Fantastic architectural work! Then again, your maps have always had great designs to them. In your latest post Szico, the first two photos you posted are using rend2 and the last are the base game? In the 2nd from the top photo, on the shot with the pillars, is the water shader still in development? Besides the reflection/effect next to the candles it's rather hard to even tell that there is water across the floor. Also, on the right column, the middle cutout looks like it's a lot darker than the rest of the cutouts around the column. It's also apparent on the very base of the pillar, where on the left side it looks like a dark shadow and then to the right of that it immediately cuts off and goes back to the regular texture.