Tompa9 Posted November 7, 2017 Posted November 7, 2017 Hello fellow modders, I am asking for help with one glitch and it is really neccesary for me to solve that. My EP2 Anakin model has head created by Kevin Coyle (Anakin model created sometime in 2003). It looks decent and I have even reskinned it to look like proper Hayden Christensen but unfortunately when the light falls on that face it looks completely different and very ugly. I know other model´s faces also change a little bit in shadow/light but that is different case. This is really too much so Im asking community to help me. Thank you! In ModviewIn the light (ugly and weird)!And in the shadow
AshuraDX Posted November 7, 2017 Posted November 7, 2017 Looks like something is off about the vertrx normals, or the model may just have unfortunate topology
Tompa9 Posted November 7, 2017 Author Posted November 7, 2017 Looks like something is off about the vertrx normals, or the model may just have unfortunate topologyDo you know how to fix that please?
AshuraDX Posted November 7, 2017 Posted November 7, 2017 @@Tompa9 I'd have to take a closer look at the model to say that. It may require extensive remodeling to fix.
Tempust85 Posted November 7, 2017 Posted November 7, 2017 If I remember, it's quite a low poly face mesh. Custom normals could help somewhat.
Tompa9 Posted November 7, 2017 Author Posted November 7, 2017 @@Tompa9 I'd have to take a closer look at the model to say that. It may require extensive remodeling to fix. https://mega.nz/#!kFdm0Bib!RBxXk_-iDgNzR6tZ209R7UgG6wCHh4VloK5QadoEf-8 There is link for anybody who wants closer look. Thanks
Corto Posted November 7, 2017 Posted November 7, 2017 Looks like it can be fixed using a normal editor. Maybe using a weighted normals plugin in 3dsmax, Blender or Maya could do the trick. Sometimes the topology is almost perfect smooth and the model could still look fucked up because of bad normals.
AshuraDX Posted November 7, 2017 Posted November 7, 2017 @@Tompa9 I have taken a look, with that topology it's unlikely that you'll get anywhere with just editing the vertex normals in blender.this model has seen some unlucky triangulation alongside the unoptimal edgeflow.fixing this model would require a major redirection of the edgeflow and therefore essentially a partial remodel. without the wireframe overlay : the ears and a few toher spots also have very funky edgeflow/topology.I'd really not use this mesh. General Howard likes this
Circa Posted November 7, 2017 Posted November 7, 2017 Heh. Good ol' JK2-era models. The face texture is what made that model great. z3filus and therfiles like this
Corto Posted November 7, 2017 Posted November 7, 2017 You are right. That edge flow is very poor. It's better to clean it up first. No big deal, but there´s not magic solution.
Tompa9 Posted November 7, 2017 Author Posted November 7, 2017 Oh very bad news I have also tried this face texture on HS´s head, which is better modelled but still it doenst look like Hayden . see the difference....
Wasa Posted November 7, 2017 Posted November 7, 2017 Why not just use Toshi's head and texture it into younger Hayden? Jeff and GPChannel like this
Tompa9 Posted November 7, 2017 Author Posted November 7, 2017 Why not just use Toshi's head and texture it into younger Hayden?It isn´t possible. His face differs too much. With shape and so on. Dont fit short hair
AshuraDX Posted November 7, 2017 Posted November 7, 2017 So @@Tompa9 this seems like a perfect opportunity to tap into actual modeling work and spice this meal all by yourself instead of use premade seasoning Wasa, SomaZ and Ramikad like this
AshuraDX Posted November 8, 2017 Posted November 8, 2017 A tutorial on fixing this specific model? No.But there are some rules to follow while modeling to ensure that something shades the way you want it to. To apply these rules you must know 2 things: the Rules to follow and how to use the modelung program of your choice. Lookup polygon modeling tutorials for Blender, that should give you a basic grasp on how to use the various tools in your Arsenal. After that - play around with those tools to further understand the way they work. Once you feel ready to tackle the next topic, look up tutorials for modeling lowpoly heads/faces. Focus on Edgeflow and topology. Tompa9 likes this
z3filus Posted November 8, 2017 Posted November 8, 2017 I have also tried this face texture on HS´s head, which is better modelled but still it doenst look like Hayden Are you kidding me? What part of this doesn't say "I hate sand, it gets everywhere.." TheWhitePhoenix, Teancum and The4thRemnant like this
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