Langerd Posted March 21, 2015 Share Posted March 21, 2015 Ok ... well i tried. Every time an error that it cant find a vertex in export. I dont know many things about making a playermodel too.Pls link me download able link for some program : not Blender because there is no tutorial for player model.I wanted to download other programs but for some reason the links were dead or the file weight 0kb. And i remember that we need the old version.If Someone have a full old program, skeleton to put into it , tags and other stuff pls add dropbox link or something... I would be very grateful Link to comment
AshuraDX Posted March 21, 2015 Share Posted March 21, 2015 http://www.autodesk.com/education/free-software/3ds-maxget max 2012 or 2013then use the plugins hosted here to export your playermodel or follow DT's Noesis tutorial Langerd likes this Link to comment
Boothand Posted March 22, 2015 Share Posted March 22, 2015 I would really like some guidelines on dealing with JK series player models in Blender too. Langerd likes this Link to comment
eezstreet Posted March 22, 2015 Share Posted March 22, 2015 I summon @@mrwonko Bek likes this Link to comment
mrwonko Posted March 22, 2015 Share Posted March 22, 2015 There's a PDF containing guidelines included in the zip. Did you read that? Link to comment
Langerd Posted March 22, 2015 Author Share Posted March 22, 2015 There's a PDF containing guidelines included in the zip. Did you read that?Yep but still i have some problems with that. I don know how to add the tags and how to make this textures work - this is the main problem. Link to comment
mrwonko Posted March 22, 2015 Share Posted March 22, 2015 Tags are best imported from an existing model. Textures use custom properties, the plugin adds a panel for that in the object properties. Link to comment
Langerd Posted March 22, 2015 Author Share Posted March 22, 2015 Tags are best imported from an existing model. Textures use custom properties, the plugin adds a panel for that in the object properties.You mean g2_prop_shader ? I mean i have this stupid issue with UV and vertexes. And in the modifier i have edge split- I select accept or leave it like it is? Link to comment
mrwonko Posted March 22, 2015 Share Posted March 22, 2015 Oh, I see. GLM only support one UV coordinate per vertex. So you'll have to split the mesh at the UV seams. One way of doing this is to mark those edges as sharp and use the edge split modifier to split sharp edges. Link to comment
Langerd Posted March 22, 2015 Author Share Posted March 22, 2015 Still doesnt work ... I must rly suck at this Link to comment
minilogoguy18 Posted March 23, 2015 Share Posted March 23, 2015 Sounds like you never took the time to learn even the basics of the software and just tried to straight jump into importing an already made model and modifying it. Link to comment
Langerd Posted March 23, 2015 Author Share Posted March 23, 2015 Sounds like you never took the time to learn even the basics of the software and just tried to straight jump into importing an already made model and modifying it.I am making a lot models with blender. About importing is that i wanted to see how the models is made so yeah i checked them. But still many things was not told in the pdf guidlines. And i am not only one person that want make the player model in blender but cant do this. Because guideline is not enough i wanted to see how it is made in original model. Link to comment
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