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IrocJeff

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Everything posted by IrocJeff

  1. Update: I've decided that my first scene will be a camera eye view of my Imperial Commander going to his meeting with his superiors. Basically, he's going to walk from his shuttle in the hangar to his meeting. So, you'll see things from his viewpoint in the Star Destroyer or Death Star II, not sure which yet. Leaning towards the latter. Jedi Academy doesn't seem to have such good Imperial textures as Jedi Outcast did so this is kinda tough. So far I have some non textures hallway and some of the hangar done which you can see below ( hangar ). I'm not sure what wall textures would look good so if you have a specific choice let me know. I have 3 different wall textures showing and i'm leaning towards a lighter, solid-er color. So, gimme some suggestions. The struts with the lights are staying as they are cause it took way to long to get the lights lined up. hehe.
  2. Not sure if you guys like B Grade, or more like C or D grade in some cases, movies, but most of the Troma catalog has been on Youtube for a while all for free. Some classics like The Toxic Avenger, Class of Nuke'em High, and even Trey Parker and Matt Stone's college movie Canibal the Musical is there. Poultrygeist is one of my favorites. https://www.youtube.com/results?search_query=trpma+movies
  3. I know this may be a pain in the butt, but, try to not use fit and in Surface Inspector and adjust it manually. You probably will have to change the values you manipulate the image by but it may work. Recompile and see if that does anything.
  4. What do you mean by new entities.. give me some examples. Also, I don't really need to control vehicles in game or anything like that. My main reason for using this was new weapons is all.
  5. So, can vehicles be used in game as models? I'd really like to have some of that TIE Interceptor in a Hanagr.
  6. I've got mine set to 1920 x 1080 but it seems my taskbar for Windows 10 cuts off the bottom of the screen. Do you guys get that as well ?
  7. I guess it had to be run as Administrator. Oh well... Thanks for all the help.
  8. Well it is and isn't saving. When I save the map file it saves to the gamedata/base/maps directory. But, when I go into File Explorer and actually look for the file it is not in there. However, I can search through Radiant and open up the map file.
  9. So i made a simple room and tried to compile it and get this error Failed to execute the following command: "C:/Program Files/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -meta "C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/test1.map"Check that the file exists and that you don't run out of system resources. Any ideas?
  10. Well, Just normal SP stuff but I like the idea of those extra weapons like the droid blaster which is why I ask.
  11. Thanks.. I just got GTK Radiant re-installed and finding textures and models and stuff so I'm happy. Going to start of small and make two areas first to kinda get back into the swing of things. Area 1 is going to be a meeting between an Imperial commander and his superior aboard a Star Destroyer. Been watching Rebels every night and got some ideas. This will be a cutscene Area 2 is going to be a briefing area for the Rebels and also a cutscene. Doing the mapping first, though. This should help get back into using the program a bit better.
  12. Since I downloaded this and installed it and now I'm mapping will people need to have JA:E to play anything I create?
  13. So I'm going to start a new SP project this time in Jedi Academy. The game still blows but there are more add ons and stuff over Jedi Outcast so I may as well use it. This project will be different from my last one in the the overall size will be much smaller, about 1-2 maps, but with much more going on with scripting. The maps will be a mix of outdoor and indoor locations. I'm either going for rainy and forest like ( if I can get tree's somewhere), Rainy and desolate, muddy, WWI no-mans land-ish, or a winter like setting. It will also be the New Republic vs the Imperial Army. Emphasis on the army part. This will be a bit like some of the missions in cod 1/2 involving trenches and bunkers and stuff just more in star warsy setting. I'd like to blow up some guns for example. get ambushed, stuff like that. Just on a smaller scale. I managed to find a shotgun model from Mr Wonko's file archive the replaces the flechette that is pretty neat. I also got the t-21 that replaces the one rifle which is neat but I have to find someway or someone to change the effects on these weapons, especially the t-21. Then, I'd want to use the e-5 for the Rebels side. It looks like you can replace weapons with others but you'd have to modify their effects and ammo type, right? There are also some scenes from movies I'd like put in game, like the scene in Apocalypse Now where they call in an airstrike and it goes from Kilgore to the air controller to the fighters...something like that .. Again, this won't be 6 huge maps like last time... but it'll be more involved, more detailed i'd guess you'd. Also, more graphic. So If anyone has body part models do let me know..
  14. Yeah, Geordi from Star Trek.. just watching that today and never thought about his visor for Kanan. All that medical technology in the Star Wars Universe and he can't get two new eyes. That seems odd to me.
  15. I'm glad Hondo is there again but Kanan look odd. They should give him a pair of glasses to wear over that visor..
  16. Thanks for the assistance. Its going to be smaller but with more going on. I want to do more w/ scripting this time around. Also, I want to do more outdoors stuff.
  17. So, I'm bored messing around with Java. I wrote the program I wanted to and now I'm kinda getting the itch to map again. I haven't forgot the mapping I just forgot everything else. I've got a few questions I need answered because I have an idea for a project but if I can't get do what I want I'm going to scrap it. NPC support... what does that mean. Does that mean that its an NPC in game and will work in game like with NPC_Spawner? I'd like to have more choices than Stormtroopers and would like to use the Imperial Army Trooper Player model. It says it can spawn an NPC in the console so i should be able to use NPC Spawner for that too, right? I posted about the e-5 blaster in the JKE forums. Is that something that I can also assign to npc's through scripting? What about Radiant and such. Has there been any changes or anything. Also, are there any Endor or Hoth skins for Rebel soldiers? I got a neat idea for a SP map or two and I'm just starting to see if it'll be feasible.
  18. How does one get this to work in JK:E? When I go to start a mission its not in the choosable weapons. Same with that stick one..Do I have to find it in the game or something?
  19. Well, if anyone wants to copy this design they are free to do so. While I get inspiration to do stuff it quickly goes away and my attention is drawn to other stuff I want to do more. I'm officially done here on jkhub as of this posting which is something I should have done back in March. So, that's it. Thanks for all the help with my project once again and see ya's..
  20. The shader doesn't do anything. I tried a tree one and a leaves one.. it doesn't do anything..
  21. Alrighty... I'm ALMOST there....I imported a .3ds instead of a .obj just to for a change, flipped the normals, and my pine tree exported properly. I'm still running into an issue with the transparency on the branches showing up black. This happens in MD3 view which will happen in game as well. So, how the heck do I get rid of that one last issue?
  22. I exported one and the trunk and texture turned out alright but the branches got all messed up. Their texture also didn't have the transparency, either. Here is what it is supposed to look like.
  23. Thanks, it'll get a bit better once the foliage is in.
  24. Right, ok. I'll give that a go and let you know what happened.
  25. Here's a screenshot of what I'm dealing with for one particular Pine Tree model. All the models listed in various formats are all the same mesh or f_pinteree1. The two images (one I opened) are the same, just different formats, which you can see on the left. I know I can import an .obj into Blender and spit out and .md3 since I have the plugins. Now, when I import the .obj do I have to anything else than re-size it when exporting?
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