h643
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Everything posted by h643
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Jedi Knight Facepunch thread
h643 replied to Dalekdaleksalek's topic in Jedi Knight General Discussions
sorry offtopic but DOWNFALL HITLER :D ! -
Epic new MBII gameplay by Spaghetti
h643 replied to Onysfx's topic in Jedi Knight General Discussions
I think MB2 is pretty interesting but I don't play it because I like normal siege more -
I want to make some movies now ... But I have nothing to record
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It is faked: it says 102/132 but when you connect it's really 2/32
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And make sure rd-vanilla_x86.dll is in same folder as openjk exe
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I'm not sure if it matter but did you patch to 1.01 before openjk?
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These are fixed in OpenJK. Probably other bugs too but I don't know Friendly fire + siege is a bad idea The maps and classes are not designed with friendly fire in mind I've seen that too but not recently. No idea how that bug works or is it fixed in OpenJK :unsure: In Korriban it's common and I don't think there is a fix for that
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I agree 100%. You can place 10 mines at the same time and on Hoth the defense demo also has 100 hp+armor. In Korriban though it's difficult to kill offense tech without a demo (heal + protect + team heal + mind trick )
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Maybe the ability to bind keys for switching classes (It is already possible but not easy) Like in ESM http://esm.jkhub.org/forums/viewtopic.php?f=12&t=12
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I think it should work :unsure: Are you sure the .bat launches openjk.x86.exe and not jamp.exe? .bat can be edited with notepad if it launches the wrong .exe
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/minimize only works with openjk.exe as far as I know
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How many hundred tries did that take?? WHY JKA SP HAS NO STRAFE JUMPING
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It would be very cool if it was possible to pull this off with WebGL (no browser plugins needed)
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I still use it for other purposes of course
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Thanks it looks useful No more notepad++...
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That's very useful info Whenever I try to search for info about JKA entities I find mostly lugormod stuff