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Everything posted by ZanderNao
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Indeed. What inspired me to even start doing these droid projects was the variety and adaptability of the textures Helena had in her original pack. By keeping the body/legs mesh as they were, I could take my own spin on things and play around with new textures and lights and shaders and things but get the head mesh updated to look more accurate and reflect advances in techniques. I think it really made for a good blend and I couldn't have done it without the great efforts of Helena, Phazzzer and Jeff.
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177 downloads
===R2 Series Astromech=== Project commissioned and organized by Zander_Nao This is an updated/expanded version of the NPC Droid Pack by Helena Revan. https://jkhub.org/profile/28-helena-revan/ Original Mod: https://jkhub.org/files/file/240-npc-droid-pack/ Most of the Body/Leg textures are from the NPC Droid Pack by Helena Revan and used with permission granted in original readme. R2 Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Head textures by Phazzer Other textures/reskins created by Zander_Nao --NPC Support-- R2A1 - Imperial R2 R2A5 - White and Green [old head] R2A6 - Silver and Green R2B0 - Experimental Black R2B1 - Blue and Yellow Naboo Custom R2B3 - White and Blue R2D1 - Silver and Red R2D2 - Silver and Blue (r2d2_vehicle) R2D2s - Silver and Blue with Scope (r2d2s_vehicle) R2D3 - Silver and Yellow R2I4 - Imperial R2 variant R2KT - Silver and Pink (R2KT_vehicle) R2KTs - Silver and Pink with scope (R2KTs_vehicle) R2R9 - Red and Silver R2S2 - Silver and Black (R2S2_vehicle) R2S2s - Silver and Black with scope (R2S2s_vehicle) R2Q2 - Updated version of imperial Q2 (R2Q2_vehicle) R2Q2s - Updated version of imperial Q2 with scope (R2Q2s_vehicle) R2Q5 - Imperial Variant 3 R2X1 - Experimental Black and Silver R2X2 - Experimental Green and White [old head] R3T2 - White Blue and Red R3C7 - Blue White and Red R4F5 - Mint Green and White R4H5 - Pumpkin Colors R4M6 - Purple and Silver R4P17 - Red and White R4P44 - Green and White (This mod also includes unaltered R5 units from the original pack) R5A2 - White and Orange R5A7 - White and Yellow R5D2 - White and Red R5D4 - White and Red R5E4 - White and Blue R5E5 - White and Green R5F7 - White Yellow and Red R5F8 - Blue and White (R5F8_vehicle) R5F9 - Yellow and White R5J2 - Imperial Black and Copper R5M2 - White and Black R5X2 - Red and White -
60 downloads
==F8 Series Astromech== Project commissioned and organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Head textures by Phazzer Base Model by Raven Software Converted for Jedi Academy by Jeff A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission from the original readme. Other textures/reskins created by Zander_Nao --NPC Support-- F8A8 / F8A8_vehicle - White/Blue F8B8 / F8B8_vehicle - White/Black F8R8 / F8R8_vehicle - White/Red -
82 downloads
==L2 Series Astromech== Project commissioned and organized by Zander_Nao 3D Model by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Jeff Other textures/reskins created by Zander_Nao Based on L3-37 from "Solo: A Star Wars Story", the Lothal series Astromech droid, LesTech's S-19 droid and original design elements by Phazzer. --NPC Support-- L2 - White/Green L228 - Grey/Red L229 - Black/Copper L230 - White/Green scope L231 - Grey/Red scope L232 - Black/Copper scope -
141 downloads
==BB4 Series Astromech== Project commissioned and organized by Zander_Nao 3D Model by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Jeff Other textures/reskins created by Zander_Nao Based on unused concept art for "Star Wars: The Force Awakens" with modifications. --NPC Support-- BB4 / BB4_vehicle - White/Blue Concept Art Base BB4B / BB4B_vehicle - White/Blue Classic Base BB4C - White/Orange BB4D - White/Red -
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If you do, how about Ryo Vela? He's my main character from my films. That'd be a fun tribute!
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145 downloads
==CB Series Astromech== Project commissioned and organized by Zander_Nao 3D model and original textures by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Jeff Other textures/reskins created by Zander_Nao Based on CB23 from "Star Wars Resistance" --NPC Support-- CB21 - White/Purple CB22 - White/Blue CB23 - Red/Turquoise CB24 - Purple/White CB25 - White/Red CB26 - Black/Silver CB27 - Black/Copper -
I'll share pictures as soon as I have any, lol
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64 downloads
==R9 Series Astromech== Project organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original Head textures by Phazzer A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission. Other textures/reskins created by Zander_Nao --NPC Support-- R9A1 / R9A1_vehicle - Green/White R9A2 / R9A2_vehicle - White/Red R9A3 / R9A3_vehicle - White/Yellow R9A4 / R9A4_vehicle - Blue/Silver R9A5 / R9A5_vehicle - White/Orange R9A6 / R9A6_vehicle - Black/Copper R9A7 / R9A7_vehicle - Black/Silver R9A8 / R9A8_vehicle - White/Green -
68 downloads
==R8 Series Astromech== Project organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original Head textures by Phazzer A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission. Other textures/reskins created by Zander_Nao --NPC Support-- R8A1 / R8A1_vehicle - White/Blue R8A2 / R8A2_vehicle - White/Black R8A3 / R8A3_vehicle - White/Red R8A4 / R8A4_vehicle - Black/Red R8A5 / R8A5_vehicle - Black/Copper -
Version 2.5
78 downloads
==R7 Series Astromech== Project commissioned/organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original head textures by Phazzer, variants by Zander_Nao Body retextures by Zander_Nao based off of the NPC Droid Pack by Helena Revan and used with credit and permission. R7B1 body retextures by Xezene --NPC Support-- R7A1 / R7A1_vehicle - Silver/Red R7A2 / R7A2_vehicle - Silver/Blue R7A3 / R7A3_vehicle - Black/Blue R7A4 / R7A4_vehicle - Imperial Black/Orange R7A5 / R7A5_vehicle - Silver/Teal R7A6 / R7A6_vehicle - Silver/black/gold R7A7 / R7A7_vehicle - Silver/Purple R7A8 / R7A8_vehicle - Blue Squadron Custom Skin R7A9 / R7A9_vehicle - Silver/Orange R7B1 / R7B1_vehicle - Xezene Wookieepedia R7 Skin -
76 downloads
==R6 Series Astromech== Project commissioned and organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original Head textures by Phazzer A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission. Other textures/reskins created by Zander_Nao --NPC Support-- R6A1 / R6A1_vehicle - White/Orange R6A2 / R6A2_vehicle - Black/Copper R6A3 / R6A3_vehicle - Blue/Black R6B1 / R6B1_vehicle - Blue/Silver R6B2 / R6B2_vehicle - White/Red R6B3 / R6B3_vehicle - White/Green R6B4 / R6B4_vehicle - White/Teal R6B5 / R6B5_vehicle - White/Blue -
513 downloads
==The Pyke Pack== Project commissioned and organized by Zander_Nao 3D models by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Jeff LOD and SP framework by Punisher --NPC Support-- Pyke - Classic Clone Wars Pyke Soldier Pyke2 - Color variant Clone Wars Pyke Soldier Pyke3 - Purple Pyke Bounty Hunter Pyke4 - Syndicate Majordomo Pyke5 - Pyke Red Capo Pyke6 - Pyke Blue Capo vehicle pycrate - Spice Crate (Will carry animation of player when activated - walk into while activating to keep walking animation) -
I commissioned a 3D model maker to create the droid so that it could be rigged into game, but I haven't heard anything in a couple weeks and have no progress pictures yet. It's the same artist I had create the heads for the different R-series astromechs and the Pyke Pack.
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Cryptic, interesting, building that anticipation!
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Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
The waiting room lobby thing is such a masterful extra gift, pushing the whole project well past the normal run of the mill map. Wonderful work! -
Revenge on Axarie ( Single Player Campaign WIP)
ZanderNao replied to Coco Cala's topic in WIPs, Teasers & Releases
Oh wow, this is marvelous! I can't wait to see it! It's really high level texture work. It all looks fresh and well laid out and really not much repetitious patterns at all. It shows some really professional quality. I love it! Fantastic work! This is going to be amazing. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
ZanderNao replied to General Howard's topic in WIPs, Teasers & Releases
OH WOW! That's turning out so cinematic, that is amazing! -
As one of the lucky ones... I can honestly say this map has got it all. There are so many nuances, so many easter eggs, so many unique details that really are the hallmarks of a legendary map. There's also the utility of it as a map that can host clans and have it act as a hub for film groups as well. The architecture is unique, there's pretty much everything you'd ever need, and it's just overloaded with charm! I can't wait to see the final build!
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Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
Contest or no contest, your work is astounding and I can't wait to see what you're capable of doing! And maybe best not to rush the Gozanti, lol. I think you've got some great potential going on! -
Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
Oh wow, the lighting took a huge step up in these last shots. It's a work of art! You're so close! Have you done anything with the bridge yet? As an aside, I'm sure you'll wan a rest after this project, but I feel like you'd have really good skills at making the sort of Imperial set they've been using in Mandalorian season 2 for the Research Facility/Gozanti/Light cruiser. They've repurposed those halls a lot of different ways and that architecture seems right up your alley! -
I think this is a fantastic idea, and there are a lot of references that are quite helpful. I haven't been able to go to a theme park since I was a toddler, so imagine my surprise when "Sims 4: Journey to Batuu" came out. The layout of the districts is pretty amazing, and now there's that Batuu VR game too! Even for people that are uncertain of the new era of Star Wars, Batuu's layout is great and fits a lot of different eras. I think this is a wonderful idea. It wouldn't be easy though, there's a lot of open space with boundaries of a lot of complex architecture. There are some areas that would make great duel maps. A lot of the minute details would have to be watered down. It's so atmospheric though, reminding me of some of those great classic Naboo maps and city maps.
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@AngelModder Hearing this behind the scenes view is deeply touching and quite shocking for someone that didn't know what was going on. You can see the passion you invest in your work, the quality that it translates to. It's tragic to hear how you feel about yourself. I love that these projects have been a muse and have given you strength. It's tragic that the newer pains can't be translated, but there are still modding communities out there, mappers and modelers and reskinners and players. I wish you the best in whatever happens.
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- 2 comments
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- npc support
- bot support
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(and 3 more)
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