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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. @@Langerd it definitely requires a hex editor - or recompiling the model with another GLA pass me your files and I'll have a look, maybe I can find and fix the problem
  2. that'd be UVW Unwrapping send me a pm regarding this, depending on the software I can help
  3. Fact is that there are very few active modelers left for this community - and the few that are still here are usually to busy to handle requests besides their own projects and RL stuff something that you could try is follow this tutorial and then make it yourself and ask for help if you're stuck and need help with a specific step of the process, people are more likely to help you do something yourself than to do something for you
  4. I'll probably buy this - I allways loved the lego games (and still do) I'm interested in seeing how this turns out though - Lego the hobbit was released shortly after Desolation of smaug and was supposed to get a Battle of the five armies extension after the movies release but that Extension was canceled, so I wonder wether they'll release 3 sepperate, longer games for each new episode or release the first levels concluding TFA and then add the other episodes via DLC later.
  5. @@Circa I know - but still, compared to the amount of content the old Battlefront games had to offer this just makes me sad
  6. Damn, thats hot ! one thing I'd suggest though : you added a glow shader to the red lines and stuff on his head, why not do the same to the lights in his chest and hands ?
  7. by "each map pack" do you mean Bespin and the death star are sepperate packs ? if that's the case it's bollocks I thought the maps could only be recieved via the season pass up until now (still doesn't make it much better)
  8. yeah, and they only cost you a good 100$ ! How awesome is that ?! ...Fucking EA
  9. haha, allright - what did you try to use @@Psyk0Sith ? Shadowplay, OBS or Fraps ?
  10. @@Psyk0Sith check this out : https://jkhub.org/files/file/1829-camsp/ for future presentation videos the fact that you only showed that droid from behind until now goes well with the Teaser Title so I guess it could have been intentional
  11. @@fabianvanhal Moved this to the appropiate subforum
  12. @@DT85, @@Langerd I'd suggest taking a look at this : http://steamcommunity.com/sharedfiles/filedetails/?id=316375622 that's pretty much what I do, except that I use a curvature map instead of those 2 cavity maps there isn't a "fixed" one and only way to do it - the best results are still achieved by painting (which I'm mostly to lazy for when working at weapons)
  13. @@Scerendo as far as I'm aware there is no trial version for substance painter but you could have a look at this : https://www.allegorithmic.com/products/substance-live
  14. that's A LOT better @@Scerendo ! give us some closeups of her face I can really recommend the Substance Suite it's far more flexible than the quixel suite but requires a bit more learning until you get the hang of it (atleast regarding Substance Designer, Substance Painter is fairly straightforward) EDIT : something you could try to make those folds look less pinched is apply a gaussian blur smart filter and mess with the blur intensity, then adjust levels accoridngly on the clothing parts EDIT2 : also - desaturate those fignernails and hue shift them away from that green, make them more blue - as seen here
  15. can you get me a higher res picture of that ? Or the model in .obj or .fbx if you can ? I'll check it for anything that sticks out and could be optimised once that's done you'll want to take a look at smoothing/ hard edges a video on that - he shows it near the end (only skipped through that video and don't use blender)
  16. @@Scerendo what do you use for texturing ? I remember seeing you say something about quixel ?
  17. any of my models ? Lol - nope ! my older models are horrible regarding optimisation
  18. @@Scerendo Just took a look at the model, great work ! but here's a few things that could use a touchup : Her eyebrows and lips look glued on - because they have these razorsharp transitions to the surrounding skin the face really needs some color variation - at the moment it looks like you only relied on your bakes and colored them using the hue&saturation filter in photoshop, or simply overlayed your bakes over two different flat colors, one for the face and one for her lip. Try introducing some different shades of blue around her cheeks, forehead, around her lips (and different shades of pink they eyebrows shouldn't be solid black too - atm they look like she took a permanent Marker and drew them on her forehead this will make her look less artifical and more like a living being It's not only the face that could use that color variation - you could do that for her entire skin the wrinkles on her clothes are very sharp for the most part and also highly contrasted which doesn't look very realistic, you should try to fade the overlayed bakes a little on her clothes. You could also add some dirt to some of the outfits. Looking forward to what you're cooking up next - or how Aayla turns out in case you decide to update her after my feedback
  19. just a theory here but are you trieing to run the single player executable and expect a feature from a Multiplayer-only mod to work in Singleplayer ? If that's the case you may be out of luck
  20. I have been summoned. Psyk0 pretty much allready said what I was about to write. I'd say redo the model - that will be way less work than bringing what you have right now down to an acceptable amount of geometry you could take a look at this "tutorial" I uploaded a while ago - it might help you keep the triangle count low for your next take of that model [sharedmedia=tutorials:tutorials:177] you can see some of the techniques put to action here : http://imgur.com/a/eGDMQ https://sketchfab.com/models/f58a4b0820fe4530a82f21bca6f8b96b this one has a lot of tiny details - but they are all textured on https://sketchfab.com/models/d42371ff45884f498ced3106cf35ed57 EDIT: also another tipp everything that doesn't impact the silhouette significantly when viewed from a distance does not have to be modeled - an example for this would be the small extrusions around one end of the staff (those you displayed in the first screenshot you posted)
  21. the path might also exceed the maximum length of 32 characters, if that's not the case I'd remove all files of effectsED and redownload it - maybe you fucked up some settings
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