eezstreet Posted May 3, 2017 Share Posted May 3, 2017 Old news, but needs to be documented: EDP has support for SFX Sabers. SFX Sabers are dramatically higher quality than the base game lightsaber rendering and can be toggled with the cg_sfxSabers cvar. Available for both JK2 and JKA. Original Lightsabers: SFX Sabers: Video comparison: Perhaps this answers your question, @@DT85 ? General Howard, SomaZ, Smoo and 3 others like this Link to comment
Teancum Posted May 3, 2017 Share Posted May 3, 2017 Maybe an in-game video might help. I'm not the most observant guy but I don't see a difference. Jeff likes this Link to comment
TheWhitePhoenix Posted May 3, 2017 Share Posted May 3, 2017 Maybe an in-game video might help. I'm not the most observant guy but I don't see a difference.If I could explain it a bit better, SFX Sabers makes the sabers more so like they were in the movies. A more faithful to the series cvar if you ask me. And I personally love that feature cause JKA needed that in SP FOR A WHILE. General Howard likes this Link to comment
Jeff Posted May 3, 2017 Share Posted May 3, 2017 If I could explain it a bit better, SFX Sabers makes the sabers more so like they were in the movies. A more faithful to the series cvar if you ask me. And I personally love that feature cause JKA needed that in SP FOR A WHILE. Does it take away the blur as well? Link to comment
eezstreet Posted May 3, 2017 Author Share Posted May 3, 2017 Does it take away the blur as well?It doesn't exactly take it away, it makes it different, and active all the time. Basically the core (not the glow) is the only thing that blurs, and it uses a different shader for the trail to make it look like it is blurred. I'm not sure how to describe it easily, but it's very cinematic looking. Jeff likes this Link to comment
minilogoguy18 Posted May 3, 2017 Share Posted May 3, 2017 We should adopt this to DF2 @@DT85. It does look much closer to the movies, it'll look better in base JA rather than MB2 just because it always seemed like MB2 slowed down the saber animations and saber combat in general. Link to comment
DT85 Posted May 3, 2017 Share Posted May 3, 2017 @@minilogoguy18 I'll be moving DF2 over to EDP, so we'll get this and the rest of the cool shit that EDP offers/will offer. Archangel35757, Smoo and TheWhitePhoenix like this Link to comment
eezstreet Posted May 4, 2017 Author Share Posted May 4, 2017 Added a video to the first post to demonstrate this feature (apologies for poor video quality, seems like YouTube butchered it) Jeff and Smoo like this Link to comment
Teancum Posted May 4, 2017 Share Posted May 4, 2017 Ah, now I see it! I'm so used to Raven's saber effects that I'll probably keep it there, but I can see how this is appealing. Link to comment
Jeff Posted May 4, 2017 Share Posted May 4, 2017 It doesn't exactly take it away, it makes it different, and active all the time. Basically the core (not the glow) is the only thing that blurs, and it uses a different shader for the trail to make it look like it is blurred. I'm not sure how to describe it easily, but it's very cinematic looking. This is going in my base folder. Thanks for the info. Link to comment
TheWhitePhoenix Posted May 4, 2017 Share Posted May 4, 2017 This is going in my base folder. Thanks for the info.I'd recommend this to ANY JKA player who uses SP, TBH. General Howard likes this Link to comment
Jeff Posted May 4, 2017 Share Posted May 4, 2017 I'd recommend this to ANY JKA player who uses SP, TBH. Wait does it work in MP? Link to comment
TheWhitePhoenix Posted May 4, 2017 Share Posted May 4, 2017 Wait does it work in MP?As far as I know, JKA Enhanced is SP only. @@eezstreet is there gonna be an MP version available soon? Link to comment
eezstreet Posted May 4, 2017 Author Share Posted May 4, 2017 As per the pinned thread: The Enhanced Development Platform is the base which Jedi Knight: Enhanced is developed on, and it's designed to be used by other modders as well. It is based on OpenJK and is targeting singleplayer only. TheWhitePhoenix and General Howard like this Link to comment
afi Posted May 4, 2017 Share Posted May 4, 2017 You can use cg_sabertrail to get a somewhat comparable effect Link to comment
Smoo Posted May 6, 2017 Share Posted May 6, 2017 ah it similar to movie battles one, just sucks u cant turn it off if u wanted on mb2, or can u? Link to comment
Circa Posted May 31, 2017 Share Posted May 31, 2017 You can use cg_sabertrail to get a somewhat comparable effect Doesn't that just turn the blur off completely though? Link to comment
Archangel35757 Posted May 31, 2017 Share Posted May 31, 2017 Hmm... @@eezstreet - from the pics & video the effect seems to be incorrect... drawing a straightline linear blur like this (wrong):rather than an arc, like these (correct): ...also, the interpolation looks jagged-- as though it needs more steps to smooth it out. And the glow seems a bit excessive... is there a setting to change the amount of "glow"? Edit: I suppose pure translations by the wielder's hand would generate a linear blur. But rotations should be blurred on an arc. General Howard and Smoo like this Link to comment
darthpepo1 Posted November 3, 2017 Share Posted November 3, 2017 i would like to remove this comment Link to comment
Grillsen Posted October 15, 2019 Share Posted October 15, 2019 How does one download this? Does it require openjk? Thanks. Link to comment
Circa Posted October 15, 2019 Share Posted October 15, 2019 36 minutes ago, Grillsen said: How does one download this? Does it require openjk? Thanks. You can find the latest version here: https://github.com/JKEnhanced/OpenJK/releases It doesn't require OpenJK, because it's a version of OpenJK. General Howard likes this Link to comment
Grillsen Posted October 15, 2019 Share Posted October 15, 2019 3 hours ago, Circa said: You can find the latest version here: https://github.com/JKEnhanced/OpenJK/releases It doesn't require OpenJK, because it's a version of OpenJK. thanks for the help. I was hoping that there was a way to use sfx sabers outside of jka enhanced but I guess not Link to comment
TheWhitePhoenix Posted October 16, 2019 Share Posted October 16, 2019 23 hours ago, Grillsen said: thanks for the help. I was hoping that there was a way to use sfx sabers outside of jka enhanced but I guess not *cough* Knights of the Force *cough* Movie Duels Remastered. But yeah, JKA Enhanced was the progenitor of SFX sabers in Single Player. So give it a try. Link to comment
Circa Posted October 16, 2019 Share Posted October 16, 2019 I mean, you're asking the JKE forum, so I linked to JKE. You could check out the other mods that do it but at that point you're getting a lot bundled with it, which I assume is what you were wanting to avoid. Link to comment
Furygun81 Posted November 17, 2019 Share Posted November 17, 2019 (edited) Hey, I saw that video in the first post working in Jedi Outcast and I was just wondering how that was possible? I can get it working in Jedi Academy perfectly using the JKE mod, looks just like the video. Great. But for Jedi Outcast I'm clueless. I've looked for the required mods and executables for JK2 and so far all I've found was that it was included in Jedi Knight II: Enhanced. (This is the one I've downloaded and am using here: https://jkhub.org/files/file/2877-jedi-knight-ii-enhanced/) However, the SFX Sabers just... aren't working. They look a little better stationary, sure, but in motion the vanilla blur is there. Not to mention there seems to be this bubble of light coming from the tip. I don't have any mods in my base folder whatsoever, I took them all out for troubleshooting this issue. Here's a video of it in action: https://streamable.com/ijuu7 Would I need to compile a version of OpenJO with the code added in, a version of JK:E but for JO, or am I just missing a few other files? 100% clueless here. Really the end result I'm looking for would just be a way for me to use SFX sabers in Jedi Outcast, no matter whether it's just vanilla or with the other enhanced features. Just something without that blur! Thanks in advance EDIT: Ok, I think I am a dummy. I have now stumbled upon this: https://github.com/JKEnhanced/OpenJK/tree/master/codeJK2. I just have no idea how to compile this into something I can actually launch (or if it's even any different from what I'm already using, the alpha version of whatever.) If someone could just point me in the right direction I'd be eternally grateful! EDIT 2: Moved over here: https://jkhub.org/forums/topic/11431-sfx-sabers-in-openjk-and-openjo-help/. Edited November 19, 2019 by Furygun81 Made a new thread because I think that makes more sense. Link to comment
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