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Fighter

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Everything posted by Fighter

  1. I recommend taking a look at OJP Enhanced's source for the dual wielding of weapons to see how they did it. The developers of OJP did a good job of commenting specific OJP features and fixes, so it shouldn't be too hard to find.
  2. You should learn at least the basics of the C language if you haven't already from somewhere like here. Afterwards, head over to JACoders and read through the tutorials and forum posts there to gain a basic understanding of how the SDK works. Then, using your newly gained knowledge, just edit code that looks interesting or relevant, add code as needed too, and also join the JACoders IRC( #JACoders at irc.arloria.net:6667 ) so you can ask for help when needed.
  3. I contacted Caelum regarding this matter and here's what he had to say: So, other staff + community members, how do you feel about this matter?
  4. I feel this would be an interesting idea. The news would be probably be posted on all of the Hub's social media accounts and the main site too of course, so it's not like you'd have to like/follow/whatever all the pages if you don't want. Plus it's possible to do things like setting it up so if news is posted at one place, it'll be automatically posted to the others, too. There would be some issues with this though, as there would have to be some staff members to take on the responsibilities of running said pages, or a very trusted community member or members.
  5. A great song.
  6. I'm pretty sure that was my server. While I don't have the VPS that I ran that on anymore, Cael showed me a way earlier to get a free low end server from Amazon that should be able to handle JKA fine. While I was planning on using it to test OpenRP, if I do get it setup, I could host this too as I won't be testing OpenRP 24/7.
  7. Do you have patch 1.01?
  8. Fighter

    Hello

    Welcome to JKHub!
  9. Fighter

    Yo.

    Welcome! Beware @@Caelum. Just look at the text in his signature to see why.
  10. He's the same guy from this famous video (several years later though):
  11. Try either jp_antiAdmAbuseCmdsNumber 0 or if that doesn't work, change the 0 to a high number.
  12. Now that the mod is going to be based off of modbase instead of OJP, I don't think a client will be required anymore. Of course those without the client will be missing out on some features, but i guess that's just how it will be without the client. If I ever do big edits to base JKA's saber system though, I'm not sure how easy it'll be to keep the mod serverside only. Also, cvar sounds like a good idea for a feature like that. I'll add it to the todo list.
  13. Fighter

    Hello

    That would be very helpful and I'd love to have those features contributed! I'm currently working on transferring my code over to modbase. Do you have Xfire/Steam/Skype? If so, could you PM me it if you want to so we could talk more about this?
  14. Fighter

    Hello

    It was something I attempted at an earlier time, but I stopped work on it as a lot of OJP features such as the saber system, flash bangs, etc were liked. I may start work on that again and go through with it though if I feel it would be the best choice to make and if those interested in the mod feel it's a good idea. Honestly, I'd really like to use @ 's modbase to work off of because of all its fixes and improvements.
  15. Welcome to JKHub! It's nice to hear you like the layout!
  16. Fighter

    Hello

    Welcome to JKHub! It's nice to see more coders!
  17. Moved to Modding Assistance as this seems like a better place for this thread. (And so the mark solved feature that @@Caelum loves can be used by you if a solution that is posted works )
  18. Welcome! Have fun with mapping and keep up the practice!
  19. Nice work! I really like the attention paid to all of the various details and gadgets the skin has.
  20. Makes sense, thanks for the info! I'll be sure to update my code in my project.
  21. For 1, I did something like this that make you more/less accurate with your shots depending on if you were standing, running, or walking, and/or crouching. I don't think I tested the code though, but if you or anyone else is interested, here it is. This goes in the FireWeapon function in g_weapon.c, but I'm not sure if the func is base JKA or OJP. For 5, OJP did some stuff like this, and I think they included in in OJP Basic too, so you could take a look at that code if you wanted. For example, howlers screech and they force you to cover your ears like in SP. Not sure if they did anything with the rancor, though. For 6, JAC's modbase is doing a lot of that sort of stuff, and because it's Git people can make pull requests to have their own fixes and such included.
  22. Fighter

    Hey !

    Hey there, welcome to JKHub, Sabu!
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