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Fighter

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Everything posted by Fighter

  1. Unfortunately any menus will require a clientside download, but there are always console commands. I'll see what I can do about not requiring a client, but it may be difficult to do, especially once we modify the sabering system. With the amount of security issues out there, it's always a good idea to download a mod's client as some clientsides fix major security issues in JKA. MB2 of course requires a clientside and it has been very popular, and still is fairly popular. As for the similarity to Lugormod, I can see where you're coming from, but as the mod progresses, you'll likely start seeing some unique features. Some OJP features we like will be brought over after we look through them, check for bugs in them, and finally, implement them.
  2. It won't. In fact, it will likely speed up development on planned features as we have more knowledge of the systems, and it will fix many bugs that were in OJP. It'll be a modified version of Base, possibly with new values, manual blocking, etc.
  3. We have made the decision to move our work to the base SDK instead of working off of OJP. This will mean less bugs and we will be more knowledgeable on everything.
  4. I would like to welcome @@Astral Serpent to the OpenRP development team! He has accepted the position of programmer!
  5. I'll try a few things tonight. Pwn2Own: Raz0r's Server!
  6. Those who don't like the missing start button click here for an interesting piece of software Note: I haven't tried that software myself. I just got an email today in a newsletter about it and remembered this topic.
  7. Sorry about the wait again I've decided to not put up the gameplay until I finish some work on the UI. I'm not going to give a specific date yet. The wait should be worth it though!
  8. I run a VPS from NFO here. Since switching my ports to things like 10000 and 20000 to get rid of getstatus attacks, my servers have shown up. Even if you're not being attacked, try changing your ports to weird ones and seeing if it helps I suppose.
  9. eezstreet: "Making new master server guys, brb."
  10. Looks like the video will be put up in a few days, next weekend at the latest. I still need to record and have my friend edit it.
  11. Next week sounds good. If the changes aren't done by then, the current map would be fine.
  12. Feel free to use the TS3 to communicate too! (IP for it is listed on the event page.)
  13. The clock is showing time since the original event date (since Monday, October 1, 2012 at 8:00:00 PM (UTC time)). Looks like it hasn't been updated for the new event time tomorrow.
  14. Info about how com_hunkmegs doesn't exist Info about the transform space error
  15. Expect a video today/tomorrow showing everything the mod currently has to offer at this point.
  16. Oh. Just noticed "won't require me to run a separate firewall". I just use the Windows Firewall and I'm fine. I don't have any suggestions in that case for an AV with a firewall, as I haven't really used of those types of AVs in a while.
  17. Microsoft Security Essentials - sits there, scans, updates, no pop ups, nothing, is effective. Avira if you disable the adverts.
  18. Fighter

    New Age RPG

    We run a VPS. So our JKA servers run on it, our TeamSpeak does, and sometimes we have Minecraft or other things running too. We don't pay by the slot for the servers.
  19. If you want a server soon for this event and the KAK server isn't working, @@MUG I have a VPS so I can host as many JKA servers as it can handle. (Probably around 3 empty at a time, when 1 server had around 8 people at a time everything was fine and it'll mostly likely be able to handle more. ) I could provide a server for the day of the event, and if it's at the same time, no one will probably be on the other servers. You can use the TeamSpeak too of course during the event.
  20. Ok. It's all set up and ready for the match. IP: 216.52.143.180 No port or password needed. There's channels for both red and blue teams.
  21. I setup a TS3 server for the RP community I'm in. I could made a hydroball channel until JKHub gets its own voice server or something. If this sounds good, let me know and I'll discuss and see if the other members would be ok with it.
  22. The new update was crashing. I don't want to record gameplay until that update is out.
  23. I got an interesting suggestion from my friend Kidd. The ability to take someone else's comm with their permission and place it somewhere else, and anyone around where the comm is placed will be able to hear the other end. I'll be working on this along with improving the distance based chat and such. Tonight if an RP happens, I'll try to record it a bit to demonstrate the features in the mod so far.
  24. Mosaic gets the job done for me!
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