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Circa

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  1. therfiles liked a post in a topic by Circa in Prequel Conversion   
    @@therfiles would you like to beta test this for me?
  2. Circa liked a post in a topic by CaptainChar in Prequel Conversion   
    Ironically I had also penned out a plan to do a take on the "Super Star Wars" games but this seems interesting as well
  3. Circa liked a post in a topic by DT. in New Clone Pack   
    Oh god I just wanna fix those models.....:\
     
    Anyways great skins.
  4. Circa liked a post in a topic by therfiles in NPC with No Weapon   
    Wow....I never knew this! Great to know, thanks!
  5. therfiles liked a post in a topic by Circa in Prequel Conversion   
    That's exactly what I wanted but there's no way to do it. AltFire doesn't even work in NPC files. 
     
     
    Okay, I got the bounding box fixed on the Hailfire. Now I'm trying to get it to actually be dangerous. Before I would have to run in front of it and shoot it to get it to react. I'm not having much luck.
     
    But here's something that cheered me up a little bit. I went to t2_trip since it's a very open map and spawned one and look what it hopped on...
     
     
     
  6. Circa liked a post in a topic by DT. in Qui-Gon Jinn   
    Thanks guys, but I can do better. I really hope I can find time to work on him.
  7. Kualan liked a post in a topic by Circa in Prequel Conversion   
    I have seen a couple over the years and most of them are old and incomplete. The reason I started it originally was for myself personally.
  8. Circa liked a post in a topic by DT. in Qui-Gon Jinn   
    I can't say when it would be done, but Qui-Gon is a project i've always wanted to make and may just take it on. Need to consider my workload with other mods first.
  9. Circa liked a post in a topic by Cloud Senatu in Qui-Gon Jinn   
    Yeah, to each their own.
    I personally like this one more, mainly because its "darker" to me, and its more accurate.
    But, as I said.. to each their own
  10. MagSul liked a post in a topic by Circa in Health of other players   
    I thought this was speaking literally of the health of human beings that play the game.
     

  11. therfiles liked a post in a topic by Circa in Health of other players   
    I thought this was speaking literally of the health of human beings that play the game.
     

  12. Mysterious Stranger liked a post in a topic by Circa in Health of other players   
    I thought this was speaking literally of the health of human beings that play the game.
     

  13. Jango40 liked a post in a topic by Circa in Health of other players   
    I thought this was speaking literally of the health of human beings that play the game.
     

  14. Asulynn liked a post in a topic by Circa in Health of other players   
    I thought this was speaking literally of the health of human beings that play the game.
     

  15. Circa liked a post in a topic by minilogoguy18 in Jedi Academy... Is not a JK3, sequel announced?   
    I'd play SP and mod it if I could put together a reliable DF2 mod team and commit to finishing it because that games campaign is still awesome.
  16. Circa liked a post in a topic by therfiles in Jedi Academy... Is not a JK3, sequel announced?   
    I personally still love it because I have been playing it for so long. I find that SP modding is much easier and you can really easily make you own levels and missions with SP. I think SP is the better half of the game, but, of course, many others enjoy the challenge of another player, which is a completely valid reason. Even though the story is pretty bad, from a modder's perspective it was rather well made and was very innovative.
  17. Circa liked a post in a topic by MagSul in Jedi Academy... Is not a JK3, sequel announced?   
    I'm in the same boat as yourself. I like replaying SP games as well, even Jedi Academy which does have a pretty bad story. To keep it interesting, I've developed my own mods, swapped characters around, changed dialogue and all sorts. At the end of the day, the gameplay's pretty good and that's what'll keep me playing.
  18. Circa liked a post in a topic by minilogoguy18 in Jedi Academy... Is not a JK3, sequel announced?   
    I've said it a million times before and I'll say it again, another JK game should be the TRUE JK3, pick up where JO left off, make Kyle less of a pussy like he is in JA and never mention Jaden or Rosh again.
     
    Oh yeah, bring back Jan as your partner.
  19. Dusty liked a post in a topic by Circa in (SP) Choosing lightsaber without it turning on   
    I'm wondering if it would be possible to select the lightsaber, either with a bound key or from scrolling through inventory, and not have it turn on, but just in the hand. This isn't really necessary but I might want to use it in something in the future, if it's possible. I'm sure it has to do with coding and crap, which I cannot do.
     
    Any ideas?
  20. Circa liked a post in a topic by Dusty in Texturized Kyle's robe for JKA and JKO   
    I mean, kyle never does change his shirt... it probably gets pretty smelly after a while...
     
    He wears it for the whole game in JO and JKA, so what's that like, at least a year straight?
  21. Circa liked a post in a topic by Dusty in (SP Mod) JK3 Unofficial Patch and Expansion   
    Time for a little update.
     
    Here's the latest version:
    http://www.gamefront.com/files/22888584/dusty%27s_mod.zip
     
    Changes from Base to the last version:
     
     
     
    Changes in the Last version I forgot to mention at the time:
    - Punches should play punch sounds correctly
    - Altfiretime for sabers increased (makes it so you can't kick/saberthrow as rapidly)
    - Defeated enemies now grunt sometimes when you mess with them
    - Changes the startup JA screen to one with Jedi Academy box art
    - Changes the loading screen to the green glowing Jedi Knight Series symbol
     
     
    Changes since the last one-
    Saber combat:
    - single saber saber locking strength increased
    - hilt bash from staff temporarily removed (has saber twirl again, due to my laziness)
    - medium style swing speed increased slightly (this affects only the "A" animations)
    - single saber ----> parry bonus increased from 1 to 2
    - saber lengths reset mostly except for staff which has lengths of "33"
     
    NPCs:
    - RancorSNP's NPCs fix integrated into my mod
     Alora_dual is now using Alora2 skin. 
    ¤ Assassin_droid sound fixed .
    ¤ Fixed Bartender, no longer weird dance.
    ¤ Deleted Cultist Destroyer (Its just lack of animation, if you wanna keep him just delete Cultist_destroyer.npc from my *.pk3)
    ¤ Imperial Commander is now using his own voice, no longer same as Imperial Officer
    ¤ Deleted Jawa_Armed, he's weapon was never fully created, crashing game, no use of them.
    ¤ Fixed Morgan Katarn, added him few force powers (no saber, he was forceuser not jedi).
    ¤ Rebel and Rebel 2 are now using their own voice
    ¤ Rebel 2 now have changed look to rebel pilot
    ¤ Deleted duplicated Rebel2
    ¤ Fixed Remote to look like it should be looking. (Still glitchy... but sometimes usable)
    ¤ Removed RocketTrooper_ver1 this is just scaled stormtrooper, game have another rockettrooper NPC, guess they forgot to delete it.
    ¤ Tried to fix rocks NPC, it failed so they're deleted. No use of them.
    ¤ Increased Rosh's hp to prevent him from killing himself while jumping over the river. (has about 50 hp now)
    ¤ Deleted Test NPC.
    ¤ Deleted duplicated STOfficerAlt
    ¤ Changed Tusken Sniper ally and enemy side. Now they're like normal tusken FREE/FREE.
    ¤ Fixed walk speed of nearly all NPC's. (Useful to scripts, or roleplay NPC controll)
    - stormtroopers given class_stormtrooper again (as opposed to class_jan, this makes their aim a tad more sloppy and scales their abilities with the game difficulty), hp increased from 30 to 40
    - tie pilots now fire slightly faster, have slightly better aim than a stormtrooper, and run slightly faster, however has 30 hp
    - impworker aim improved slightly
    - jedi npc stats tinkered with more 
    - saber wielding cultists buffed slightly
    - rebornmasters made slightly less cheap, single wielding masters get tavion style instead of fast style
    - reborn adepts (the blue new reborns) get an extra force power (it was Force Heal I think) and faster running speed (they seemed kind of pointless as they were just less strong versions of the red reborns)
     
    General:
    - added Saber Crystal Color Icons by Zicmak
    - added Masterhill's sabers MKIII
    - added broken staff sabers by minilogoguy18
    - inventory menu works now kind of 
    - new game options (like force hints: on/off) work now I think
    - adjustments to the 2nd person camera view
    - adjustments to control settings in the control menus
    - slight ui fixups here and there
    - Dynamic glow height and width sliders changed to a "dynamic glow intensity: normal/low/very low"
    - not working hud option added (supposed to let you change HUDs ingame, but is buggy, worked at first but I seem to have messed it up somehow)
    - slightly modded lightning effects (uses purple lightning gfx from JK2, went for less quantity, more powerful looking lightning)
     
    Credits:
    Minilogoguy18 – broken staff sabers
    Zicmak – saber crystal icons
    Inyri Forge – Forge hilt
    Buster Senatu – Buster hilt
    Angel Soul – new Force icons
    RancorSNP – NPCs mod, helpful website with SP cmds
    MasterHill – Masterhill’s Sabers MKIII
    [NFOR]Neo_Knight – JA Remix hud
    Darth NormaN- Elegance hud
    TheRFiles, eezstreet, Mr.wonko, Master_Ibonek, Agent Jones and others on JKHub for their help and support so
    far!
     
     
    Screenshots and descriptive captions following:

       
  22. katanamaru liked a post in a topic by Circa in (SP Mod) JK3 Unofficial Patch and Expansion   
    Just saw this thread. Looks really good! I'm a full supporter of SP mods, as an exclusive SP player. Great stuff here.
  23. Dusty liked a post in a topic by Circa in (SP Mod) JK3 Unofficial Patch and Expansion   
    Just saw this thread. Looks really good! I'm a full supporter of SP mods, as an exclusive SP player. Great stuff here.
  24. Circa liked a post in a topic by therfiles in (SP Mod) JK3 Unofficial Patch and Expansion   
    I personally think SP is the better half of JKA. With Icarus scripts and such, its really cool. Not to say that SP has more, better mods. There are many great MP mods, but I've always loved SP. Granted, I suck on MP because I have mainly played SP.
  25. katanamaru liked a post in a topic by Circa in Jedi Academy Demo   
    I always thought movement in MP was worse than SP. Actually most everything in MP is worse than SP in my opinion. Is that really not so to everyone else?
     
    I'm pretty sure there is strafe jumping in SP.
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