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Jedi Outcast : Redemption


Guest Redemption

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  • 4 weeks later...
Posted

I don't really remember EffectsEd all too well but isn't there a lightning effect with start and endpoint we could use to lock it's endpoint to the saber once it seeks it out? That would look bad ass!

 

I'm really thrilled about the progress and bugfixes - a little bit of a thread highjack here though. Maybe move it back to the mods thread? I didn't see you post here before posting my bugreport.

 

Keep up the good work!

  • 6 months later...
  • 2 weeks later...
Posted

@@Lancelot Disabled crosshair with equipped melee weapon :)

That's good to hear. The crosshair just didn't make sense in the melee mode. I mean, it's not that you need to carefully aim at something, like you would with a gun.

  • 2 weeks later...
Guest Redemption
Posted (edited)

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Edited by Redemption
Smoo and Jolly like this
Posted

Thank you Jolly. 

 

Progress Update: Force Stasis

Having "d_npcfreeze" trigger at rank 3 was just a placeholder, I'm trying at the moment to implement code that will enable multiple entities to be affected. This will open the door when I've accomplished this feat eg. Multiple grip

 

The idea is a liken to how you activated secondary powers in The Force Unleashed. Holding "x+x" enables multiple entities affected.

What do you guys/gals reckon? 

 

Sounds like an interesting concept, but wouldn't it make the game much easier unless you create a way for the enemy to counter stasis spam? 

Guest Redemption
Posted

Yes, I indeed do.

 

Darkside outfit permission approved.

 

Kualan: Fine by me :)

 

Myself: Thank you, that is very kind and generous of you.  I will credit your talent when I upload my updated version of the mod. Great work by the way, I'm a big fan of your work :D

Jolly likes this
Posted

@ It would be awesome if you could add a new Luke model to outcast  :D Can't wait to see more from this! 

  • 1 month later...
  • 1 month later...

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