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Boothand's gamedev weeklies


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Guest Redemption
Posted

Tinka me chasa hopoe ma booty na nolia.

Nipple-pinchy... Hahahahaha!

Posted

Gameplay from a test event that was set up at the 'game collective' where I work. I share offices with a bunch of other Norwegian game developers and sometimes we organize testing events with a lot of people showing up either to test, or to bring their projects.

 

Futuza, Psyk0Sith, Smoo and 2 others like this
  • 4 weeks later...
Posted

Longswords =]

 

f6cb141c10.gif

 

Stayed up most of the night to make these animations and melee combat system. I'm probably gonna add lots of variety animations, but for now it works.

 

The attacks are chosen based on where the frog has the hands. So it's controlled by animations. If you block and your hands end up on the left side and you attack, you will attack from the left etc.

a55349f850.gif

 

The blocks are chosen automatically to match the opponent's attack, when you tap the block button. It must be timed correctly.

 

Slow mo:

fa0d41d66f.gif

Langerd, Psyk0Sith, Sithani and 2 others like this
  • 4 weeks later...
Posted

DV7bfDUW4AEjfWf.jpg

 

7150e64ed5.png

 

434dec7a82.png

 

Working on updated assets for the gun and the buckler.

Gun is still kind of WIP

 

 

Other than that, updating and improving existing stuff and just churning through multiplayer code hell and bugzbugzbugz.

Smoo, Psyk0Sith, Bek and 2 others like this
  • 4 weeks later...
  • 4 weeks later...
Posted

BW4oVXZ.gif

 

The new frog, in Substance Painter. Completely desaturated here, since the colors are assigned to the different parts via the game itself, so it works with the customization tool. All animations can be re-used on it, but it will probably have some unique animations too.

z3filus, SomaZ, MagSul and 2 others like this
  • 1 month later...
Posted

Mostly doing a graphics/level-design lift these days, but I can't really say I've established a final art direction yet. Mostly lighting and room-feel at the moment, but also trying out some materials I made in Substance Designer.

 

Behold, a trick-shot:

3UDKzoa.gif

  • 3 weeks later...
Posted

Some more GIFs. Would post them directly if I could make a custom image width, otherwise they'll be huge and load slowly, but don't know how. @@Circa?

 

https://jkhub.org/albums/1yMQqS7

 

If you go to the image lsit in your account and you click a thumbnail, you'll get this popup:

POnx2Zr.png

That's how you can access the automatically generated size variations of your image on imgur

Posted

If you go to the image lsit in your account and you click a thumbnail, you'll get this popup:

POnx2Zr.png

That's how you can access the automatically generated size variations of your image on imgur

 

Thanks, but that seems only to work with images, and not GIFs (it only gives thumbnails).

Posted

Just right click on the image you want and copy the video/image location, if its a gifv/mp4 replace the extension with gif.

 

eg:

 

 

EClRK6n.gif

 

JKG Developer

Posted

Just right click on the image you want and copy the video/image location, if its a gifv/mp4 replace the extension with gif.

 

eg:

 

 

EClRK6n.gif

 

 

Yeah, it's what I usually do, but they become too huge and are very slow to load on JKHub, from what I've seen. I tried posting all my gifs like that earlier, and the post just.. vanished, after I posted it.

Posted

Yeah, it's what I usually do, but they become too huge and are very slow to load on JKHub, from what I've seen. I tried posting all my gifs like that earlier, and the post just.. vanished, after I posted it.

When they get bigger than 3MB, its probably better off as a video.  I wouldn't be surprised if Caelum has some sort of cap on size limits to gifs so we don't kill everyone's bandwidth if it isn't enclosed in spoilers.

Boothand likes this

JKG Developer

Posted

So, it's battletoads meets bomberman?

Not sure where you got Bomberman from?

Battletoads meets Super Smash while also meeting Matrix, or something.

Posted

Not sure where you got Bomberman from?

Battletoads meets Super Smash while also meeting Matrix, or something.

Wasn't bomberman a platformer-shooter also?
Posted

Wasn't bomberman a platformer-shooter also?

 

You're probably thinking of a different game. Bomberman was the game where you laid bombs in a grid, and they'd explode with horizontal/vertical beams.

Posted

You're probably thinking of a different game. Bomberman was the game where you laid bombs in a grid, and they'd explode with horizontal/vertical beams.

Strange. I could have sworn i saw a bomberman platformer shooter.

Oh well, moving on.

  • 2 weeks later...
  • 2 months later...

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