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Everything posted by IrocJeff
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Wouldn't the offending soundset file being played be based on the name of the pk3 file its in? Since they load alphabetically, couldn't you just name your soundset zz_soundset.pk3 (or similar) so it'll be loaded last?
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I doubt he'll be turned. I think what we are getting here is a season ending cliffhanger for the last episode. They'll get close to getting him back but they won't. However, I think that there may be more revealing of the Rebellion in this last episode. I'm sure Hera is going to have report Kanan's capture to someone so we may see some early rebellion folks in the season ender.
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I have 4 really large cylinders setup as giant vats setup in one room and have some stormtroopers in between and around them. Sometimes the stormtroopers appear to see me or follow me when I duck in between these tanks and sometimes they shoot at me. This happens even though we're blocked by one tank. Any way to block the NPC's view through the cylinder?
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Still need 1 or 2 others who have Jedi Outcast and about 2 hours to kill that want to test my project. let me know.
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I am in the testing phase now. @Ramikad & @Boothand have gone through it and I have two I've sent it to. Thought I saw the last of the Max_Shader_Error but that cropped up for one tester.. Still don't have the final cutscene done but I do have voices recorded and turned into ones that sound a bit like the Cylons from Battlestar Galactica 78'. I'm going to have to put subtitles on the those because of the distortion. This scene will just reinforce the story a bit and conclude somehow. I can't wait until this is released and I can start a new project.
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So anyway... I got to see the last two episodes and I'm kinda getting upset because the new episodes are winding down while its getting much better. Chopper gets better and better. He's starting to be my favorite character.
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Load the sound file into Audacity, drop the amplification, and that may help.
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You can't adjust the sound on the target_speaker in these games. I've been down this road with my first map a while ago. Those numbers are the units the sounds should be audible from. I think I tried to modify the soundSet text file w/ different rages but it didn't work When you hear it all over are you checking the global checkbox? That'll make it audible all over the map. Explain this a bit better cause i'm confused on what you are asking Are you comparing the same sounds ?
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wip [W.I.P.] (SP) Star Wars - Republic Intelligence
IrocJeff replied to Lazarus's topic in WIPs, Teasers & Releases
http://www.student.oulu.fi/~lvaarisk/tutorials/navgoaler.htm This is a pretty good one for npc scripting movement and stuff. I can send you some of my specific scripts I made for my project if you want to take a look at them. -
One thing to do with your crawl if you didn't. Make sure you space your wording so if fills the space of each line, like they did in the movies. It makes it look much better than having indentations to end each line.
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I just packed all those in there so you wouldn't have to download all those files and I wouldn't have to upload them I thought I wrote in my instructions to put all those in the base folder...
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Here is what I did for my text crawl. http://jkhub.org/topic/2843-ice-station-wampa/?p=39903 The closing credits I think you just edit. If you can find the original credits to the game you can see how they are layed out and seperated. You just have to keep that format from what I recall.
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Ramikad tested the project and he had no issues with the level transitions working properly.
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Right now, on Winamp, I'm listening to Tad Morose "Death Embrace" from Powermetal.cl streamed from Chile.
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Shouldn't your Behavior State be set to BS Cinematic?
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wip [W.I.P.] (SP) Star Wars - Republic Intelligence
IrocJeff replied to Lazarus's topic in WIPs, Teasers & Releases
It just looked like patches from the shot since you only saw the top of the terrain and the caulk brushes weren't drawn. -
wip [W.I.P.] (SP) Star Wars - Republic Intelligence
IrocJeff replied to Lazarus's topic in WIPs, Teasers & Releases
That looks really cool. Is it just patches put together for the terrain? -
I just changed the transition to map to bespin_platform and it switched perfectly on my end. I started with the blaster and stun baton and entered the level w/ the same. I don't think the problem is on my end.
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I feel the same way, but, @Boothand is my official tester and he's having some issues with it not going from map to map.
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I have one more issue I can't figure out with the target_level_change. It works perfectly for me. I can go map to map and keep all items. When someone else tests this the level transitions do not happen.Here is what I have. A trigger_once connected to a target_level_change. the trigger is set to player only. the target_level_change has a "mapname" of the next level. Am i missing anything?
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I'm not sure what the listening distance is. You can set it to whatever you want, though. In the Set Type event set it to "Set Earshot" ( its down in the list under floats). Then, click on re-evaluate to give it a distance in grid units. Are you trying to do something similar to Cairn Dock in JO where you have to sneak around or else you get caught?
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"textures/colors " Not Showing Up In Game
IrocJeff replied to IrocJeff's topic in Modding Assistance
oh alright. map extras, huh... I was wondering where those textures were. Thanks. -
I used these for the buttons on my computer terminals I made. I also used them for some colored lenses on lights for various machines and whatnot. @Boothand is testing my project and on his end these colored textures/shaders don't show up on his end. However, on my end, I have no problems with these in game. I thought these were stock. Did I pack this wrong? Is it something on his end? Any ideas?
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I'll donate my video poker machines if you want them in the bar.
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How do you make red beams?