Link Posted February 2, 2015 Posted February 2, 2015 Okay, a bit of a strange request but I am working alongside a mapper for a (JAWA) fun based map and I was wondering if we could get two static models made that would be featured in this map. Okay, here is the strangeness. I would like the two Jawa static models to simply have a hard hat helmets on their heads. Why two? Well, we'd like two different positions. One in the crouch animation and another in the default standing position. Reason? Well, the setting for the map will be underground another map we have made for us already (The (JAWA) Temple), and instead of bolting it onto The (JAWA) Temple, we want to create the illusion it is by having a comical lift that has broken down. Could any one possibly do this for us ? Futuza and Circa like this
Tempust85 Posted February 2, 2015 Posted February 2, 2015 Why do you want them static though? Wouldn't it be better if they moved? Link and Futuza like this
Link Posted February 2, 2015 Author Posted February 2, 2015 Well I don't want to start requesting things we don't really need. Moving would be really awesome, but I understand that would take more effort (And to be honest, I didn't know whether or not it would be possible due to them being map entities rather than NPCs)
Psyk0Sith Posted February 2, 2015 Posted February 2, 2015 Why do you want them static though? Wouldn't it be better if they moved? For realism! Aren't road workers famous for doing nothing while they work? (one guy in the dozer, others standing around watching him) Circa, Link, Omicron and 1 other like this
Circa Posted February 2, 2015 Posted February 2, 2015 This is brilliant. For some reason @@Milamber comes to mind as a person that would do this.
Milamber Posted February 2, 2015 Posted February 2, 2015 You make 1 silly teapot and 1 santa hat (over a year ago!) and people start thinking you're the silly requests guy Honestly though, I'd love to but I don't even have time for tiny requests like this atm :/ sorry, seems to be a fun idea though xD good luck with it. (if you still haven't managed to get it until June, ask me then) Xycaleth, Onysfx and Tempust85 like this
Didz Posted February 2, 2015 Posted February 2, 2015 I think having them as NPCs would be easier, you'd just make a modified jawa glm and add an NPC entry for it. Their behaviour can be set to BS_CINEMATIC and their animations set to whatever pose you'd want them in.
Link Posted February 2, 2015 Author Posted February 2, 2015 Whatever is easiest I don't want to make this into too much of a difficult job for whoever might take it on. Although a Jawa holding his head like JA+'s amnoisy, starring at the smashed elevator might be funny XD Rofl Circa likes this
Tempust85 Posted February 2, 2015 Posted February 2, 2015 Can't you bolt-on a model to NPC's heads via script?
Psyk0Sith Posted February 3, 2015 Posted February 3, 2015 I'll do the helmet...decide about the jawa part, static or re-export? Is it bolt-able? who knows!!!!! Link likes this
Link Posted February 4, 2015 Author Posted February 4, 2015 Although it would be really nice to have them working as NPC's, I don't fully understand how it works (e.g. If we wanted them to be unaffected by sabers/unable to move from their spot etc) so I'll go with static if that's okay Can the poses be: Crouching down like ingame and perhaps another where he is holding his head in shock. Greatly appreciated Psyk0
Artemis Posted February 5, 2015 Posted February 5, 2015 I usually hate it when people block off parts of their maps with clip, but you could do that and have npcs that people could see but not reach.
Psyk0Sith Posted February 5, 2015 Posted February 5, 2015 Although it would be really nice to have them working as NPC's, I don't fully understand how it works (e.g. If we wanted them to be unaffected by sabers/unable to move from their spot etc) so I'll go with static if that's okay Can the poses be: Crouching down like ingame and perhaps another where he is holding his head in shock. Greatly appreciated Psyk0 I'll see what i can do about it, not sure how good those reimported bones will deform the mesh, sometimes it looks sketchy. Someone with blender might have better results. Or i'll just export as a new character.
Link Posted February 5, 2015 Author Posted February 5, 2015 Thanks again, I'm looking forward to seeing what you can produce AngelModder likes this
Psyk0Sith Posted February 7, 2015 Posted February 7, 2015 Now just find someone to NPC and pose that sucker and you're done. download here Omicron, Onysfx, Langerd and 2 others like this
Link Posted February 7, 2015 Author Posted February 7, 2015 Exactly what was after thank you very much, especially for how quickly you did it!
Langerd Posted February 8, 2015 Posted February 8, 2015 This looks funny and awesome in the same time XD. Great job! Link likes this
Link Posted February 15, 2015 Author Posted February 15, 2015 @@Psyk0Sith Thought you'd like to see tis very early on in development, this is just to show it off to the clan. Circa, Langerd, Psyk0Sith and 2 others like this
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