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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. LODs fixed that issue with @@minilogoguy18's AT-ST model
  2. I'll see how motivated to model another droid I am after finishing BB-8, maybe you'll get lucky and this time i'll finish the model for ya
  3. you should try this : textures/ziba/lightstrip01 { q3map_lightimage textures/colors/white qer_editorimage textures/colors/white q3map_material Glass q3map_surfacelight 2000 q3map_backSplash 0 0 //fixes the circle light q3map_nolightmap sort decal { map textures/colors/white blendFunc GL_ONE GL_ZERO rgbGen identity //makes the white texture ALLWAYS fullbright glow } }
  4. another panel done EDIT : did another test bake :
  5. @@dark_apprentice keep in mind that these renders are far from what the finished product will look like : meaning the finished JKA model will look like shit compared to these WIP shots
  6. first panel is done :
  7. I won't install blender to take a look at this, so I hope it's a GLM
  8. if you want to help me : try to find more reference material for the side emblems Edit : Edit 2 : test bake :
  9. you forgot to expand th eimportant bit for this issue - you kept l_hand_0 and r_hand_0 collapsed, that way I can't see wether the correct tags are linked to those
  10. added the last panel to the ball, still unsure wether i'll do the detail ridges as floaters or stencils to paint them on in substance painter later
  11. @@Kualan do that for now - how many parts have been ported from SWG ? pm pictures of the model to me if you want me to take a look
  12. this could probably get trough - as only the head is taken from TFU and the rest was done by hapslash @@Kualan we have rejected models ported from CWA before and content from star wars galaxies has been rejected recently I'm not sure how them being abandonware would effect our decision here... @@eezstreet @@therfiles @@Barricade24
  13. @@dark_apprentice - yes a screenshot should be sufficient
  14. add this line to your .sab file : customSkin EDIT : for my starkiller saber it seems that I have given the full path to the .skin file - not sure why but I can tell that it works Starkiller { name "Galen Marek" saberType SABER_Single saberModel "models/weapons2/w_starkiller/model.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red customSkin "models/weapons2/w_starkiller/model_red.skin" }
  15. @@dark_apprentice in theory - yes it could but I'd guess this tag was linked to th wrong parent - to confirm this I'd need to see your hierarchy
  16. @ read both, the post dark_apprentice quoted and his reply it could spark a fight and eez just wanted to prevent that from happening by reminding them to keep it low About BB-8 started working at the highpoly version of the model - no clue when I'll be done or if I keep at it though
  17. THIS as I told you when you PM'd me my first rendition of ahsokas saber was done exactly like this - I even limited it to the dual saber style and it worked pretty well from what I recall, or atleast my 14 yo self thought it did....
  18. @@MagSul yes but it was abandoned due to work heres the old WIP thread http://jkhub.org/topic/4950-balldroid-anyone/?hl=droid&do=findComment&comment=72993
  19. doing a conversion is easy and can be automated with my tools - gotta love substance designer
  20. I wouldn't take that cockpit for reference, the ravens claw cockpit should have pilot and copilot sitting behind each other they nailed it here :
  21. the shader error can be fixed by editing the .skin file - atleast it should be fixable by doing that - and you can do that yourself that first error looks like it had parts of a JKO model frankensteined on it and the second error could be caused by bad weighting but is morel ikely to be related to the first bad bone error
  22. just add that small metal dome/cap over his hears - you'd literally just have to put a cylinder through his head and texture it to cover up his ears with those metal caps seen below
  23. take some smooth arms without those wide sleeves
  24. should change the arm model
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