h643
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Everything posted by h643
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I found interesting bug list http://pastebin.com/61gEBmZy Is fixing entity bugs possible?
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Try { "classname" "fx_runner" "fxFile" "*snow" }http://jkhub.org/tutorials/article/118-custom-weather-effects-sp-and-mp/
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Write /s_khz 44 in console or in config file By default the game uses 11/22 khz sounds and they don't sound good
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Removing lightsaber with bsp editing and/or icarus scripting
h643 replied to Zabuza's topic in Modding Assistance
Possible with JA++ japp_spawnWeaps -
I only know of this one http://omgwtflol.rivercrew.net/
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Website for all modders - user made game assets
h643 replied to Boothand's topic in JKHub Feedback & Help
I support this idea -
Jedi Knight Galaxies releases assets
h643 replied to eezstreet's topic in Jedi Knight General Discussions
Will try it tomorrow -
Mainly modeling and I don't understand anything of shaders yet
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Make sure you have the latest version of JA++ https://github.com/Razish/japp/wiki/Downloads Remove all files with japp_ in the name, they are from old version
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Looks like a zombie game xD
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g_maxForceRank 0-7 Don't know about grapple
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Anisotropic filtering is not working in that image? When I tested rend2 openjk it didn't work for me either iirc (unless forced)
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Looks promising , but crashes with openjk(ded)
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@@Raz0r I just compiled the server code with VS2012 but the strafe jumping physics are very weird unless I use pmove_float 1. japp_promode 1/0 doesn't seem change anything *old link removed* I must say this is the best server side mod because of the features. But I haven't seen a single server running it :unsure: And question / suggestion: How to give starting ammo for weapons? If I wanted server with only disruptor is it possible to have 'unlimited' ammo?
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I don't understand why GTKradiant is "bad" editor :wacko: I have no problems with it
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http://www.webhostingtalk.com/forumdisplay.php?f=4 is all you need I have good experience with Hawk host and Stablehost
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Looks very good
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I did simple conversion of all 99 maps Some of them work, some don't Needs Elite Force pak files to work https://docs.google.com/file/d/0B9KLDU9LEqWgR3BVR2xsX0VPeDQ/edit Installation: Place the downloaded Star-Trek-EF.pk3 in base/ folder Copy pak0, pak1, pak2 and pak3 files from Elite force into JKA base/ folder Rename files:pak0.pk3 -> AApak0.pk3 pak1.pk3 -> AApak1.pk3 pak2.pk3 -> AApak2.pk3 pak3.pk3 -> AApak3.pk3 If you don't rename the pak files they will overwrite your jedi academy mods
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Try removing cgamex86.dll and uix86.dll from /Documents and Settings/USERNAME/My Documents/My Games/OpenJK/japlus/Not 100% sure on file path because I don't have XP
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It must be working because he gets to the mods menu
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Maybe possible to convert with q3map2? (beginner in mapping)
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I don't have anything worth giving but very good idea!
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Looking good , I think it's around 10 years since I last played DF2 xD JKA's graphics are a little boring but it looks much 'cleaner' And sorry for adding more off-topic :unsure: but @@Onysfx maybe the problem with openjk.exe is wrong color depth try r_colorBits 0 (or 16 or 32) vid_restart