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Skyrim Skeleton by... well.. skyrim o.o


Skeleton model  

14 members have voted

  1. 1. Should I upload it?

    • Yes and put the link in your topic please
      13
    • No this model is not needed
      0
    • Meh, up to you if you like to share it
      1


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Posted

So yeah, the use of this topic is simple. It has 2 functions. To show what I rigged and to ask if this is legal on the forums. (since skyrim can be modded and nexusmods puts their own mods and everything online for free, I guess it is).

 

GdeZNbJ.png

 

This is the real Skeleton from The Elder Scrolls V: Skyrim. It is fully rigged and has taunts of itself and a few of a draugr (dir volaan and some other things). Hope you like it, I do more things like these. If I see a cool piece of armor or something, I just use it.

scp_chaos1, Futuza and Smoo like this
Posted

Kinda curious if you can rig skyrim custom followers/player models into JKA too?

Well, you can kind of do that. But you can't rig the player custimisations into jka. Say like, you're changing the size of the brows or the height of the nose. Changes like that can't be rigged. They can be done in the modelling program though with enough patience. You can rig ANYTHING of the game into jka. From buildings to plants, from plants to different sky textures and more. You can even import animals like dogs and dragons. It's a piece of cake.

 

If I'm allowed to put a tutorial on jkhub, I could add that to my youtube channel aswell. Your call!

Posted

If I'm allowed to put a tutorial on jkhub, I could add that to my youtube channel aswell. Your call!

Ah, too bad they would need custom modelling done.  You're always welcome to add tutorials to JKHUB for modelling though, I'm sure lots of people would appreciate it!

JKG Developer

  • 2 years later...
Posted

So yeah, the use of this topic is simple. It has 2 functions. To show what I rigged and to ask if this is legal on the forums. (since skyrim can be modded and nexusmods puts their own mods and everything online for free, I guess it is).

 

GdeZNbJ.png

 

This is the real Skeleton from The Elder Scrolls V: Skyrim. It is fully rigged and has taunts of itself and a few of a draugr (dir volaan and some other things). Hope you like it, I do more things like these. If I see a cool piece of armor or something, I just use it.

 

Firstly, sorry for the mega necro bump. Secondly, I need this model in my life (maybe without the crown on the head), if you still have this. Thirdly, I've recently made a Skeleton mod request, only to find this afterwards. D'oh!

 

This would go nicely with the Daedric armor mod I have.

the_raven likes this
Posted

Personally I liked the ones in Oblivion better - they were just scarier without the glowing eyes, also their skulls weren't as square.

If you haven't already, do release this one, of course, but just like Mr. Daedra above me, I'd go for a version without the crown.

  • 3 weeks later...
Posted (edited)

Well, I could give you a modificationable version. I hope posting a link doesn't break a rule.

 

You guys wanted it more scary:

3eREhuv.png

 

Download here

 

It is customizable, default and crownless.

 

Enjoy!

Edited by Maui
Daedra and the_raven like this
Posted

Well, I could give you a modificationable version. I hope posting a link doesn't break a rule.

 

You guys wanted it more scary:

3eREhuv.png

 

Download here

 

It is customizable, default and crownless.

 

Enjoy!

 

Excellent, thank you!

 

Here's an npc file to help with the model.

skeleton
{
playerModel skeleton
customSkin crownless
weapon  WP_NONE
reactions 5
aim   4
move  4
aggression 5
evasion  1
intelligence 3
rank  crewman
playerTeam TEAM_FREE
enemyTeam TEAM_FREE
class  CLASS_PRISONER
snd   skeleton
sndcombat skeleton
sndextra skeleton
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 100
dismemberProbArms 100
dismemberProbLegs 100
dismemberProbHands 100
dismemberProbWaist 100
}
skeleton_crown
{
playerModel skeleton
customSkin default
weapon  WP_NONE
reactions 5
aim   4
move  4
aggression 5
evasion  1
intelligence 3
rank  crewman
playerTeam TEAM_FREE
enemyTeam TEAM_FREE
class  CLASS_PRISONER
snd   skeleton
sndcombat skeleton
sndextra skeleton
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 100
dismemberProbArms 100
dismemberProbLegs 100
dismemberProbHands 100
dismemberProbWaist 100
}

tZZD3NK.jpg

the_raven likes this
Posted

Excellent, thank you!

 

Here's an npc file to help with the model.

skeleton
{
playerModel skeleton
customSkin crownless
weapon  WP_NONE
reactions 5
aim   4
move  4
aggression 5
evasion  1
intelligence 3
rank  crewman
playerTeam TEAM_FREE
enemyTeam TEAM_FREE
class  CLASS_PRISONER
snd   skeleton
sndcombat skeleton
sndextra skeleton
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 100
dismemberProbArms 100
dismemberProbLegs 100
dismemberProbHands 100
dismemberProbWaist 100
}
skeleton_crown
{
playerModel skeleton
customSkin default
weapon  WP_NONE
reactions 5
aim   4
move  4
aggression 5
evasion  1
intelligence 3
rank  crewman
playerTeam TEAM_FREE
enemyTeam TEAM_FREE
class  CLASS_PRISONER
snd   skeleton
sndcombat skeleton
sndextra skeleton
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 100
dismemberProbArms 100
dismemberProbLegs 100
dismemberProbHands 100
dismemberProbWaist 100
}

tZZD3NK.jpg

 

Did you just import Full Daedric into jka?

Posted

Did you just import Full Daedric into jka?

 

Sort of. The weapons, yes. The playermodel? Currently attempting to fully convert it to JKA with the glows correctly mapped. @@Rooxon is helping with that.

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