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Kessno

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Everything posted by Kessno

  1. I've had a pretty good experience with it in the past. It found a Trojan that was on my external HDD at one point. The only downside to it is every once in awhile after it updates it will pop up a large windowed advertisement to purchase the product.
  2. That's true, the majority of people probably don't want that type of movement implemented.
  3. No, that was the ending to Mass Effect 3. This project sounds like it will need more than just one programmer to get what you want accomplished. I also think that most people will still want more information before they get involved. Large ambitious projects like this typically cause hesitancy within the community without a lot of information to back it up. Listing publicly what you've accomplished so far, or specifically what you need help with, might give modders more interest in helping your team out.
  4. Research Search Engine Optimization (SEO). You'll need to insert some key terms into JKHub's meta header and also any images or content that is uploaded. It'll take a while for it to show up on Google though, I think at least a month for the search engine to capture it.
  5. Eezstreet has a point. Whether it's top-quality work, or no profit is being made from the product, the models themselves are still ported over for the project. Ravensoft and Activision had licenses to work with Star Wars and create the content that they made. It's never a great idea to port content to another project, regardless if you give credit or state that you're not the original creator of it.
  6. I wouldn't take that too personally, I don't think it was directed at you yourself. I agree that Razorace should probably be added to the list, as he's one of the main ones responsible for the Open Jedi Project (OJP).
  7. That was my concern and why I've held off on purchasing any of the apps.
  8. I suppose selling any product under the name of Star Wars is a risk, unless he had permission to do so, which I highly doubt. In regards to the port itself, wouldn't that just be changes to the code that you guys originally released? None of the assets from the original games are included, so why would that be an issue with Activision? Other than any licensing issues for making a product associated with Jedi Outcast/Academy.
  9. Fantastic work! From that screenshot, I'd say that the opening cinematics rival that seen in modern game engines. In all seriousness though, that's a great start. Due to the resolution, I can't tell if the font on the main menu is anti-aliased or not? I know when I've forced anti-aliasing through the nVidia control panel they typically aren't for whatever reason.
  10. What sort of benefits does rd-rend2 add to the lighting in the base game?
  11. Can Q4Radiant be setup to accept JKA's preferences for editing?
  12. Burnout Paradise: The Ultimate Box - If it's still available?
  13. If that keeps up I'll upload it myself to Gamefront temporarily later today so you can grab it.
  14. If you're going to take the time to reupload the mod again, might I recommend cleaning it up a bit first? (If you have permission to do that) Not sure if a lot of those .cfg files are necessary or not. Might also be nice to include a batch file already in there to load up the mod properly.
  15. Hopefully everyone's kept a copy of the source files after this long. Omicron, glad to hear you still have the 6 Level Demo & are uploading it. I thought I had backed it up but did a quick check and can't find my copy.
  16. Greetings, Due to the recent talk of the Dark Forces Mod going on in the News area, I thought I'd post this here to avoid hijacking a thread not really related to the topic. As the Dark Forces Mod website is no longer available, I did a quick search on Archive.org and found a pretty decent snapshot of the site saved from Sept. 2012, in-case anyone wants to grab anything off of it. Not sure if this is really news to anyone, but I thought I'd share it anyway. http://web.archive.org/web/20120922070741/http://darkforces.jediknight.net/
  17. Agreed. That is probably the only, total conversion as minilogoguy18 suggested, that not only felt like a new game but also had quality work put into it. It's a real shame that it died off after the amount of work that was involved. Also, since the source is released, couldn't it be made into its own game fairly easily due to the amount of custom assets already being used?
  18. Agreed. If people think the SP AI is bad, MP is atrocious. It's been awhile since I played MP, but didn't the bots have 'slightly' better intelligence if the player requested to duel with them? Even then, not enough to really brag about.
  19. Thanks for the instructions, MoonDog. I got 1.6 set up properly now for editing Jedi Academy.
  20. Hello everyone, I located the download for GtkRadiant 1.6.3 on this website http://icculus.org/gtkradiant/downloads.html but I can't seem to find the gamepack for Jedi Academy. I know Mr. Wonko released an older version of Radiant 1.6.x a couple of years ago that included a gamepack for that version of it, but does anyone know where the gamepack can be downloaded by itself? Also, would it be possible to get both the latest version of GtkRadiant & the gamepack hosted here on JKHub? Thanks.
  21. Personally, as a mapper, I wouldn't mind seeing the original map source released for both Jedi Outcast/Jedi Academy. At this point I'm not sure if Ravensoft still has the source, or if they even have permission to distribute that material.
  22. Generally twice a day just to check the forums, as not a lot of new content comes around.
  23. I should probably let minilogoguy18 handle this, as I'm not a modeler. Anyway, Autodesk Softimage costs money, Softimage Mod Tool does not. http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112
  24. Before doing a complete re-download of all of the assets, you may also want to first try validating your game files through Steam to see if any are corrupted & need to be re-downloaded.
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