
  5. Does this retarded game has available menu limits....? So Basicly nothing works - I click on setup or exit and nothing happens. This gets fixed when I delete about 20 menus doesnt matter which so its not some menu content fault but definetly the limit. Dont tell me to delete these menus or compress them because I need all of them and there is no way to pack them together. Is there any way to extend this limit? I heard of Jedi Academy Unlimited mod but I took uix86.dll only because of customization models, the other files messed the game camera and playing style so I cant use them :C The mod doesnt do shit about it anyway..
  6. Retarded JKJA limits...

    1. Show previous comments  1 more
    2. Fire Phoenix
    3. Fire Phoenix

      Fire Phoenix

      hope so but don't think so. I think a coder is needed.

    4. Xioth

      Xioth

      I used to have a mod that removes the limits, or at least, raises them quite a bit. I must have over 500 NPC's in my game as of today, but the problem is, I can't remember what the mod is called.

  7. hey, thanks I have seen these already raven but I'm more interested in special tools like equipment or armors rather than fur colors or robes.
  8. Does anyone have a wookiee skin pack with many wookiee skins just like mb2? ...And no ...I tried to extract wookie models from mb2, it didn't work the models get utterly bugged once imported to JKA cuz well probably size issues.
  9. Um I dont really get it. I know to remove option to change spieces but I dont know how to set just one model. exec "seta model bastila/default" doesnt really work on this @Teancum
  10. Hey, First of all thanks for Your help, menu looks promising now but I wanted to ask one more thing: http://imgur.com/a/NmXm8 On the third picture You can see Bastila Shan menu for example. My goal is to make such menu for every character. You know you click on character icon and it gets you to such menu. The problem is that I cant find way to make the menu just for ONE character. This menu uses some feeder things which I believe is hard coded somwehere. So is it even possible to make this customization menu working for one model alone? If it is what is the command of setting a ghoul model to this view window... Because it starts off with twileks .. humans etc.. @@Teancum
  11. yep I already have done that . But still cant figure it out from mb2 files. For example for hero class I found these 2 important lines uiscript uiclass 3show headlist which actually lead me to nowhere, I know nothing of scripting including how to open these .IBI files. So every class has a diffrent ''uiscript uiclass''. It's uiclass 0 for rebel soldier for example and 1 for rebel commander so I guess that's the key.
  12. Yeah I had problem with that xD thanks!
  13. Something @https://jkhub.org/user/464-dt85/ or @https://jkhub.org/user/143-afinity/ might help with?
  14. Hi I wanted to create a custom menu for JKJA MP which I would like to look like that: -Profile Choose your faction: Old Republic / the sith empire / separatists/ rebellion bla bla bla (when you select one it gets you to another menu with models proper to certain faction for example when you choose separatists it gives grievous dooku droids etc... and now for my problem: I wanted to make the next menu: when you click on characters image for example grievouses it will get you to another menu with his skins for example with cape or without it / click on battledroid picture and it gets you to kinda battledroid customization where you can choose blue red yellow and there is my problem: I could use textures to do main model menu to get to skin menu but I cant use them when choosing skin cuz it has to be actual skins otherwise the player wont use them. So I just dont know how to make a menu like moviebattles 2 has: when you choose hero it only shows hero class skins, when you choose jedi it shows only jedi skins. Thats what I'm trying to do but they use some ''getmodelcvars'' and "getmodelskin" scripts . Is this possible to make it without scripting? Or if not can someone point me to proper tutorials? I dont want to learn whole scripting I just need that one thing. Sorry for chaos in my post.
  15. It would be nice to add open-close eyes controller and easier face emotions animations cuz it takes a while to make for example a smile right now.
  16. here is mine http://www.saberparts.com/#/configure?code=10.164.3.39-10.163.1.0-10.164.1.22-10.164.1.22-10.165.1.0-4.125.1.0-9.169.1.0-10.165.1.0-3.107.1.0-2.72.1.0-1.42.1.0-7.152.12.0-6.149.3.0-5.144.0.0-8.154.0.0
  17. Fire Phoenix

    Melee

    yea but there is also a bug with melee kata it doesnt throw a player nor deal any damage
  18. Fire Phoenix

    Model Scale

    Is there a command for scaling the player model? If not are you planning on adding one?
  19. It works. Thank you
  20. probably yes because JA++ has tons of bugs
  21. Is there any way to disable these items? g_weapondisable (amount) doesnt work for that as I'm not refering to weapons but to ammo. How do I disable ammo? set item_disable_ammo_tripmine 1 doesnt do anything.
  22. Well I want to enable '' Always hit - Never block " or clash whatever
  23. Ravensoft messed JKJA server browser list again?

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