XXirs Posted January 5, 2016 Share Posted January 5, 2016 @@Scooper / @@Didz Is it possible to get some makermod Linux support? I'd love to run it on my raspberry pi and have a 24/7 MM server up for the community. Link to comment
Onysfx Posted January 5, 2016 Share Posted January 5, 2016 And he's the famous Venom from V's Makermod. Would be nice to have his server up again, and bring back many makermod players. Link to comment
Onysfx Posted January 5, 2016 Share Posted January 5, 2016 @@dark_apprentice As a long time Makermod Veteran, my steam name is Onysfx, and I can show you the ways of makermod if you wish. EDIT: Not how to run a server though, I haven't a clue about that. dark_apprentice likes this Link to comment
dark_apprentice Posted January 5, 2016 Share Posted January 5, 2016 Thanks for that, I could perhaps invite you, or if you have another server. Link to comment
Scooper Posted January 5, 2016 Share Posted January 5, 2016 Makermod is open source, you can make linux support! =p spior and Raz0r like this Link to comment
Onysfx Posted January 6, 2016 Share Posted January 6, 2016 Makermod is open source, you can make linux support! =pAlready told him that, guess he doesn't know how . Link to comment
Smoo Posted January 6, 2016 Share Posted January 6, 2016 Could also run windows makermod on linux with wine as well Link to comment
XXirs Posted January 10, 2016 Share Posted January 10, 2016 @@Scooper Is there a way to open up the maker mod saved objects and view them in a human readable format? I've always wondered if this was possible. Link to comment
Scooper Posted January 10, 2016 Share Posted January 10, 2016 Not without some work. The source code is released now, so anyone can do that change if they want to see it. I was thinking of just making it save in json at some point, but never got around to it. Link to comment
Mysterious Stranger Posted January 11, 2016 Share Posted January 11, 2016 Someone should do it. I must have tons of the same files cause I forget the passwords all the time <.< Link to comment
eezstreet Posted January 11, 2016 Share Posted January 11, 2016 I could write a tool that converts the files to JSON and back, if I had some kind of format specification. Link to comment
eezstreet Posted January 11, 2016 Share Posted January 11, 2016 On second glance, it's all encrypted and nope nope nope, don't want to touch it. Smoo likes this Link to comment
Scooper Posted January 11, 2016 Share Posted January 11, 2016 The encryption is just an XOR with a string, offset by a random number, which is the first one printed to the file. It's not a very secure encryption Link to comment
Onysfx Posted January 14, 2016 Share Posted January 14, 2016 What makermod needs is a way to save those files locally, so other players can load their obs on different servers XD. Smoo and Mysterious Stranger like this Link to comment
XXirs Posted January 15, 2016 Share Posted January 15, 2016 @@Onysfx That would be the most awesome feature ever. Link to comment
ent Posted February 23, 2016 Share Posted February 23, 2016 About what? It got successfully released and still keeps laying on github in piece. Link to comment
Mr. Dinnertime Posted May 14, 2016 Share Posted May 14, 2016 Hey. I released my scripts a while ago on the makermod forums but they were lost due to the forums going down. I'm releasing them once again. Feel free to experiment / change / use them however you want.I'd like to ask that you don't claim them as your own but meh. I can't stop you. Most people who know me from makermod will know they're mine anyway :3 The release contains many scripts that are either broken, unfinished or pretty much useless. I've also removed a few of the scripts which I don't want just anybody to have (for example, the havoc cannon which would just be hell if just anybody got their hands on the nuke function). Most of the scripts are designed with makermodule in mind which you'll need. This can be found at http://gbdeveloping.co.uk/jedi-academy/makermodule.php With that being said, have fun with it. You (might) even learn something about scripting from some of the scripts. Download Link: http://gbdeveloping.co.uk/zip/makermod-scripts.zip Onysfx, Smoo, notjedimustanymore and 1 other like this Link to comment
Mr. Dinnertime Posted May 14, 2016 Share Posted May 14, 2016 Apologies for the link downtime. I just recently transferred from a home host website to a shared server on Namecheap. The links should work fine again. Link to comment
notjedimustanymore Posted May 15, 2016 Share Posted May 15, 2016 dinner is hotalso i am downloading this right now Mr. Dinnertime likes this Link to comment
Futuza Posted May 15, 2016 Share Posted May 15, 2016 Why not host them here on the Hub? Link to comment
Mr. Dinnertime Posted May 15, 2016 Share Posted May 15, 2016 Well the scripts are specific to makermod so I didn't see any point in releasing them as a file.I asked Didz to release makermodule on JKHub and he said he didn't want it released on here but still said that I could put makermodule on my website and give it to people who needed it :3 Smoo likes this Link to comment
jragonmaster Posted July 8, 2016 Share Posted July 8, 2016 Sadly my hard drive got corrupted recently so all progress i made with improving Makermod was lost. i have re acquired MM source and opened the solution in Visual Studio 2013, and everything compiles like a charm, copied the dll files over to my makermod folder and start it up. so far, so good, however when i try opening a map, the game crashes telling me VM_create on game failed, which ive figure is an issue with the jampgamex86.dll. ive tried everything to my knowledge and really have no clue why it worked then and is rejecting it now. any ideas? JAmp: v1.0.1.0 win-x86 Oct 24 2003----- FS_Startup -----Current search path:C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/makermodC:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ----------------------23744 files in pk3 filesexecing mpdefault.cfgexecing jampconfig.cfgcouldn't exec autoexec.cfg...detecting CPU, found Intel Pentium IV ------- Input Initialization -------Skipping check for DirectInputJoystick is not active.------------------------------------...initializing QGLsucceeded...setting mode 6: 1024 768 W...created window@3,0 (1030x797)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 8 )...57 PFDs found...hardware acceleration found...PIXELFORMAT 5 selected...creating GL context: succeeded...making context current: succeededInitializing OpenGL extensions...GL_EXT_texture_compression_s3tc available...no tc preference specified.....using GL_EXT_texture_compression_s3tc...using GL_EXT_texture_env_add...GL_EXT_texture_filter_anisotropic available...using GL_EXT_texture_filter_anisotropic...Using GL_EXT_texture_edge_clamp...using WGL_EXT_swap_control...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...GL_EXT_point_parameters not found...GL_NV_register_combiners not found...ignoring WGL_ARB_render_texture GL_VENDOR: IntelGL_RENDERER: Intel® HD Graphics 4000GL_VERSION: 4.0.0 - Build 10.18.10.3304GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_MAX_TEXTURE_SIZE: 16384GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 6, 1024 x 768 windowed hz:60GAMMA: hardware w/ 0 overbright bitsCPU: Intel Pentium IV @ 1796 MHzrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 32lightmap texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: enabledcompressed lightmaps: disabledtexture compression method: GL_EXT_texture_compression_s3tcanisotropic filtering: enabled (16.000000 of 16.000000)Dynamic Glow: disabled ------- sound initialization ------------ Sound Info -----sound system is mutedEAX 4.0 not supportedEal file not loadeds_EnvironmentID = 0s_bInWater = falseNo background file.---------------------------------------------------------- --- ambient sound initialization ---Sound memory manager startedLoading dll file ui.--- Common Initialization Complete ---Winsock InitializedOpening IP socket: localhost:29070Hostname: Oliver-PCIP: 192.168.0.8]\map t2_trip------ Server Initialization ------Server: t2_trip----- FS_Startup -----Current search path:C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/makermodC:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ----------------------47488 files in pk3 filesLoading dll file jampgame.Failed to load dll, looking for qvm.Loading vm file vm/jampgame.qvm.Failed.Shutting down OpenGL subsystemVM_Create on game failed Link to comment
Raz0r Posted July 9, 2016 Share Posted July 9, 2016 Try: 1. Run as admin for teh lulz 2. Use OpenJK for teh lulz Not really sure why it's failing. It shouldn't. Smoo and Merek like this Link to comment
Xycaleth Posted July 9, 2016 Share Posted July 9, 2016 3. Use version control for your code changes, and back it up on a remote server (e.g. GitHub). Smoo likes this Link to comment
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