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eezstreet

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Posts posted by eezstreet

  1. You can start with adding a sunglasses ;) I am not into the Deus Ex franchise but the newest ones has the same protagonist? Or They are two diffrent people? If They are the sam You can make two version skins old/new ;)

    The new ones have Adam Jensen as a protagonist, not JC Denton.

     

     

    Denton made another (higher-poly) appearance in Deus Ex: Invisible War

     

     

  2. Jedi Academy has one of the best melee combat systems of all games, so it can not be meh. KOTOR and KOTOR2 have very good stories and characters, so neither meh.

    I hated the boring, repetitive combat in KOTOR and Jedi Academy ruined the good combat from JK2 and added a campy story. I really wasn't blown away by the story in KOTOR, but KOTOR2 did a lot better of a job but it was incomplete. In my mind I put KOTOR2 definitely above KOTOR but they're both "meh" to me.
  3. I am considering working on a new GHOUL3 format that improves substantially upon the previous GHOUL2 format and makes the game more moddable. This is more of a wishlist than something I can guarantee will happen (at the moment).

     

    Model Features (GLM3)

    • Wrinkle maps (?)

     

    Animation Features (GLA3)

    • Removed hardcoding of animation names; they can be user defined and scripted in as needed
    • GLAs can optionally be split into several GLAs bound by a meta file, so they can be loaded as needed by the game. Much faster loadtime and less wasteful memory usage.
    • Resplit animations into four additive regions, instead of three; adding an additional lipsync channel instead of these being handled haphazardly by FACE animations
    • 16-bit (FP16) quaternions and rotations, upgrade from FP8 for more precise motion OR 32-bit (FP32) quaternions and rotations
    • Adaptive delta compression instead of a flat list of quaternions/transformation for smaller filesize and memory footprint
    • RLE encoding? for smaller filesize
    Smoo likes this
  4. Windows 64bit

    For the JKA version, the installation instructions are given in the README file:

     

    If you're on Windows, put ja_enhanced.x86.exe, rdcustomsp-vanilla_x86.dll, SDL2.dll and rdsp-rendsaurus_x86.dll alongside your regular Jedi Academy base folder.

     

    For either OS, put the "jaenhanced" folder alongside your base folder.

     

    You can launch the mod with "Jedi Academy: Enhanced" or ja_enhanced.x86.exe depending on your OS.

     

    For the JK2 version, you're going to have to point me to where you got that from, as there isn't a public release for that as far as I know.

    Pickles256 likes this
  5. How come "JK: Enhanced" for JKA, isn't getting any love? :huh:

    It is, and they are in fact built upon the same platform (EDP). However redsaurus is the one who develops the JKA portion of the mod and I develop the JK2 portion. We're just active at different times of the year, which is why you mostly see JK2 related stuff now. I would even argue that the JKA portion is much farther along and feature-rich than the JK2 part.

  6. In-game:

    • Entity limit is 1024, but players, lightsabers and bodyque take up around 100 entities or so, so the functional limit is more like 900.
    • Lights do not count, they are removed during compilation of the map.
    • ref_tag, info_null, target_position, info_notnull do not count, they are removed after the map is loaded by the game.
    • worldspawn and weather entities do not count, it's not treated as an entity by the game and aren't spawned.
    • NPC_Spawner (and all derivative types) are removed from the entity list after they have finished spawning all of their NPCs.
    • misc_model does not count, it's baked into the map. (misc_model_static and misc_model_breakable do count)
    • Waypoints do not count.

    q3map2/Radiant:

    • Entity limit is 2048
    • Everything counts, including worldspawn, lights, and func_group

    There might be a version of q3map2 that is compiled to have higher entity limits, maybe @@UniqueOne's wzmap has a higher entity limit?

    Smoo and AngelModder like this
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