Tempust85 Posted April 11, 2015 Posted April 11, 2015 One thing I noticed is the finger weights. Because of Raven's shoddy animation work on the fingers grasping sabers, you'll need to NOT weigh 100% to the finger bones for it to look decent. To do this, simply add maybe 25% hand bone weight on all finger bones. If you don't care so much about the fingers clipping through, don't worry about doing this. Cerez likes this
Cerez Posted April 12, 2015 Author Posted April 12, 2015 I currently have .75 hand bone weight on the front part of the knuckles, .5 on the upper mid finger joints, .25 on the lower mid finger joints, and .1 on the finger tips, but they still don't deform perfectly. I don't think they ever will... We can do our best, but there are some things we just can't fix with JKA... For the most part they are behaving normal, though. So I guess that does it.
Cerez Posted April 12, 2015 Author Posted April 12, 2015 What do you guys think of this photo as a reference for her face? Direct Comparison: Lancelot, Vabulletizer, Circa and 4 others like this
Tempust85 Posted April 12, 2015 Posted April 12, 2015 I think that's spot on for a realistic version. Captain Leeroy, Onysfx, Cerez and 1 other like this
Bek Posted April 12, 2015 Posted April 12, 2015 that image is taken from the wrong side, front please..*Claps*
z3filus Posted April 12, 2015 Posted April 12, 2015 The eyes are too narrow, even for an adult Ahsoka. That's about the only thing stopping me from using the model.
Lancelot Posted April 12, 2015 Posted April 12, 2015 What do you guys think of this photo as a reference for her face? Direct Comparison: That's Ahsoka, no doubt. @@CerezThe model is great and the best impression of Ahsoka so far. Just a suggestion, but I thought it might be a resolution for both sides:You could make two different faces for your Ahsoka model. One that has the face your model has now (Version A),and one that has a face the members choose (Version B ). Cerez likes this
Cerez Posted April 12, 2015 Author Posted April 12, 2015 Just a suggestion, but I thought it might be a resolution for both sides:You could make two different faces for your Ahsoka model. One has the face your model has now (Version A),the other one has a face the members choose (Version B ). Hahaha! I don't think there's a universal version B. I think you mean versions B-C-D-E-F-G-H... That's what re-skinning is for. I will create one version while taking everyone's feedback into consideration. And version A will receive a major update/revamp shortly... Lancelot likes this
Lamented Posted April 15, 2015 Posted April 15, 2015 That would look WAY better for Ahsoka's face, IMO. Good eye. EDIT: And damn, she is cute. Where did you find that pic, anyway? I've been searching for TCW lookalikes for ages and this is the best real Ahsoka possible, I think. Cerez likes this
z3filus Posted April 15, 2015 Posted April 15, 2015 Hahaha! I don't think there's a universal version B. I think you mean versions B-C-D-E-F-G-H... That's what re-skinning is for. Maybe after this project, you could create another Ahsoka? With different clothes, something like, "a Jedi undercover" since she had to flee from the Empire aswel
Lamented Posted April 15, 2015 Posted April 15, 2015 If Cerez planned on doing something like that, I'd be happy to provide design ideas (though it's really his choice, not going to insert myself into his project.) Speaking of provisions, I'd be happy to set up sounds, @@Cerez.
JAWSFreelao Posted April 15, 2015 Posted April 15, 2015 Or @@Kualan could frankenstein his Mace Windu poncho from his comics onto her after this is released. One step at a time yall. Cerez likes this
Cerez Posted April 15, 2015 Author Posted April 15, 2015 I would actually prefer that other people took their own initiatives with the model after it is released. My aim with this project has been to release a proper JKA model for Ahsoka Tano in her prime -- one that does her justice standing next to Anakin, Plo Koon, and Obi-Wan. I plan on using her for my own cinematic scripting (storytelling) work, which is where my real passion lies. Quite frankly, making this model has been a tremendous amount of work, requiring from me to learn a ton of skills I'd never possessed, and it's still not over. I will be glad and entirely satisfied when she's ready and released, and I don't look forward to working on her more any time soon after that. I am interested in any project involving parts or aspects of this model. You know how I support all quality creative work, whether it be kitbashing, tweaking, modeling, skinning, video shooting, comic book making -- wherever your skills and interests lie. I actually think it would be a fantastic idea to kitbash this model's Togruta head onto the human or twi-lek SP player body -- creating a female Togruta race as a customisable, selectable option within the game. I was hoping @@Śăļvõö or @@Kualan may be interested in taking on such a challenge. With a few head/face re-skins we could create a whole range of customisable heads -- since there are no hairstyles for Togruta. But let's not rush ahead... There's still much work for me to do before I can release her. Asgarath83 and Jeff like this
Cerez Posted April 15, 2015 Author Posted April 15, 2015 @@Cerez, why not use redsaurus work instead? ... I'm not following...
Wystan Posted April 15, 2015 Posted April 15, 2015 @@Cerezhttp://jkhub.org/topic/2480-sp-customisation-stuff/A mod used in my project. Cerez likes this
Cerez Posted April 15, 2015 Author Posted April 15, 2015 Thanks @@Wystan. I didn't know about this project. That indeed sounds like something that is built just for this purpose -- albeit with more head textures for the same head model created. See, that's why I don't want to rush into things, guys... It's best for me to concentrate on getting the model and its default textures finished now.
Kualan Posted April 16, 2015 Posted April 16, 2015 Or @@Kualan could frankenstein his Mace Windu poncho from his comics onto her after this is released. One step at a time yall. Would be happy to rustle up a few variations for this model when it's ready, but I'm a little low on JKA time at the minute. Still have a project with @@Mandalorian I want to get back to when work-life lets up again. Cerez likes this
Cerez Posted May 29, 2015 Author Posted May 29, 2015 Fixed the eyes and nose on the model, added the (removable) 3D pouch to the back, reshaped her back (to add an elegant crease at the spine), and almost finished skinning her boots -- they put up a fight. I'll see if I can get some screenies up... Also, did a test run in single-player today, and the result was interesting. A Togruta Jaden adds a new visual touch to the story. Onysfx and Jeff like this
Cerez Posted May 30, 2015 Author Posted May 30, 2015 I'm glad you're still alive! Sorry, I've just been busy with other things... If anyone's interested in helping me shade her back, arms, and hands, and maybe work on her face texture, let me know. I'm not so great with shading...
AshuraDX Posted May 31, 2015 Posted May 31, 2015 you'll have to fix that surface smoothing that's gonna explode into thousands of vertices if you leave it like that - or are you previewing in faceted mode ?
Cerez Posted June 1, 2015 Author Posted June 1, 2015 you'll have to fix that surface smoothing that's gonna explode into thousands of vertices if you leave it like that - or are you previewing in faceted mode ? Those screenshots are from the old version of 3DS Max that I'm working with. That's the best it can do in terms of preview. In-game there is smoothing, of course. But this preview shows you the topology better.
AshuraDX Posted June 1, 2015 Posted June 1, 2015 @@Cerez which version of max are you using ? Smooth shading has been around since max 5 and to see the topology : just press F4, it should turn on the wireframe overlay
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