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Kessno

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Everything posted by Kessno

  1. Instead of saving and importing your map open two copies of Radiant, one with the larger map and the other with your space map. Draw a brush over your entire space map, select inside, then Edit > Copy or Ctrl + C. Next, go to the other instance of Radiant that you have open with your larger map and Edit > Paste or Ctrl + V. It will paste to the same location in Radiant where it was created, so before you deselect everything zoom out and drag the entire map to where you want it positioned.
  2. No kidding. I was afraid I was going to have nightmares.
  3. Ah, I gotcha. You're not going to include 16x MSAA?
  4. By saying depending on GFX cards you mean ATI vs nVidia? I'll assume nVidia cards also probably have better support for it than ATI?
  5. Looks like it's working properly for me. Testing out r_we lightrain on a map that I'm working on.
  6. Yeah, use the original ones as a reference while you're building the map if you need to. Some of the textures are so bad though that you could probably easily get away with using completely different ones instead of remaking the originals.
  7. Hello, It sounds like this mod will effect Single Player and change some of the gameplay elements and give a wider variety of skins to choose from for the player. Did you create the female face model that you're showcasing? I'm a bit confused though when you state that you "purchased a pack of models from MovieBattles" you shouldn't have been charged for a pack of models made by the community. I noticed that you mentioned here, and on your Facebook page, that you're using models from the KotOR pack. I would strongly recommend that you remove those as ported models are generally frowned upon. I highly doubt that your mod would even be hosted here on JKHub if you decide to go ahead and include them in your mod. My advice would be to remove them, they are all poorly put together anyway.
  8. Even if it were to be movie-realistic, considering Jedi Academy takes place in the EU officially everything would be non-canon anyway. Whatever happened to the term blaster? I've never been particularly fond of the blasters and heavy weapons in Jedi Outcast/Academy. In Jedi Outcast it felt like it made more sense story-wise because Kyle was working as a mercenary at the time. All of the Nar Shaddaa levels made good use of the disruptor rifle for dealing with enemies across large distances. Most of the time though it doesn't make sense to use any other weapons due to the enemies you're fighting, with the occasional use of a heavy weapon. They just don't feel right to me, although maybe that's just me. Perhaps it's something that carried over from the original Quake and needs to be changed? I don't know.
  9. Rumors that Star Wars: Episode VII's working title is 'The Ancient Fear'.

    1. Flynn

      Flynn

      Marka Ragnos anyone?

    2. Tempust85

      Tempust85

      So John Boyega is Jaden and Daisy Ridley is Tavion then :P

    3. Onysfx

      Onysfx

      But wait...who's Rosh?

  10. I completely forgot about Jedi Knight: Enhanced for DF2. It's not a dead mod, it was released back in 2007 on Massassi.net http://massassi.net/levels/files/3087.shtml
  11. Episode V: The Empire Strikes Back. I think it has the best story, visual effects, and music out of the original trilogy.
  12. This just in - SW: EPVII Cast Revealed - http://www.imdb.com/news/ni57137049/?ref_=hm_nw_tp_t1

    1. Onysfx

      Onysfx

      I hope they don't add the sith as an enemy again. Balance was brought to the force, that should be over by now xD.

  13. @@DT85 really sorry to hear that. I had thought there were more people working on it, but apparently that isn't the case.
  14. You could also check out Skeleton (http://www.getskeleton.com/) it's a good template that uses media queries. Maybe there are still some people that create separate mobile versions of their site, but it makes more sense like Sentra said to grab a responsive template that adjusts accordingly to whatever screen size you're viewing the website on.
  15. Any thread in particular? That link just directs to the Jedi Knight Series sub-forum.
  16. There was a WIP map of the Korriban spaceport from Knights of the Old Republic on PCGameMods for Jedi Academy. I believe it was called "KotOR Dreshdae Spaceport", if anyone still has it.
  17. Fantastic architectural work! Then again, your maps have always had great designs to them. In your latest post Szico, the first two photos you posted are using rend2 and the last are the base game? In the 2nd from the top photo, on the shot with the pillars, is the water shader still in development? Besides the reflection/effect next to the candles it's rather hard to even tell that there is water across the floor. Also, on the right column, the middle cutout looks like it's a lot darker than the rest of the cutouts around the column. It's also apparent on the very base of the pillar, where on the left side it looks like a dark shadow and then to the right of that it immediately cuts off and goes back to the regular texture.
  18. That looks like the opening sequence from Bioshock: Infinite. Did he recreate that in GTKRadiant to show off REND2, or is that using something else?
  19. Why did you remove all other weapon types from being dropped? If I remember correctly, most enemies dropped whatever weapon type that they were using.
  20. I didn't even know you had a portfolio.
  21. I've had a pretty good experience with it in the past. It found a Trojan that was on my external HDD at one point. The only downside to it is every once in awhile after it updates it will pop up a large windowed advertisement to purchase the product.
  22. That's true, the majority of people probably don't want that type of movement implemented.
  23. No, that was the ending to Mass Effect 3. This project sounds like it will need more than just one programmer to get what you want accomplished. I also think that most people will still want more information before they get involved. Large ambitious projects like this typically cause hesitancy within the community without a lot of information to back it up. Listing publicly what you've accomplished so far, or specifically what you need help with, might give modders more interest in helping your team out.
  24. Research Search Engine Optimization (SEO). You'll need to insert some key terms into JKHub's meta header and also any images or content that is uploaded. It'll take a while for it to show up on Google though, I think at least a month for the search engine to capture it.
  25. Eezstreet has a point. Whether it's top-quality work, or no profit is being made from the product, the models themselves are still ported over for the project. Ravensoft and Activision had licenses to work with Star Wars and create the content that they made. It's never a great idea to port content to another project, regardless if you give credit or state that you're not the original creator of it.
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