Noodle Posted May 4, 2017 Posted May 4, 2017 The problem with a parachute in JKA, is that there are not many maps with such vast terrains. the_raven, AngelModder and General Howard like this
Acrobat Posted May 4, 2017 Author Posted May 4, 2017 What about amibos? How you scan an amibo to import stuff/gifts into your game Smoo likes this
Bek Posted May 5, 2017 Posted May 5, 2017 Might as well give jka paid dlc while you're at it. the_raven and Noodle like this
AngelModder Posted May 5, 2017 Posted May 5, 2017 The problem with a parachute in JKA, is that there are not many maps with such vast terrains. Vast terrains are a PAIN in JKA's engine.
Ramikad Posted May 5, 2017 Posted May 5, 2017 Vast terrains are a PAIN in JKA's engine. This. Though I did manage to BSP compile a huge 128000 x 128000 map a long time ago (can't remember the height, maybe 32000 or 64000). If the calculations are correct (64 = 1.80 m), that amounts to about 3.6 x 3.6 km. I seem to remember it took me 13 minutes of running from the south-east corner to the north-west corner of the map AngelModder likes this
AngelModder Posted May 5, 2017 Posted May 5, 2017 This. Though I did manage to BSP compile a huge 128000 x 128000 map a long time ago (can't remember the height, maybe 32000 or 64000). If the calculations are correct (64 = 1.80 m), that amounts to about 3.6 x 3.6 km. I seem to remember it took me 13 minutes of running from the south-east corner to the north-west corner of the map yea I've done some like desert style simple maps on request a few times. They just wanted a giant sand box, dunes with a few rock models etc. Named simply the dune sea. was 5 layers of the same piece stretching as far as you're allowed to in each direction in radiant X & Y Abut 512 -768 max for the dunes and just simple teleports to the north east south and west sections which were just the same terrain pieces rotated around. No need for blending, just simple shade angled sand. I want to say it was 28000 brushes when finished but took only like an hour to fully compile with a bounce 8. Granted the overall lighting scale was set to 4 to give the shadows a more blurry effect over the dunes. One of those times lowering the quality had a visual advantage. Jeff and Smoo like this
Jeff Posted May 6, 2017 Posted May 6, 2017 yea I've done some like desert style simple maps on request a few times. They just wanted a giant sand box, dunes with a few rock models etc. Named simply the dune sea. was 5 layers of the same piece stretching as far as you're allowed to in each direction in radiant X & Y Abut 512 -768 max for the dunes and just simple teleports to the north east south and west sections which were just the same terrain pieces rotated around. No need for blending, just simple shade angled sand. I want to say it was 28000 brushes when finished but took only like an hour to fully compile with a bounce 8. Granted the overall lighting scale was set to 4 to give the shadows a more blurry effect over the dunes. One of those times lowering the quality had a visual advantage. You still have the map?
mrwonko Posted May 6, 2017 Posted May 6, 2017 I can see where you're coming from, traversal in BOTW is so fun! While we're dreaming, I'd love the climbing as well. Let me climb up an AT-AT's leg to hijack it!
General Howard Posted May 6, 2017 Posted May 6, 2017 What about amibos? https://www.youtube.com/watch?v=dWaOidQrSFo How you scan an amibo to import stuff/gifts into your game What about iJustine? Jeff likes this
General Howard Posted May 7, 2017 Posted May 7, 2017 badReally? I quite like her.. Not subscribed to her on YouTube, but "following" her on a coupla' other social media outlets. She seems pretty cool.
the_raven Posted May 7, 2017 Posted May 7, 2017 Really? I quite like her.. Not subscribed to her on YouTube, but "following" her on Instagram and Twitter. She seems pretty cool, honestly.ok. Raz0r likes this
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