Maui Posted November 4, 2016 Posted November 4, 2016 So yeah, the use of this topic is simple. It has 2 functions. To show what I rigged and to ask if this is legal on the forums. (since skyrim can be modded and nexusmods puts their own mods and everything online for free, I guess it is). This is the real Skeleton from The Elder Scrolls V: Skyrim. It is fully rigged and has taunts of itself and a few of a draugr (dir volaan and some other things). Hope you like it, I do more things like these. If I see a cool piece of armor or something, I just use it. scp_chaos1, Futuza and Smoo like this
Barricade24 Posted November 4, 2016 Posted November 4, 2016 When it comes to porting we don't allow 100% ports to be hosted on the site. You can however host the file on your own and post a link to it on the forums. Maui likes this
Maui Posted November 5, 2016 Author Posted November 5, 2016 Well, if people would like to have it.. I could upload it on mediafire.
Noodle Posted November 5, 2016 Posted November 5, 2016 I'd like to have it. We will finally be able to play as Uncle Owen and Aunt Beru's skeletons. Futuza, Jeff, JAWSFreelao and 1 other like this
Futuza Posted November 5, 2016 Posted November 5, 2016 Kinda curious if you can rig skyrim custom followers/player models into JKA too?
Maui Posted November 5, 2016 Author Posted November 5, 2016 Kinda curious if you can rig skyrim custom followers/player models into JKA too?Well, you can kind of do that. But you can't rig the player custimisations into jka. Say like, you're changing the size of the brows or the height of the nose. Changes like that can't be rigged. They can be done in the modelling program though with enough patience. You can rig ANYTHING of the game into jka. From buildings to plants, from plants to different sky textures and more. You can even import animals like dogs and dragons. It's a piece of cake. If I'm allowed to put a tutorial on jkhub, I could add that to my youtube channel aswell. Your call!
Futuza Posted November 5, 2016 Posted November 5, 2016 If I'm allowed to put a tutorial on jkhub, I could add that to my youtube channel aswell. Your call!Ah, too bad they would need custom modelling done. You're always welcome to add tutorials to JKHUB for modelling though, I'm sure lots of people would appreciate it!
Maui Posted November 5, 2016 Author Posted November 5, 2016 I'll see to it to make a basic Skyrim to JKA tutorial for Blender
Daedra Posted January 8, 2019 Posted January 8, 2019 So yeah, the use of this topic is simple. It has 2 functions. To show what I rigged and to ask if this is legal on the forums. (since skyrim can be modded and nexusmods puts their own mods and everything online for free, I guess it is). This is the real Skeleton from The Elder Scrolls V: Skyrim. It is fully rigged and has taunts of itself and a few of a draugr (dir volaan and some other things). Hope you like it, I do more things like these. If I see a cool piece of armor or something, I just use it. Firstly, sorry for the mega necro bump. Secondly, I need this model in my life (maybe without the crown on the head), if you still have this. Thirdly, I've recently made a Skeleton mod request, only to find this afterwards. D'oh! This would go nicely with the Daedric armor mod I have. the_raven likes this
the_raven Posted January 8, 2019 Posted January 8, 2019 Personally I liked the ones in Oblivion better - they were just scarier without the glowing eyes, also their skulls weren't as square.If you haven't already, do release this one, of course, but just like Mr. Daedra above me, I'd go for a version without the crown.
Maui Posted January 28, 2019 Author Posted January 28, 2019 (edited) Well, I could give you a modificationable version. I hope posting a link doesn't break a rule. You guys wanted it more scary: Download here It is customizable, default and crownless. Enjoy! Edited January 29, 2019 by Maui Daedra and the_raven like this
Daedra Posted January 28, 2019 Posted January 28, 2019 Well, I could give you a modificationable version. I hope posting a link doesn't break a rule. You guys wanted it more scary: Download here It is customizable, default and crownless. Enjoy! Excellent, thank you! Here's an npc file to help with the model. skeleton { playerModel skeleton customSkin crownless weapon WP_NONE reactions 5 aim 4 move 4 aggression 5 evasion 1 intelligence 3 rank crewman playerTeam TEAM_FREE enemyTeam TEAM_FREE class CLASS_PRISONER snd skeleton sndcombat skeleton sndextra skeleton walkSpeed 55 runSpeed 200 yawspeed 110 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } skeleton_crown { playerModel skeleton customSkin default weapon WP_NONE reactions 5 aim 4 move 4 aggression 5 evasion 1 intelligence 3 rank crewman playerTeam TEAM_FREE enemyTeam TEAM_FREE class CLASS_PRISONER snd skeleton sndcombat skeleton sndextra skeleton walkSpeed 55 runSpeed 200 yawspeed 110 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } the_raven likes this
Maui Posted January 28, 2019 Author Posted January 28, 2019 Excellent, thank you! Here's an npc file to help with the model. skeleton { playerModel skeleton customSkin crownless weapon WP_NONE reactions 5 aim 4 move 4 aggression 5 evasion 1 intelligence 3 rank crewman playerTeam TEAM_FREE enemyTeam TEAM_FREE class CLASS_PRISONER snd skeleton sndcombat skeleton sndextra skeleton walkSpeed 55 runSpeed 200 yawspeed 110 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } skeleton_crown { playerModel skeleton customSkin default weapon WP_NONE reactions 5 aim 4 move 4 aggression 5 evasion 1 intelligence 3 rank crewman playerTeam TEAM_FREE enemyTeam TEAM_FREE class CLASS_PRISONER snd skeleton sndcombat skeleton sndextra skeleton walkSpeed 55 runSpeed 200 yawspeed 110 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } Did you just import Full Daedric into jka?
Daedra Posted January 28, 2019 Posted January 28, 2019 Did you just import Full Daedric into jka? Sort of. The weapons, yes. The playermodel? Currently attempting to fully convert it to JKA with the glows correctly mapped. @@Rooxon is helping with that.
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