Barricade24 Posted April 4, 2016 Posted April 4, 2016 Feedback shot 1: The bottom of the kneepads don't seem to be round and have more sharp angles. The Y in the legs could also be a bit wider.
Circa Posted April 4, 2016 Posted April 4, 2016 Each of Barricade's critiques have me like: But in a good way. Bottom line, he's the resident clone expert by far. Tempust85, Barricade24, AshuraDX and 1 other like this
Tempust85 Posted April 4, 2016 Posted April 4, 2016 I have to hand it to Ashura. There's no way I could make all these highpoly changes. Once I go highpoly, I rarely change a thing unless it's Zbrush of course. ChalklYne and Jolly like this
AshuraDX Posted April 5, 2016 Author Posted April 5, 2016 I have to hand it to Ashura. There's no way I could make all these highpoly changes. Once I go highpoly, I rarely change a thing unless it's Zbrush of course.I think you just need more practicemost of these last changes required very little to no workand I use the Graphite freeform tools in max a lot, try them
Archangel35757 Posted April 5, 2016 Posted April 5, 2016 the toe end of shoes look too tall compared to reference.
AshuraDX Posted April 5, 2016 Author Posted April 5, 2016 the toe end of shoes look too tall compared to reference.yeah, noticed that aswell since I oculdn't get a good angle that clearly showed the seams and detailing on the shoes from "official" sourcesI had to base mine at a few pics of cloneboots someone makes (he even sells them)http://www.thedentedhelmet.com/f45/leather-clone-shoes-my-own-pair-progress-36985-post519155/#post519155
AshuraDX Posted April 11, 2016 Author Posted April 11, 2016 new update: @@Barricade24 @@JAWSFreelao not happy with the shoulder pads yet, atleast their backside the front looks fine to me Langerd likes this
Barricade24 Posted April 11, 2016 Posted April 11, 2016 As far as the arms go, as you have already mentioned about changing the shoulder pads, the only change I see the needs to be made is that the circle on the back should end about halfway. Now as far as some other parts of the body go, the fourth pack really should be a simple box. I also think the the kneepads should have some rounder edges as shown and may be even a bit more narrow as shown:
AshuraDX Posted April 11, 2016 Author Posted April 11, 2016 I owe you this before I disappear from tomorrow on while Dark Souls 3 has me in its Grip... @@Barricade24 @@JAWSFreelao @@Circa Barricade24, Tempust85, Circa and 3 others like this
Jolly Posted April 11, 2016 Posted April 11, 2016 @@AshuraDX Maybe I will invade you sometime soon waiting for the game to come out in a hour is so painful haha AshuraDX likes this
AshuraDX Posted April 11, 2016 Author Posted April 11, 2016 @@AshuraDX Maybe I will invade you sometime soon waiting for the game to come out in a hour is so painful hahaI have to wait longer since I ordered a collectors edition from amazon
Barricade24 Posted April 11, 2016 Posted April 11, 2016 Additional foot reference in case it helps: I'll come back with any additional feedback later.
Circa Posted April 11, 2016 Posted April 11, 2016 I owe you this before I disappear from tomorrow on while Dark Souls 3 has me in its Grip... @@Barricade24 @@JAWSFreelao @@Circa Barricade24 likes this
AshuraDX Posted April 12, 2016 Author Posted April 12, 2016 since it seems that my parcel is coming later than expected I still have some time to kill, here's what I did in the past 3 hours Langerd, yeyo JK, Tempust85 and 2 others like this
GMRobinHood Posted April 13, 2016 Posted April 13, 2016 since it seems that my parcel is coming later than expected I still have some time to kill, here's what I did in the past 3 hours Hope your parcel never arrives yeyo JK likes this
Barricade24 Posted April 13, 2016 Posted April 13, 2016 Okay, there are only like three changes that I see as necessary. The main one is the elbow guards: According to reference, they should be a bit more rounder, they could also be a bit shorter too. The second thing is that you could bring down the neck seal a little more. And finally, maybe just make the bottom edges of the shoulder pad a tad bit rounder. Aside from those few things, I have nothing more to add.
AshuraDX Posted April 14, 2016 Author Posted April 14, 2016 @@Barricade24, keep in mind that the clone o nthat pic doesN't have his arm straight, but bent to about 90° this also angles the pad and makes it appear smaller from that point of view. but you may be right about the curvature of the bottom I hoped to be done with the helmet but I guess i'll commit that change later, shoulder pads are noted. keep gathering crits everyone, Dark Souls 3 will keep me busy some more Jolly, MrHeisenberg and Langerd like this
Langerd Posted April 14, 2016 Posted April 14, 2016 @@Barricade24, keep in mind that the clone o nthat pic doesN't have his arm straight, but bent to about 90° this also angles the pad and makes it appear smaller from that point of view. but you may be right about the curvature of the bottom I hoped to be done with the helmet but I guess i'll commit that change later, shoulder pads are noted. keep gathering crits everyone, Dark Souls 3 will keep me busy some more <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=9b5676d83e0f8ea92990fe22548fdc32&app=forums&module=ajax§ion=topics&do=quote&t=7338&p=107789&md5check=ecba2a4d3033837a868480b442547b35&isRte=1,XJjZaj8buz,true,false,q-IpKkHgO2k'); //]]></script>&&0My brother is busy like You .. all the time X)
AshuraDX Posted May 2, 2016 Author Posted May 2, 2016 progress has been made! each color represents a different UV set arms & legs share the same layout, but can be mapped to different versions of the maps Langerd, ShadowDelta92, Barricade24 and 2 others like this
AshuraDX Posted May 2, 2016 Author Posted May 2, 2016 baked! Omicron, Jolly, Langerd and 3 others like this
AshuraDX Posted May 3, 2016 Author Posted May 3, 2016 blocking out basic colors for the ID map and bump detail Jolly, Psyk0Sith, Raz0r and 11 others like this
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