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MoonDog

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Everything posted by MoonDog

  1. So I can take one game and test it across different nationalities, ages, psychological maturities and without fail always get the same exact opinion on that game. That's pretty much what you are arguing. That makes no sense. A vast degree of personal experience goes into whether or not a person is going to label something as "good" when they play it. I do not honestly care what game journalists say, it was merely an example. Their personal experience across genres is so varied, that their basis for forming an opinion and writing reviews( Reviews are opinion pieces mind ) is going to be different because they have a great deal of memories to draw comparisons off of. We are talking about the core experience of a game. I'm not even trying to touch on assets such as textures and models. An experience is different for each individual. If every experience is different, how can every opinion be the same? This is why they are called opinions, and the experiences themselves are subjective. If you have a very competitive video gaming history, your values are going to be night and day different from a casual gamer who has played maybe 2 hours of a game on average per week over a year. Let's even talk about culture. Chinese youths were not raised playing the same kinds of games as lets say, Americans or some Europeans. We are conditioned, for example, to know that glowing or shiny objects are good and should be collected. (Pacman, Mario, Zelda, Etc... etc... etc.. etc... ). When we play an experience that capitalizes on this ingrained lessons, (Kill confirmed in CoD), we know that collecting these glowing objects is a good thing to do. We understand the experience, and we have fun. Chinese youths for the large part( Extremely large part ) never learned these lessons because their gaming industry has developed a little slower, and in a different direction. When they are presented with a mechanic such as collecting a dog tag(Or any glowly spinny thing) they have no frame of reference or ingrained knowledge that they should collect it. It's not understood, its ignored, the experience makes no sense, they go back to playing CrossFire. That's an FPS they understand based on personal experience, preference, opinion and knowledge. They do not have fun or even appreciate the same experience that is lauded as a great innovation in other parts of the world. Meaning that the experience is subjective to so many factors, its not even funny.
  2. Not sure I like Alan Wake... Beginning was a bit bleh.

    1. Show previous comments  2 more
    2. AshuraDX

      AshuraDX

      I got the game from a humble bundle a while ago , played it but stopped quickly as it was so bleh

    3. MoonDog

      MoonDog

      I made it past the "tutorial" on into this wakeup sequence where the most horribly animated lady said words. I'm not very engaged so far.

    4. eezstreet

      eezstreet

      Spoiler alert: Alan Wake's manager is the most fucking irritating character on the planet, possibly worse than Rosh. Mute audio while he is talking and turn subtitles on.

  3. As much as I dislike the prequels, I rather enjoyed Podracer and Phantom Menace on PC quite a bit.
  4. Those are not facts as not everyone agrees with them. I used an example to show my personal feelings, tastes and or opinions to draw a comparison. Which is the text book definition of a thing that is subjective. This article only slightly touches what I found wrong with the combat: http://www.gameinformer.com/games/bioshock_infinite/b/pc/archive/2013/03/25/enjoying-the-view-from-above.aspx This article finds the combat amazing: http://www.gamesradar.com/bioshock-infinite-review/ There is no formula or exact plan for what makes a game great. There is no Mendeleev table of elements for video game building blocks and elements. Pretending that a great game comes down to a series of absolutes that are not subject to a high degree of elements based on personal opinion in design is a fallacy. In fact most people can't even articulate the reasons why something is good or bad.
  5. Normal mapping.*
  6. Is it not? Bioshock Infinite is lauded as a very good FPS game. It is in a lot of ways. Its a narrative masterpiece. So for a lot of people, its a fantastic FPS that made a lot of memories for them. However, it has some of the most horrid combat ever. If you look at it from a combat perspective, it's a series of arena combat type slogs where they throw AI at you haphazardly. There isn't a lot of rhyme or reason to geometry in terms of FPS gaming standards. You'll be met with frequent irritating design choices, such as enemies shooting you from a great distance while you have enemies spawning in behind, fighting behind you, or fighting in your face. So on the other hand, it fails as a fun FPS experience for a lot of people, because the game fails to decide how it should balance FPS mechanics and the mastery of narrative. So in closing. Yes it is.
  7. No one said anything but that the trailer looks good.
  8. You dont need to put the shader in a pk3 until you are finished and testing. Just test with sv_pure 0 and you can leave the shader in the base/shaders folder. Also, textures/colors/white is already a shader in system.shader. textures/colors/white{q3map_nolightmap { map $whiteimage rgbGen const ( 1.000000 1.000000 1.000000 ) }} ^^^^^ Rename yours to something else. Example: textures/colors/my_glowy_white. Also also, make sure you aren't adding the .shader extension to the name in shaderlist.txt. dynamiclight will suffice.
  9. Yeah I've been following the limited previews and play descriptions lately. Its come a long way since the 2013 plays.
  10. did he send them!! so cool man!! hehe!! you should do it !!!
  11. You need to add the custom shader file to the shaderlist in base/shaders. Perhaps the brushes are degenerate and being removed at compile. Try running brush cleanup on them. Or split them if they are complex geometry.
  12. Make a small, square brush at the center of the object. Look under system shaders for a shader called "Origin". Select the origin, the object and turn them into a func_rotating entity.
  13. jkhub is prtty cute when im drunk

    1. Tempust85

      Tempust85

      I think Jar Jar is hot when I'm........well all the time

  14. cool stuff.
  15. omg, Macallan scotch, why did I go through so much of my life without drinking you every day

    1. Show previous comments  1 more
    2. minilogoguy18

      minilogoguy18

      I'm too broke to enjoy such things, I'm on a brown-bag budget. ;)

    3. MoonDog

      MoonDog

      It's definitely a once in a while thing mini. So good though.

    4. MoonDog

      MoonDog

      Friday and im in tasty scotch heaven again. ooooooooooooh man, its so much better when you can sit and relax with a proper glass at the end of the week. for a 12 year, it has incredible flavors. the nose is so damn fine.

  16. http://web.archive.org/web/20120815103646/http://www.japlus.net/index2.php More than enough info there.
  17. You mean they are pretty.
  18. 1.2.3 Terraria must have a massive memory leak some where. Ugh.

    1. eezstreet

      eezstreet

      Indie developers (who don't have formal education or past experience) are pretty bad at coding in general. Minecraft and Lugaru are good examples of this (I've seen code for Lugaru and OH GOD MY EYES THEY BURN)

  19. He's not fat, he's big poly-d.
  20. LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11!11!1one!
  21. I'm going to say words, but don't get offended. I just mean to help. The light textures on those (crates?) look pretty stretched. Aside from that, it look like you are using white lights to produce "illumination" from them. I notice only one stack appears to have light entities close to it. Perhaps you'd be happier with using shaderlighting for those surfaces. Probably a WIP type thing, but i notice some light silhouettes without apparent sources. The black and blue pipes going over that room appear sort of float-y structurally speaking. Considering placing a support that clamps both pipes in their center and then ties into a roof support. Flushes out the detail a bit better. All in all, I'd say you are doing pretty well. Look into using some q3map_surfaceLight shaders to produce some of lighting. If I remember right, that level was pretty low lit and had very cool colors. surfaceLight shaders will help a lot with that feel.
  22. I tend to turn off motion blur in games that have it. Just my preference since I find it a bit distracting.
  23. There are other countries. They speak different languages in most of these other countries. Its crazy. Look it up, I swear. ....lol.
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