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Fighter

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Everything posted by Fighter

  1. Version 0.0.1

    308 downloads

    OpenRP is an open-source RP mod. It contains features like accounts, characters, factions, a bounty system, credits, determining which players can have weapons, character bound weapons/an inventory system, character bound modelscale (no more editing a .cfg for modelscales like RP servers had to do in the past with other mods), an extensive admin system that has 10 levels of admin (1 being the highest, with bitvalues to control which level has what abilities), and more. See the readme and documentation for more details on specific commands. Please ensure you read the installation instructions in the readme. The code is licensed under the GNU GPLv2. You can get the code for the mod by cloning: https://github.com/Fighter1/OpenRP.git
  2. Version 0.0.1

    288 downloads

    OpenRP is an open-source RP mod. It contains features like accounts, characters, factions, a bounty system, credits, determining which players can have weapons, character bound weapons/an inventory system, character bound modelscale (no more editing a .cfg for modelscales like RP servers had to do in the past with other mods), an extensive admin system that has 10 levels of admin (1 being the highest, with bitvalues to control which level has what abilities), and more. See the readme and documentation for more details on specific commands. Please ensure you read the installation instructions in the readme. The code is licensed under the GNU GPLv2. You can get the code for the mod by cloning: https://github.com/Fighter1/OpenRP.git
  3. Version 0.0.1 (Pre-alpha) of OpenRP will be released shortly (either tonight or tomorrow) onto JKHub. Many of the mod's current features are documented in the documentation file that is included with the mod (or just look here). Please note that as this is only a pre-alpha, there are bugs, some incomplete features, could be potential security issues regarding the database (although I feel there most likely isn't due to the methods with database-related code I used, but I have this warning here just to be safe. Note that for accounts on servers, please don't use a password you use elsewhere.), and many features which have yet to be implemented. Additionally, only client/server files for Windows (7 and above, no XP support) will be available for this first release, but we're hoping to include downloads for Linux server in future versions. (Although, you should be able to just compile an .so just fine since the mod is based off of OpenJK and I have done a little bit of work with testing for Linux in the past, but it has not really been tested a whole lot yet). I will also setup a server for testing purposes. The IP of that server will be posted here once it's up.
  4. The code is now on an OJK fork here. I'm now going to be working on fixing some bugs that I'd like fixed before this first pre-alpha release.
  5. I'm pretty sure 5 was done in OJP Enhanced, so that would be a good starting point for anyone interested in that.
  6. Fighter

    New Staff Member

    A New Staff Member SiLink will be rejoining the JKHub staff after retiring last year! Please welcome him back! Due to his technical knowledge and experience, he will also be considered the "site technician," as was spoken about last month. He has a large amount of technical experience as the former leader of the JAWA clan. As time goes on though, there possibly may be more opportunities/positions in the technical area of JKH for those interested. Looking Forward to 2014 2014 is not far from today. We will be interviewing some well known modders on their projects, modding backgrounds, and more soon! So you can look forward to those interviews being published over a period of several weeks, likely beginning next month! I also feel 2014 will continue to bring interesting file submissions from modders and more! Click here to view the article
  7. Fighter

    New Staff Member

    A New Staff Member SiLink will be rejoining the JKHub staff after retiring last year! Please welcome him back! Due to his technical knowledge and experience, he will also be considered the "site technician," as was spoken about last month. He has a large amount of technical experience as the former leader of the JAWA clan. As time goes on though, there possibly may be more opportunities/positions in the technical area of JKH for those interested. Looking Forward to 2014 2014 is not far from today. We will be interviewing some well known modders on their projects, modding backgrounds, and more soon! So you can look forward to those interviews being published over a period of several weeks, likely beginning next month! I also feel 2014 will continue to bring interesting file submissions from modders and more!
  8. We are aware that files cannot be downloaded due to an error. We have contacted Dropbox support to have this issue looked in to. Thank you for your understanding.

  9. cPanel is back up thanks to Caelum.

    1. DT.

      DT.

      I just noticed that clicking "forums" brings me to a broken link. Removing the trailing "/" makes it work again

    2. Circa

      Circa

      DT, delete your cache and local storage if you have it. Same thing happened to me but that fixed it.

  10. Those who have hosted sites with us: cPanel not loading is a known issue. Caelum will be looking into it tomorrow, as he was very busy today. Thanks.

  11. Fighter

    We need money

    Thanks to all who donated! We have received more than our goal in donations, so we will be able to keep all of our services for the year!
  12. Fighter

    Site Technician

    We are looking for a technician (or technicians)! The staff have determined that we have had some people asking at one point or another if they could help JKHub by being a technician of some kind, to help work on the maintenance/improvements side of JKHub. Therefore, we are opening applications for such a position. If we get several good applications, we may choose 2 people for the position. The Work As technician, you will be doing site maintenance, coordinating backups, and ensuring our site and hosted sites are kept secure and up-to-date software-wise. You will also write documentation for how to do processes with the site if needed (for the staff and any future technicians' reference). You will be helping to keep JKHub, one of the most popular and active community sites for the Jedi Knight series, with over 900 registered members, up and running. You must be responsible, as you will have access to various parts of JKHub and its site files. You must also be able to set aside time on a daily, weekly, and monthly basis for required maintenance tasks. This is a volunteer position. You will not be paid. RequirementsAt least Intermediate HTML and CSS knowledge.Experience with managing websites in the past (medium to large scale).Basic MySQL knowledge (being able to create new databases and database users, add data with phpMyAdmin)Ability to work well with others (others means the other technician if chosen and the staff members).Have responsibility and maturity.Ability to quickly learn about our systems and how they work (There are tutorials we have already made for a lot of the essential tasks).Ability to set aside time on a daily, weekly, and monthly basis for required maintenance tasks.Good to havesPHP knowledge.IP Board knowledge.Intermediate to advanced MySQL knowledge.Very fast internet connection for site backups (if you don't, that's fine, as you can just work with one of our staff members to do backups when available). By fast, we mean being able to download 40GB+ relatively quickly, and being able to quickly upload 8GB+ if necessary.How to apply Submit your application via PM to the JKHub account. There is no formal format for the application, just explain how you meet the requirements and why you'd be good for the position. Application Deadline All applications must be submitted by December 14th. Thanks for reading, and be sure to submit your application if you want the position! Click here to view the article
  13. Fighter

    Site Technician

    We are looking for a technician (or technicians)! The staff have determined that we have had some people asking at one point or another if they could help JKHub by being a technician of some kind, to help work on the maintenance/improvements side of JKHub. Therefore, we are opening applications for such a position. If we get several good applications, we may choose 2 people for the position. The Work As technician, you will be doing site maintenance, coordinating backups, and ensuring our site and hosted sites are kept secure and up-to-date software-wise. You will also write documentation for how to do processes with the site if needed (for the staff and any future technicians' reference). You will be helping to keep JKHub, one of the most popular and active community sites for the Jedi Knight series, with over 900 registered members, up and running. You must be responsible, as you will have access to various parts of JKHub and its site files. You must also be able to set aside time on a daily, weekly, and monthly basis for required maintenance tasks. This is a volunteer position. You will not be paid. Requirements At least Intermediate HTML and CSS knowledge. Experience with managing websites in the past (medium to large scale). Basic MySQL knowledge (being able to create new databases and database users, add data with phpMyAdmin) Ability to work well with others (others means the other technician if chosen and the staff members). Have responsibility and maturity. Ability to quickly learn about our systems and how they work (There are tutorials we have already made for a lot of the essential tasks). Ability to set aside time on a daily, weekly, and monthly basis for required maintenance tasks. Good to haves PHP knowledge. IP Board knowledge. Intermediate to advanced MySQL knowledge. Very fast internet connection for site backups (if you don't, that's fine, as you can just work with one of our staff members to do backups when available). By fast, we mean being able to download 40GB+ relatively quickly, and being able to quickly upload 8GB+ if necessary. How to apply Submit your application via PM to the JKHub account. There is no formal format for the application, just explain how you meet the requirements and why you'd be good for the position. Application Deadline All applications must be submitted by December 14th. Thanks for reading, and be sure to submit your application if you want the position!
  14. Yes, I am still working on it. My next steps are transferring it over to OpenJK and fixing some bugs.
  15. I'm going to be transferring the code to an OpenJK fork. I was planning on doing this later on, but I figure it'll be best to just do it before any public release to reduce any potential issues. This will also allow for more freedom in terms of development and perhaps will allow for some interesting features I've had in mind.
  16. For JKH though, you'd need to download through Dropbox, as our files aren't accessible through FTP (Unless one could access Dropbox files through FTP somehow. I think I read something on it earlier).
  17. A JKHub launcher would be an interesting idea. I've thought of similar ideas in the past. One could easily install popular mods, and less popular mods could be added too to perhaps get them noticed. Of course, the permission of the mod's devs would need to be obtained for this. It would also solve the problem of someone having several launchers (though atm the only active mod I know of using a launcher is JKG). Perhaps somehow it could also support maps, models, etc. too. @@eezstreet If others in the community support the idea of a launcher, perhaps somehow it could go along with your current project? I don't know, just an idea.
  18. Concerning selecting a directory for assets - QuakeLive is made by id so there's no need to own q3 or load assets from a directory the user specifies.
  19. The issue with this is that as more mod forums continue to be added, the more you will have to scroll down on the forum page and eventually that could get out of hand.
  20. Make sure you take any custom animations out of your base folder, including MB2's base assets pk3, if you have MB2.
  21. I see on your profile that your primary modding field is coding, so I assume you'll be able to compile the code for Legacy then, which is located here.
  22. Every download of OpenRP includes the command documentation with it, however, it can also be viewed online. Please note that the online documentation is always for the latest version of the mod, and in some cases may be for a in-development version of the mod. Therefore, it is always best to consult the documentation file that was included with your download of the mod, as that information will most likely be the most correct for your version of the mod.
  23. The first pre-alpha of OpenRP is currently in development. There is no date set in stone for when it will be released - it will be done when it is done. It will be a JKHub exclusive, and of course both the server side and the client side will be available for download.
  24. Indeed it may. I will try to update that thread as soon as I can with the most up-to-date info on the mod and add more media.
  25. Good. Recently put up some fixes and such: link.
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