Cerez Posted June 1, 2015 Author Posted June 1, 2015 Thanks @@AshuraDX. In that case I just don't know how to activate the proper view for it. I think it's version 5, yes. That's okay, though. The important thing is that the model looks and behaves right in-game, and it does. (I know how to activate the wireframe view, but in this old version of Max wireframe looks horrible, really difficult to make out anything, so I find this view is better for showing the topology in a screenshot/render.)
AshuraDX Posted June 1, 2015 Posted June 1, 2015 @@Cerez give me a full Screenshot of your max - i worked with every version from max 5.1 up and should be able to tell you how to get similiar viewport settings to what I use in any of them - which will make your viewport look pretty much like this except that the gradient background will be a flat gray in your max
Cerez Posted June 1, 2015 Author Posted June 1, 2015 Nope, I think I've got 5.0. That actually looks more up-to-date than mine. I don't have the computer with me know, so I can't post a screenshot... but it doesn't matter, really, @@AshuraDX. After this project I will be updating my Max to a later version, anyway. This was perfectly fine for me to finish the rigging and final tweaking here. Does the face look better now? JAWSFreelao likes this
Cerez Posted June 5, 2015 Author Posted June 5, 2015 Just a quickie: The boots are done, specs and all. Kualan, Jeff, NumberWan and 7 others like this
Cerez Posted June 6, 2015 Author Posted June 6, 2015 Another quickie: the pouch, now 3D, textured and spec shaded. Propaniusz, NumberWan, Tempust85 and 6 others like this
Kualan Posted June 6, 2015 Posted June 6, 2015 Shaping up really nicely, Cerez. Looking forward to being able to download this. Onysfx and Cerez like this
Tempust85 Posted June 7, 2015 Posted June 7, 2015 Looking pretty nice. Only suggestion I have is to add some simulated lighting to arm straps, belt, back, etc but of course don't overdo it. Cerez likes this
Delmi Posted June 7, 2015 Posted June 7, 2015 The back looks so much better with the pouch modeled on! Nice work. Cerez likes this
Cerez Posted June 7, 2015 Author Posted June 7, 2015 Looking pretty nice. Only suggestion I have is to add some simulated lighting to arm straps, belt, back, etc but of course don't overdo it. That's next, after the skin shading/painting/sourcing (back and arms) and the face texture revamp. Part of the final touches. Asgarath83, Tempust85 and Propaniusz like this
Propaniusz Posted June 15, 2015 Posted June 15, 2015 Wow, this is really great, i love this. When are you going to release this model or something?
Cerez Posted June 17, 2015 Author Posted June 17, 2015 Wow, this is really great, i love this. When are you going to release this model or something? Getting close to release now. Just gotta finish the skin/textures (arms, hands, and face; the back is done now), create an icon, and finalise the sounds and npc file. Propaniusz and Captain Leeroy like this
AshuraDX Posted June 17, 2015 Posted June 17, 2015 how about a progress picture ? mostly interested in seeing what you did to the back
ZanderNao Posted June 24, 2015 Posted June 24, 2015 It is probably too late in the process now to even need another photo-reference, but Ashoka's return to Star Wars Rebels shows a variety of new angles and features that could potentially be helpful.
Cerez Posted July 9, 2015 Author Posted July 9, 2015 Sorry guys, life's been crazy around here... >.<' I should be able to get back to this project, finish and release her shortly (within a few weeks). how about a progress picture ? mostly interested in seeing what you did to the back As soon as I'm done with shading the arms and hands. It is probably too late in the process now to even need another photo-reference, but Ashoka's return to Star Wars Rebels shows a variety of new angles and features that could potentially be helpful. Thanks @, but the Rebels Ashoka is much older, and the design they've used for her is entirely different in that show.
Cerez Posted July 20, 2015 Author Posted July 20, 2015 This took way too many hours to do... (I hate skinning!!!) How's it look? Asgarath83, Langerd and Kualan like this
AshuraDX Posted July 20, 2015 Posted July 20, 2015 her eyes eem to be too far apart , just mov ethose vertices a bit towards the center textures look nice ! Cerez likes this
Langerd Posted July 21, 2015 Posted July 21, 2015 Textures and model looks rly nice Yeah Ashura is right - the eyes should be a little closer to the center . And i see that You used the mirror texture. It is nothing bad but does the light glow on the eyes shouldnt be on the same side of the eye? Nevermind . Awesome work man! Asgarath83 and Cerez like this
Cerez Posted July 21, 2015 Author Posted July 21, 2015 Thanks @@AshuraDX. I made some detailed comparisons, and the eyes are actually in the right place and the right size for the model and reference: The wider appearance is due to three factors: first there's the slight fisheye effect from the 3D camera, then there's the eyeshadows I forgot to include that help shape the eyes, and finally there's that pesky iris with the weird lighting highlights and shadows that's been giving me grief from day one.I've completely revised the iris now, made the eyeballs slightly duller and added more shadows to them. This is the first time I've had to actually tone down the quality of my textures to match the game's lower quality/detail eye textures. Langerd and Circa like this
AshuraDX Posted July 21, 2015 Posted July 21, 2015 @@Cerez fine then something else I noticed : are the eye balls sepperate meshes ? if so mirror one of them to get rid of the mirrored eye highlights
Cerez Posted July 21, 2015 Author Posted July 21, 2015 That's an interesting suggestion, but the new highlights are designed with the mirror effect in mind. I thought all the Raven models had mirrored textures and mirrored eyes, as do HapSlash's...
AshuraDX Posted July 21, 2015 Posted July 21, 2015 I allways though it looked stupid why would the eyes show highlights on opposing sides ? there's no explanation for that
Spaghetti Posted July 21, 2015 Posted July 21, 2015 What's going on with this? Gap in the mesh? Funky weighting? Looking good otherwise. Cerez likes this
Cerez Posted July 21, 2015 Author Posted July 21, 2015 I allways though it looked stupid why would the eyes show highlights on opposing sides ? there's no explanation for that I agree with you, but I'm not going to go against the game's design here. My objective for this project is to create an Ahsoka model to go with HapSlash's Anakin comfortably. What's going on with this? Gap in the mesh? Funky weighting? Oh, don't worry about that. It's just a software bug between Max and Silo (which I've used for the preview here). The actual model doesn't have any such gaps. Sharp eyes.
Circa Posted July 21, 2015 Posted July 21, 2015 Looks really good. Strange seeing her look more realistic with normal sized eyes, but you pulled it off well. RebelChum and Cerez like this
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