minilogoguy18 Posted September 23, 2012 Posted September 23, 2012 Well metal isn't glossy anyway, at best a dirty peice of metal should only have a hardly noticeable specular shine just so that it has something to react with the lighting in the game and that's it. Tempust85 likes this
ChalklYne Posted November 7, 2012 Author Posted November 7, 2012 still a wip cuz of the shaders. im still messin around with em. brights too bright and darks too dark katanamaru likes this
ChalklYne Posted November 7, 2012 Author Posted November 7, 2012 lil more shader/texture work katanamaru likes this
Omicron Posted April 13, 2013 Posted April 13, 2013 Is this still being worked on? It looks really awesome, and I would love to play as Proxy in JKA.
Barricade24 Posted April 21, 2013 Posted April 21, 2013 Is this still being worked on? It looks really awesome, and I would love to play as Proxy in JKA. I believe it is. Correct me if I am wrong but I believe he is releasing in it a pack along with the EVO Trooper and Starkiller. At least, that's what I think. ChalklYne and Omicron like this
Botdra Posted April 22, 2013 Posted April 22, 2013 I believe it is. Correct me if I am wrong but I believe he is releasing in it a pack along with the EVO Trooper and Starkiller. At least, that's what I think. Wicked. Some actually GOOD TFU models will put an end to a lot of requests for sure. Plus couple this with JoseCarlos' throwable/pushable/pullable items mod and the new code-based stuff coming out (OpenJK, the open source MP/SP code etc.) and we may actually have some fun TFU-esque mods on our hands. Circa and ChalklYne like this
MagSul Posted April 22, 2013 Posted April 22, 2013 I've never actually played SW:TFU, I just want my hands on some new droid models. <_>I still think this is an awesome model, I can think of plenty of uses for it. Looking forward to the release! KDR_3XILE likes this
ChalklYne Posted April 24, 2013 Author Posted April 24, 2013 ahh screw it ill drop my models all one by one its just taking too long i started like 3 new ones felucians and stuff adn its gunna take me the better part of a year to make a complete tfu character pack... so... i decided ill wrap up proxy first.. a lot of his textures were kinda weak and i figured i might as well do him right.. also, a lot of his geometry was off or missing... but here he is with a little more love and attention to detail now...
Botdra Posted April 25, 2013 Posted April 25, 2013 I have to say I admire your commitment to detail and perfection. I thought the previous version looked fantastic and ready for release, but the fact that you're starting over on the texture work just to get it that much better is very impressive. ChalklYne likes this
minilogoguy18 Posted April 25, 2013 Posted April 25, 2013 The hands are still too small it seems, import a base model and compare. Also, the feet are in the wrong pose, if you envelope and export the way it is he'll be walking on the outside edges of his feet. ChalklYne likes this
AshuraDX Posted April 25, 2013 Posted April 25, 2013 The hands are still too small it seems, import a base model and compare. Also, the feet are in the wrong pose, if you envelope and export the way it is he'll be walking on the outside edges of his feet. notice : his hands aren't to smallall figners have the same length which is why it looks that way so @@ChalklYne would you finally fix those hands I've told you about them the last time you've spent time on this ChalklYne likes this
ChalklYne Posted April 25, 2013 Author Posted April 25, 2013 yeah u both r right man ill get him fixed up thanx. i think im gunna post more vidz of the wireframes like that cuz i got to see a lot more detail and exactly what was going on in the wireframe with a decent video. and botdra... thanx man. yeah im mainly just concerned about the comparison between the tfu proxy n my old one see how i got most of the geometry correct now in the new version?
ChalklYne Posted April 26, 2013 Author Posted April 26, 2013 update Omicron, Barricade24 and Circa like this
Botdra Posted April 26, 2013 Posted April 26, 2013 I agree about the head being too narrow. Other than that it looks solid man. Again, I'm no modeler but it looks great. I've got the game if you need more reference shots, but I'm sure you probably have it.
ChalklYne Posted April 26, 2013 Author Posted April 26, 2013 yeah his heads pretty off ill look at it in a sec his eyes are too far apart and low and his jaw is too low so ill fix that up n compare him side by side with one of my refs n fix that up then ill be uv mapping him.. but im pretty busy a lot lately and uvmapping isnt one of my favs so ill prolly spend a few days on that at least 2 or 3
Botdra Posted April 26, 2013 Posted April 26, 2013 Very cool man. Can't wait to see how this beauty turns out. ChalklYne likes this
AshuraDX Posted April 26, 2013 Posted April 26, 2013 the head looks much better already ChalklYne likes this
ChalklYne Posted April 29, 2013 Author Posted April 29, 2013 slowly chiselling away at it hey ashura.. wanna do the shaders for this guy? edit: wrapping it up Barricade24 likes this
Barricade24 Posted April 29, 2013 Posted April 29, 2013 slowly chiselling away at it hey ashura.. wanna do the shaders for this guy? edit: wrapping it up I think this is looking really good. I can't wait to see this released.
AshuraDX Posted April 29, 2013 Posted April 29, 2013 okay now compare your textures with the ref pic :I immediatly noticed that your textures dont match the details really well :a. the line running down the center shouldn't be that "curvy"b. get rid of those rivets , they'ren ot therec. add the yellow lines left&right at his foreheadd.his jaw is only partially blueish-purple while the res tis darkgray/blacke.make the baseoclor more bluish ChalklYne likes this
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