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Fighter

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Everything posted by Fighter

  1. The following is a FAQ concering the JKO and JKA source code. It will be updated if needed. Also, be sure to scroll down after the FAQ for info about an interesting news article I was sent. Source Code FAQ I'm clicking on the SourceForge links to the code, but I'm getting "Whoops, we can't find that page." Ravensoft requested that SourceForge take down the source code for both JKO and JKA due to legal reasons. According to @eezstreet they accidentally kept proprietary code (BINK, Xbox, feelit) in the source code releases, which meant they were accidentally illegally redistributing the code. It is also believed that a folder called "mp3code" had a GPL'd library in it, which meant that Raven were required to release the source code. When will Ravensoft put the code back up? No one knows. What should I use instead since the source is gone? It's highly recommended to use OpenJK instead, as it is a fixed and majorly improved version of the code. Does this source code release mean that the game is now free? No. This is just the code, not the assets like maps, models, etc. You still need to buy the game in order to have the assets. Were the assets released along with the code? See the above question's answer. How do I use this to play the game? Do you know how to compile code? If not so: You don't. Just buy the game and play using that. If so: If you already have purchased the game and have all of the assets, compile the code and then use that compiled code along with your assets to play the game. Was this an official source code release, or was it a leak? It was an official release by Ravensoft employees. Interesting Article Now, on to that interesting article I spoke of above. @Darth_Bothersome sent me an article about game remakes. This article speaks about game remakes, including a person named Darth_Linux who got together a team to remake Dark Forces in JKO in 2002. He managed to get a ten man team together, which then doubled to twenty when he started releasing screenshots. He worked for approximately three hours per day managing and doing work on this project. He even managed to get some voice actors for voiceovers, and the actors sounded similar to the original voice actors. The soundtrack was also remixed. However, in 2004, when the Source engine was released, some felt that the remake was beginning to look dated compared to newer engines. The team even ported everything over to JKA, however they still needed a coder in order to make puzzles. A coder was never found. The project was officially cancelled in January of 2012. Nevertheless, be sure to check out that article if you want. It's an interesting read.
  2. Have him try again. This may be fixed.
  3. JKA uses C and C++. Compiling the source is very easy, actually. Using Visual Studio you just click a button in a menu and your code is compiled into the .dll files. The source code is what it is - source code. Assets such as sounds, models, maps, etc are not part of the source code and are separate, which is why the code is only a few MB.
  4. If you don't know already - code mixup has been fixed.
  5. All commands, including force powers, call functions at the bottom of g_cmds.cpp. You can use that function call to go directly to the definition of the power.
  6. Update: It appears Raven is aware about the source code mixup.
  7. Important news from @@mrwonko:
  8. Once I get Visual Studio set up, I think I'll do some work on fixing up ModView's code, as it doesn't compile in the state it was given to us. Though I doubt I'll be able to add multiple models, and that'd be someone else's project.
  9. I can confirm Caelum is aware of the source being released.
  10. Officially released by Ravensoft employee James Monroe. Edit: Ninja'd by Razor
  11. Now that we have the SDK, it doesn't seem like it would be to hard to figure out how to correctly use /spawn. Also, I looked into that broken NPCdrive command, and it looks like the actual drive part was commented out: // TEMPORARY! BRING BACK LATER!!! //G_DriveVehicle( found, NULL, gi.argv(2) );
  12. Pasted from an online text file we're using to collaborate with:
  13. Now that the ModView source code is released...perhaps this would be possible if someone wanted to release a new version of ModView with support for this.
  14. This is no April Fools joke You heard me correctly. The FULL source code for BOTH Jedi Outcast and Jedi Academy has been released. I never thought we would see this day. In the words of @@eezstreet: Update: It appears BehavEd code is actually not present, and that some encryption code was stripped. What does this mean for non-coders? In the words of eezstreet again: What made Ravensoft finally decide to release the code? It's likely related to the closing down of LucasArts. Also, it's thanks to community members like you for bugging Raven to do this. Special thanks to eezstreet for notifying us about this as well as helping to get Raven to release the code. Where can I find the code? Update: Ravensoft has taken the code down. We're unsure when it will be back up. In Conclusion I recommend heading over to the #JACoders IRC channel (Click here to connect through a web interface) if you want to discuss this with other coders if you're a coder, and even if you're not a coder, head over there to find out the latest discoveries and projects involving this code. If you're a coder, have fun digging around the code and making awesome stuff! If you're not a coder, have fun anticipating the stuff coders are bound to release as time goes on! Also, be sure to check out eezstreet's thread: http://jkhub.org/top...-code-released/ This news post will be updated as we explore the code more. Click here to view the article
  15. This is no April Fools joke You heard me correctly. The FULL source code for BOTH Jedi Outcast and Jedi Academy has been released. I never thought we would see this day. In the words of @eezstreet: Update: It appears BehavEd code is actually not present, and that some encryption code was stripped. What does this mean for non-coders? In the words of eezstreet again: What made Ravensoft finally decide to release the code? It's likely related to the closing down of LucasArts. Also, it's thanks to community members like you for bugging Raven to do this. Special thanks to eezstreet for notifying us about this as well as helping to get Raven to release the code. Where can I find the code? Update: Ravensoft has taken the code down. We're unsure when it will be back up. In Conclusion I recommend heading over to the #JACoders IRC channel (Click here to connect through a web interface) if you want to discuss this with other coders if you're a coder, and even if you're not a coder, head over there to find out the latest discoveries and projects involving this code. If you're a coder, have fun digging around the code and making awesome stuff! If you're not a coder, have fun anticipating the stuff coders are bound to release as time goes on! Also, be sure to check out eezstreet's thread: http://jkhub.org/topic/1941-jedi-academy-and-jedi-outcast-source-code-released/ This news post will be updated as we explore the code more.
  16. I still use the discs. From what I've read there are a few issues regarding the Steam version. I've also read that you can just change your Steam game's launch options so that it loads a mod properly, without having to rename files, however it seems like that's something you'd have to change every time you want to run a different mod, which if that's the case, would be annoying to do.
  17. It looks like spambots have managed to get past that, too. Updated again to a different thing which hopefully will reduce spam.
  18. If you mean the resource list of the JKHub bar, he'd have to contact us and make a request. Then we would give him the code to add the bar to his site and he would be added to the list.
  19. Good idea. I've added a link to it on the main page.
  20. The anti-spam has been updated to a method that should be much better.
  21. A new captcha was added, however some spambots are still getting around that, so we'll have to find a better anti-spam method.
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