swegmaster Posted July 9, 2016 Posted July 9, 2016 i'm not sure, i know that @@Circa has a modified line in his prequel conversion line that makes Jaden say Jango Fett instead of Boba fett, although i'm not sure how he did that
swegmaster Posted July 11, 2016 Posted July 11, 2016 i'm the beta tester for kalamaray's saber blades, hes working on adding frames for the blue blade to make it transition from wide to thin and from thin to wide Darth Sion likes this
kalamaray Posted July 12, 2016 Posted July 12, 2016 Speaking of testing if anyone else from this thread that i haven't already sent files to for testing wants to please let me know, as i'm changing and adding some things and need as many points of view as possible . swegmaster and Darth Sion like this
TheWhitePhoenix Posted July 12, 2016 Posted July 12, 2016 you gonna get on discord?I will now. What's the group's name, Dank?
swegmaster Posted July 12, 2016 Posted July 12, 2016 alright, with a code edit to openjk sp, i have added kylo ren's unstable red blade into the game as unstablered, so now there can be both a regular red blade and a unstable red blade, it can be available in the tfa mod, however, that will mean openjk will be REQUIRED to run the dll, as base game cannot load dlls from mod folders GPChannel, Darth Sion, The Punisher and 1 other like this
kalamaray Posted July 15, 2016 Posted July 15, 2016 So i got all 6 regular sabers fully animated now just like the movie, and redid the color scheme for Kylo's saber line to be more accurate to the movie and give the edge more detail. After looking through the screencaps of all the clear shots of the blade in relatively normal lighting here's the result and some of the caps i was referencing http://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-4234.jpghttp://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-9026.jpghttp://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-13273.jpghttp://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-13780.jpghttp://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-13774.jpg Aside from that i've been working on the saber flesh impact and blaster deflection effects which i wasn't originally planning on doing, as there's only one frame with a good example of a blaster deflection with a saber. The downside to this is it seems to be red due to the blaster shot and saber being red, so it's a bit out of place when blocking a blue or green shot with a non-red saber for instance. Anyways i want to get an idea if any other people would want to see this deflection effect in-game or nothttp://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-9054.jpg Darth Sion, The Punisher, GPChannel and 1 other like this
swegmaster Posted July 15, 2016 Posted July 15, 2016 i would want that deflect effect, but without all the red due to how either the color is because of kylos blade or the blaster pistol shot by rey
kalamaray Posted July 15, 2016 Posted July 15, 2016 i would want that deflect effect, but without all the red due to how either the color is because of kylos blade or the blaster pistol shot by rey There's really not much else to it but the small flare and a bunch of sparks, i made it the other day though and it's actually grown on me quite a bit. A majority of npc's in the game are shooting red blaster bolts anyways so it's usually pretty accurate with any saber blade, just mainly wondering if most people would actually recognize it as one of the movie effects since it was only one brief scene. If not i'll probably just not include a deflection effect since my priority with this mod is accuracy more then anything.
The Punisher Posted July 15, 2016 Posted July 15, 2016 The glow for the unstable blade is looking better! Darth Sion likes this
swegmaster Posted July 26, 2016 Posted July 26, 2016 update, thinking about having @@Brownjor10's flamethrower code in the openjk/jaenhanced code mods for the tfa mod, as it would be great for when a flametrooper model is released, currently wondering how to add the unstablered saber color into ja enhanced with the mb2 unstable sfx blade, with @@Xeby's v2 unstable blade texture on a sfx blade GPChannel, The Punisher and GMRobinHood like this
Brownjor10 Posted July 27, 2016 Posted July 27, 2016 Dude, please do. That's why I was making it. Warning, when you add the weapon then it will probably shoot the flame effect backwards so you need to copy the code from boba's flame and reverse it. But damage works fine either way. Also, I haven't made any code to make npcs hold down fire so they just shoot tiny fire balls. Might need to look in to that. haha.
Rilobax12 Posted July 28, 2016 Posted July 28, 2016 Whats the progress of the mod? What is the end product gonna even be? Ep. 7 missions in the game? Or just player skins changing in the JKA story???If its just skins that is kinda lame. I hope that there is a mod that releases like MovieDuels2 did with the original trilogy. All the key moments of the films re-playable in JKA.
Brownjor10 Posted July 28, 2016 Posted July 28, 2016 Just based off the episode 7 models on this sight, I'm sure it'll look great. But yeah, I'm excited for that too.
The Punisher Posted July 28, 2016 Posted July 28, 2016 No matter what the end version is, it will be awesome. With all due respect, if someome doesn't like the end product, that's fine, everybody has their preferences, we can't all agree all the time and that's part of life. But IMHO, calling lame the hard work and time others are investing on this so we can enjoy it, I find it a little bit disrespectful. I am just thankful for the people that make these amazing mods that allows us to enjoy this game in new (or different) ways. Darth Sion likes this
GPChannel Posted July 29, 2016 Author Posted July 29, 2016 Whats the progress of the mod? What is the end product gonna even be? Ep. 7 missions in the game? Or just player skins changing in the JKA story???If its just skins that is kinda lame. I hope that there is a mod that releases like MovieDuels2 did with the original trilogy. All the key moments of the films re-playable in JKA.Just search for it,i wrote it many times But ookaySo1.0 will replace models ,the music, it will be some recreated map, new weapon models, New menu and etc. 2.0 will add some tfa mission From the movie and give some bonus mission for the original game, like dagobah and a tfa styled dark side ending. It will some challenge map too likeJakku jumping Thats all yet yeyo JK likes this
Darth Sion Posted July 29, 2016 Posted July 29, 2016 Just based off the episode 7 models on this sight, I'm sure it'll look great. But yeah, I'm excited for that too.site*Whats the progress of the mod? What is the end product gonna even be? Ep. 7 missions in the game? Or just player skins changing in the JKA story???If its just skins that is kinda lame. I hope that there is a mod that releases like MovieDuels2 did with the original trilogy. All the key moments of the films re-playable in JKA.Learn to read the original post, if you're unsure about it, before you start coming on here and bashing people's hard work.
GMRobinHood Posted July 30, 2016 Posted July 30, 2016 Whats the progress of the mod? What is the end product gonna even be? Ep. 7 missions in the game? Or just player skins changing in the JKA story???If its just skins that is kinda lame. I hope that there is a mod that releases like MovieDuels2 did with the original trilogy. All the key moments of the films re-playable in JKA.Stop being a wanker
Brownjor10 Posted July 31, 2016 Posted July 31, 2016 Haha. Yeah. site. My bad. But yeah, I'm super excited to see a Dagobah map. And Flucia for that matter. But both will likely not be able to have too many characters on screen. I wish someone would make some crazy cool revamp and make the game able to handle more characters and models without slow down. Hell I once crashed the game on a huge level just by placing too many weapons and items to be picked up. It would be great to be able to do the battle of Geonosis or something with 100+ characters without the game running at 10fps. But I don't know where someone would even have to start to rework something like that. Jeff likes this
GPChannel Posted July 31, 2016 Author Posted July 31, 2016 Dagobah will be just a bonus map. But it will be important And is this possible to port some model from tfu2 maybe the dagobah trees?
kalamaray Posted August 1, 2016 Posted August 1, 2016 Been distracted with other things lately but i've been working on the Kylo ren's blade some more when i can. I've been indecisive about how i want to do the detail on the final product, made a few different versions of it but i've narrowed it down to my original design which was a bit more simple but looked accurate to the mid-range/distance scenes of his saber, or a newer version with more detail. Namely the pinkish/white core layer around the edge seen in a number of closeup shots. Anyway let me know what ya'll think about this version compared to my earlier ones (keep in mind in game it will be fully animated). DTIII, The Punisher, swegmaster and 2 others like this
GPChannel Posted August 1, 2016 Author Posted August 1, 2016 Been distracted with other things lately but i've been working on the Kylo ren's blade some more when i can. I've been indecisive about how i want to do the detail on the final product, made a few different versions of it but i've narrowed it down to my original design which was a bit more simple but looked accurate to the mid-range/distance scenes of his saber, or a newer version with more detail. Namely the pinkish/white core layer around the edge seen in a number of closeup shots. Anyway let me know what ya'll think about this version compared to my earlier ones (keep in mind in game it will be fully animated).hmm a bit weird 4 me don't know why...
Seven Posted August 1, 2016 Posted August 1, 2016 Been distracted with other things lately but i've been working on the Kylo ren's blade some more when i can. I've been indecisive about how i want to do the detail on the final product, made a few different versions of it but i've narrowed it down to my original design which was a bit more simple but looked accurate to the mid-range/distance scenes of his saber, or a newer version with more detail. Namely the pinkish/white core layer around the edge seen in a number of closeup shots. Anyway let me know what ya'll think about this version compared to my earlier ones (keep in mind in game it will be fully animated).I think the pure white center needs to be a bit wider compared to the red fade. GPChannel likes this
swegmaster Posted August 7, 2016 Posted August 7, 2016 yo yo yo, @@Plasma has released 4 new files on the hub: el-16 blaster "the blaster poe uses in the beginning of the film", fwmb-10 light repeating blaster, glie-44 blaster pistol, and the kylo ren hilt, with its own accurate sound fx GPChannel likes this
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