eezstreet Posted October 14, 2016 Share Posted October 14, 2016 https://github.com/JKEnhanced/OpenJK Received a question about where the source code is located. Here it is. Smoo and Setlec like this Link to comment
Dusty Posted February 4, 2017 Share Posted February 4, 2017 Does the JKEnhanced branch contain all the latest JA:E code? Or is some of it in redsaurus's profile on GitHub? Archangel35757 and LucyTheAlien like this Link to comment
Circa Posted February 4, 2017 Share Posted February 4, 2017 I think things were moved to this: https://github.com/JKEnhanced/OpenJK Link to comment
eezstreet Posted February 22, 2017 Author Share Posted February 22, 2017 My original link is still accurate, because as far as I know, the code hasn't been merged into the JKEnhanced repository yet. Link to comment
mjt Posted February 23, 2017 Share Posted February 23, 2017 Thank you for this! At least I can look into the code and try to understand what I need to learn to get some things fixed :-) Link to comment
Dusty Posted March 9, 2017 Share Posted March 9, 2017 My original link is still accurate, because as far as I know, the code hasn't been merged into the JKEnhanced repository yet. The JKE/Jedi Academy branch on your original link is much more out of date than what Circa posted which is a repo just for JKE/Jedi Academy. Link to comment
eezstreet Posted March 9, 2017 Author Share Posted March 9, 2017 I'm talking about JK2 code in this thread, not JKA code. Link to comment
eezstreet Posted April 5, 2017 Author Share Posted April 5, 2017 The source code for all of the JK:Enhanced is now on one codebase. The OP has been updated with this information. Smoo and Archangel35757 like this Link to comment
Archangel35757 Posted April 5, 2017 Share Posted April 5, 2017 The source code for all of the JK:Enhanced is now on one codebase. The OP has been updated with this information. Are you going to bring rend2-GL2 code from DF2 into this repo? Or a branch or fork? Link to comment
eezstreet Posted April 5, 2017 Author Share Posted April 5, 2017 Are you going to bring rend2-GL2 code from DF2 into this repo? Or a branch or fork?It's going to be a branch for right now. Archangel35757 likes this Link to comment
Guest Redemption Posted April 5, 2017 Share Posted April 5, 2017 @@eezstreet Source all in one... What, does that mean I could use saber staff in outcast now? Link to comment
eezstreet Posted April 5, 2017 Author Share Posted April 5, 2017 @@eezstreet Source all in one... What, does that mean I could use saber staff in outcast now?/thedestroyer Link to comment
Guest Redemption Posted April 5, 2017 Share Posted April 5, 2017 @@eezstreet Are you feckin kidding me?!?! Seriously?!? Wat da fu... What thedestroyer in SP? Link to comment
Jolly Posted April 5, 2017 Share Posted April 5, 2017 @ If I'm not mistaken /thedestroy is just an added effect stuck in the game by the devs. It adds a second blade on the bottom of your hilt, no actual no animations or anything though. Link to comment
Guest Redemption Posted April 5, 2017 Share Posted April 5, 2017 @ If I'm not mistaken /thedestroy is just an added effect stuck in the game by the devs. It adds a second blade on the bottom of your hilt, no actual no animations or anything though. Yeah, yea, ye, y... I know that. My question seems to be answered by the silence. @@eezstreet Are you feckin kidding me?!?! Seriously?!? Wat da fu... What thedestroyer in SP?I assumed that Eezstreet had merged JK2 Enhanced with JA Enhanced; meaning that the features included in Academy i.e' saber_dual, saber_staff, force powers, could NOW be used in Outcast. Like I said, I don't understand what, "source all-in-one codebase" means. If not by what I thought it meant anyway... thats all. Link to comment
eezstreet Posted April 6, 2017 Author Share Posted April 6, 2017 I mean that JK2:Enhanced and JA:Enhanced are on the same repository, not in two separate repositories. Sorry if I was unclear about that. Link to comment
DT. Posted May 3, 2017 Share Posted May 3, 2017 Is the code in a "good to go" state? I'm wanting to move DF2 over to this, and asap. SomaZ likes this Link to comment
eezstreet Posted May 3, 2017 Author Share Posted May 3, 2017 Is the code in a "good to go" state? I'm wanting to move DF2 over to this, and asap.It works, yeah. But not all of the code that I want externalized, is externalized.Basically I want to get the weapons and force powers separated into external scripts or something else, so that the new weapons and force powers can be considered a scripted aspect specific to JK:E, and not part of the "engine" so to speak.If you think you're going to be ok with some more upstream pulls, then go for it. There's also a rend2-sp branch as well, and a lot of our code is in common there. SomaZ, DT. and Archangel35757 like this Link to comment
DT. Posted May 5, 2017 Share Posted May 5, 2017 @@eezstreet If you're interested - I have a clean, "DF2-free" version of DF2's GL2 here for you. I started off from JKE master and added the GL2 stuff in, minus widescreen in-case you have something of the like in JKE already. JK2 should also have GL2 support in the cmake files, but it's untested: https://github.com/DT85/DF2-EDP/tree/Clean-GL2 Changes from JKE master: - renamed all sp vanilla renderers to GL1- added GL2 with untested JK2 support in cmake files EDIT: I've noticed that some stuff that's in JK2's code, isn't in JKA's code. For example, json. Will the JK2 features be shared at some point? Link to comment
eezstreet Posted May 5, 2017 Author Share Posted May 5, 2017 @@eezstreet If you're interested - I have a clean, "DF2-free" version of DF2's GL2 here for you. I started off from JKE master and added the GL2 stuff in, minus widescreen in-case you have something of the like in JKE already. JK2 should also have GL2 support in the cmake files, but it's untested: https://github.com/DT85/DF2-EDP/tree/Clean-GL2 Changes from JKE master: - renamed all sp vanilla renderers to GL1- added GL2 with untested JK2 support in cmake files EDIT: I've noticed that some stuff that's in JK2's code, isn't in JKA's code. For example, json. Will the JK2 features be shared at some point?Yes, when a proper release of EDP comes. A lot of the features are still very heavy WIP at the moment (nav editor can't save yet, among other things).I intend to create a whole bunch of issues on the Github page detailing everything I need to complete. Were the functions that were missing from GL2 but required for JK2 (eg, jpeg buffering) added? Link to comment
DT. Posted May 6, 2017 Share Posted May 6, 2017 I've copied over your stubs commit, but within a JK2_Mode ifdef. https://github.com/DT85/DF2-EDP/commit/ad386ed58d9862af997fba73397b896499c371aa Link to comment
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