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MoonDog

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Everything posted by MoonDog

  1. I think I just earned a title on WoW. Not sure. Don't have an account.
  2. Try and say that about Season 9 with a straight face. Ugh! It was so bad. It became Farscape SG-1 with the cast changes and new characters. Especially when they introduce the new leading man. "LOOK AT HOW WE ALL HAVE MOMENTS WITH THIS GUY WE'VE NEVER SEEN ON THE SHOW TILL NOW" Seriously, who wrote those episodes? What were they smoking?
  3. You are half right. Which is a good deal more than you usually are.
  4. TLDR version. Movie okay, show sucked after season 6. ( Stargate SG-1. The only series that actually counts.)
  5. I had hopes, but sadly you shattered them by posting.
  6. That isn't how property rights work. Looks like a decent block out so far. I'd be far less focused on creating a 1:1 copy and more focused on some of the shortcomings in DF2 you could overcome in JKA. (Although JKA has pretty lackluster combat and scripting itself.) My gut instinct says that the tunnel is a bit long for a JKA style combat slog, although when you add force powers that might not be such an issue. I did feel however when I played DF2, that section felt unnecessarily long for what it really is. Unless you guys ARE creating a 1:1 copy. In which case, disregard. If you aren't, come up with a list of things you can articulate as bad from the original version, and verbosely address how you will improve these elements.
  7. If you are going by the video, than you are under scale. I tried your demo as well very quickly. I only had time to look at the starting area. Felt cramped. As a rule of thumb, try to keep to consistent ramp sizes, ceiling to floor sizes, door frame sizes, cover heights, etc... I didn't have time to decompile your BSP, so I didn't get to look at the .map in Radiant. However, at a quick glance I can see some inconsistencies. You artists and your play spaces
  8. Well... I know my way around the source code about as well as Ory'Hara knows his way around a woman's baby cannon. So I shan't provide any valuable answers.
  9. I only tried a spawnscript. I hadn't tried using a trigger, relay, script_runner and a spawner yet, but I probably should. Some one inquired about getting set_scale to work on an NPC and via spawnscript I could only get it to function on the NPC's model in MP.
  10. If only this weren't JKA and you weren't constrained to Icarus. CODScript or even the scripting in DOOM 3 would make this so stupid simple to do. Eez. While you are looking at Icarus, is there a specific reason why set_scale works with NPC_* spawners in MP but not SP?
  11. Art wise? Looks a bit same-y.
  12. My KOTF experience consisted of looking at the website and saying nothx. It was riveting.
  13. You've been waiting a while to use that image, haven't you @@Circa?
  14. pasty ass english boy making me do all the leg work oh heeeeeell naw
  15. Really? With as vague as the image is, not having you on my steam list, no real hints other than me guessing wrong about the wedding? Okay lol.
  16. Than that's my answer. The Welcome Center to Columbia in Bioshock Infinite. It's basically a church, and could be used as a wedding themed map as well. ^
  17. Hmmm. I'm torn between things I've seen in the Bushido Blade series, and Bioshock. I almost want to say its the entrance to Columbia from Bioshock Infinite. The Church with the floating lilies and candles all over the place. Everything was pretty much water in there.
  18. Non-biased point of view. 4 works really well for it's cool colors. It's easy on the eyes for extended viewing, and the angle that it was taken allows the geometry in the level to compliment the layout of the top of the site without distracting from it. It clashes a little bit with the logo however. 7 fits the bill of nondescript far better than the other two however. The orange and brown tones are pretty easy on the eye, but it's rather unremarkable other than that with the layout of the webpage. It also does not blend with the logo well. 10 is certainly a pretty image, but the vibrant background and busy skyline is distracting and can become some what of an eyesore after extended viewing. Blends with the logo a bit better, but with the JKHUB Bar, Navigation bar, content bar and line of trees, there is just way too much going on.
  19. It's too busy and bright at the top of the image.
  20. Something to do with your engagement? The wedding?
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