Seven Posted July 27, 2016 Author Posted July 27, 2016 Whenever Han gets shot, the game quits to the menu and gives me this @@eezstreet do you know the issue?
Kualan Posted July 27, 2016 Posted July 27, 2016 Whenever Han gets shot, the game quits to the menu and gives me this @@eezstreet do you know the issue? Numerous possible causes, but the basic jist is that when you combine the verts-per-surface in the Han Solo model with the addition of things like weapons (and maybe even special effects like blaster bolts?) it can surpass the limits the engine can handle. There's a formula to calculate it exactly, but I would ask - are there any surfaces in the Han Solo model that are pretty close to the 1000 vert-per-surface limit? Anything 900+, let's say. If so, consider using the Decimate modifier or splitting up the surface even further.
Seven Posted July 27, 2016 Author Posted July 27, 2016 Numerous possible causes, but the basic jist is that when you combine the verts-per-surface in the Han Solo model with the addition of things like weapons (and maybe even special effects like blaster bolts?) it can surpass the limits the engine can handle. There's a formula to calculate it exactly, but I would ask - are there any surfaces in the Han Solo model that are pretty close to the 1000 vert-per-surface limit? Anything 900+, let's say. If so, consider using the Decimate modifier or splitting up the surface even further.The eyes are 996 verts each. I'm gonna get HS's eyes and see if that fixes it.
Kualan Posted July 27, 2016 Posted July 27, 2016 The eyes are 996 verts each. I'm gonna get HS's eyes and see if that fixes it. From my own experience - that's almost certainly it.
TheWhitePhoenix Posted July 27, 2016 Posted July 27, 2016 From my own experience - that's almost certainly it.Hapslash's textures and models FTW. Saving our models from the 1000 vert limit since 2005. Tompa9 likes this
Seven Posted July 27, 2016 Author Posted July 27, 2016 The model works now, but I want to get a esb jacket going. Do you think it would be better to reskin the tfu coat and arms to the same color blue, or use a jacket from elsewhere?
The Punisher Posted July 27, 2016 Posted July 27, 2016 If possible, please get a separate jacket. There should be few good models around. Maybe from Jeff's models or the jacket from Dark_Apprentice's "Yavin Luke"? Jolly likes this
Seven Posted July 28, 2016 Author Posted July 28, 2016 Use OpenJK. The MiniHeap issue is fixed in it.Does JK Enhanced not use OpenJK?
swegmaster Posted July 28, 2016 Posted July 28, 2016 it does, but its not updated to the latest version
Jeff Posted July 28, 2016 Posted July 28, 2016 @@Jeff what Han costumes do you have? All I have is the Han Solo model from JO with a swapped head, and the Endor Han with his coat but that needs updated. Seven likes this
eezstreet Posted July 28, 2016 Posted July 28, 2016 Does JK Enhanced not use OpenJK?Does it have an issue in Multiplayer? Because the limit is the same there.If you're getting a MiniHeapSize issue with the game, the likely reason is that your model has too many vertices/uv splits/detail. You need to cut down on any superfluous edge loops or other such unoptimized stuff.
Seven Posted July 28, 2016 Author Posted July 28, 2016 Does it have an issue in Multiplayer? Because the limit is the same there.If you're getting a MiniHeapSize issue with the game, the likely reason is that your model has too many vertices/uv splits/detail. You need to cut down on any superfluous edge loops or other such unoptimized stuff.I used the low poly eyes, that fixed it. I know you guys wanted me to use a different coat, but the other Han coats are all just skins. So I spent a while trying to reskin the Vest and arms The Punisher, TheWhitePhoenix and KyleKatarn1995 like this
The Punisher Posted July 28, 2016 Posted July 28, 2016 I used the low poly eyes, that fixed it. I know you guys wanted me to use a different coat, but the other Han coats are all just skins. So I spent a while trying to reskin the Vest and arms Looks good! Might be due to lightning, the sleeves looks just a little bit lighter than. Other than that, looks really good.
Seven Posted July 28, 2016 Author Posted July 28, 2016 Looks good! Might be due to lightning, the sleeves looks just a little bit lighter than. Other than that, looks really good.It's not lighting, I'm in modview. I still gotta tinker with the textures to get them right. The Punisher likes this
Seven Posted July 30, 2016 Author Posted July 30, 2016 So I've been playing with weighting for a while (because it still takes me forever) and I took a break and tried making a TFA skin for Han DisneyOnAcid, swegmaster, TheWhitePhoenix and 1 other like this
swegmaster Posted July 30, 2016 Posted July 30, 2016 i feel sorry to say this, but how will a tfa skin be done? the head is shaped like the younger han and not old han
Seven Posted July 30, 2016 Author Posted July 30, 2016 i feel sorry to say this, but how will a tfa skin be done? the head is shaped like the younger han and not old hanYeah I was just playing with it. Won't look particularly great.
KyleKatarn1995 Posted July 30, 2016 Posted July 30, 2016 So I've been playing with weighting for a while (because it still takes me forever) and I took a break and tried making a TFA skin for Han We do actually have an Old Han Solo from The Force Awakens on here already.https://jkhub.org/files/file/2588-old-han-ep7/
Seven Posted July 30, 2016 Author Posted July 30, 2016 We do actually have an Old Han Solo from The Force Awakens on here already.https://jkhub.org/files/file/2588-old-han-ep7/I never noticed that wasn't just a reskin before, but it still needs work.
Seven Posted July 31, 2016 Author Posted July 31, 2016 I put together a very basic version of Han for people to test, because I'm not totally happy with the weighting yet and I want some feedback. Also I tried making my own spec files but they kinda suck.http://www.mediafire.com/download/x9q8t5yzagzdkbn/han_beta.pk3Also I now have a working version of X2 in his Jedi Robes, but the weighting isn't quite right. DarthStiv, Xioth and Omega like this
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