eezstreet Posted August 12, 2014 Share Posted August 12, 2014 In JK2 strings, you can find some unused dialogue mentioning that Trandoshans were supposed to spawn in the bar on Nar Shaddaa. Also, you can find metallic bolt ammo on ns_starpad.Should I introduce Trandoshans to the NS levels? If so, where? Currently they only spawn in one actual level (Bespin Streets) so that makes them seem kinda out-of-place in terms of gangsters. EDIT: And I mean, just in general we need some more variety to the gangster line. I'd like to see some variation in the Rodian skins so that there's some with darker hues than others, and that there's lots of different weequay skins and gran skins. Discuss. Boothand likes this Link to comment
Archangel35757 Posted August 12, 2014 Share Posted August 12, 2014 I think 2 or 3 Transdoshans would be a great addition-- but I think they should not all be wearing similar flightsuits. Other species that I'd suggest adding might be: ChissKubazDurosZabraks Might look better to have some female species as well. I think some aliens (perhaps the Duros?) should be "innocent" nuetral bystanders caught in the cross-fire (taking cover behind broken tables, etc.). The females should scream and flee... just a few thoughts. Link to comment
eezstreet Posted August 12, 2014 Author Share Posted August 12, 2014 Nah, I just wanted to add more baddies to the current repertoire. More Chiss would be nice to see though, yeah. Link to comment
IrocJeff Posted August 12, 2014 Share Posted August 12, 2014 I'd throw the Trandoshans anywhere, really, in those levels. According to Wookiepedia they allied themselves with the Empire early on so you never know where they could end up. I thought about using two-four as personal body guards for my Commander in my project. Link to comment
Tempust85 Posted August 13, 2014 Share Posted August 13, 2014 Walrus men and Devaronians would be a nice addition. @@Psyk0Sith :D Link to comment
eezstreet Posted August 13, 2014 Author Share Posted August 13, 2014 Indeed, I think so as well. Thoughts on the current models? I mean, they don't actually look -that- bad. I'd just like to see more variety in them. Seeing the same green aliens using the same weapon gets a bit uh...awkward.Even things like simple reskins wouldn't be all that bad. Circa likes this Link to comment
Psyk0Sith Posted August 13, 2014 Share Posted August 13, 2014 Walrus men? XD. Well sure i'm always down with additional freak species, jut can't do much at the moment. Tempust85 likes this Link to comment
Circa Posted August 13, 2014 Share Posted August 13, 2014 Walrus men? XD. Well sure i'm always down with additional freak species, jut can't do much at the moment.He means the Aqualish species. Link to comment
eezstreet Posted August 13, 2014 Author Share Posted August 13, 2014 They look like to me. Psyk0Sith and Tempust85 like this Link to comment
Psyk0Sith Posted August 13, 2014 Share Posted August 13, 2014 This concept is pretty cool actually. In a few months i'll have enough time to give it a shot. Boothand, Bek and therfiles like this Link to comment
AshuraDX Posted August 13, 2014 Share Posted August 13, 2014 I have a devaronian mercenary @@DT85 could easily carry that head over to a few other models if I didn't have to reweight the imported models, which is what kept me from putting that head on other modelshttps://jkhub.org/files/file/1338-devaronian-mercenary/ Tempust85 likes this Link to comment
Boothand Posted August 13, 2014 Share Posted August 13, 2014 I agree trandoshans could be placed there with credibility. I tried to cook up something in Zbrush now, based on the one you see in the movies. If you're interested, I could try to make a (rend2 optimized) trandoshan variation, and make a WIP thread about it? Here's so far: Bek, Tempust85 and therfiles like this Link to comment
Tempust85 Posted August 13, 2014 Share Posted August 13, 2014 I have a devaronian mercenary @@DT85 could easily carry that head over to a few other models if I didn't have to reweight the imported models, which is what kept me from putting that head on other models I could slap it onto my Jedi HM. Link to comment
AshuraDX Posted August 13, 2014 Share Posted August 13, 2014 I could slap it onto my Jedi HM. if you wish, I could pass you a .max file with the weighted head, I just need to know your max version Tempust85 likes this Link to comment
eezstreet Posted August 13, 2014 Author Share Posted August 13, 2014 Nice work all. For the mercenaries, I was thinking of reskinning the base skins in such a way that they can be mixed-and-matched. Take the Rodian for example: Heads:- Base JK2 - Base JKA 1- Base JKA 2- Base JKA 3(Color variants: Dark green, regular, light green, light grey/green, brown/green, orange/green, orange/brown) Torso/Legs:- Base JK2(Color variants: white/RGB, light yellow/RGB, light blue/RGB, light green/RGB, light red/RGB, light purple/RGB, black/RGB) Vests:- Base JK2(Color: base brown, light brown, dark brown, black, dark red) Accessories:- Boots and Gloves- or - - Shoes This is a rough idea and might be overkill, but I'm all for variety. Bek and Boothand like this Link to comment
Tempust85 Posted August 14, 2014 Share Posted August 14, 2014 if you wish, I could pass you a .max file with the weighted head, I just need to know your max version I use 2014. I can reweigh the head no probs if need be. Link to comment
Dusty Posted August 16, 2014 Share Posted August 16, 2014 The Aqualish are gangster enemies in Star Wars: Obi-Wan Link to comment
Omicron Posted August 17, 2014 Share Posted August 17, 2014 Need more female aliens eezstreet likes this Link to comment
Circa Posted August 17, 2014 Share Posted August 17, 2014 I'm sure Twi'leks would be a good addition as well. Both male and female. They are a primary species on KOTOR for both merc/enemy and just everywhere in general. Link to comment
Omicron Posted August 17, 2014 Share Posted August 17, 2014 And will the Nar Shaddaa mission come before you get your lightsabre? Link to comment
eezstreet Posted August 19, 2014 Author Share Posted August 19, 2014 Nar Shaddaa comes immediately after getting your lightsaber. There's strong evidence which points to Trandoshans being in the level at some point (Unused dialogue subtitles for the bar, and there's metallic bolt pickups in Starpad which can't be picked up) but for whatever reason they were moved fairly late in development (I'd reckon pretty close to right before promotional material was created). I was thinking of altering the weapon progression slightly in order to compensate for this, and I have a couple of different options:- Remove snipers from Streets and Hideout. Disruptor is now available from Starpad onward. Repeater is now available in NS Streets- Add blaster-toting Trandoshan to the bar and leave progression as-is (lame)- Same as above option, but replace that Gran at the beginning of Starpad with a repeater-bearing Trandoshan. This would also make the fights involving Lando on Starpad to be less stupidly difficult since you can blow groups away using alt fire. Either way, the progression is pretty fucked as is. You get the disruptor, and then don't get a new weapon until Bespin Streets. You then get the Flechette in the next level. Then you don't get another new one until Cairn Assembly. Then you get one again in the next level (Reactor). This is pretty messed up imo. The progression ought to be pretty consistent in pace. Link to comment
Dusty Posted August 21, 2014 Share Posted August 21, 2014 ^You sound like you're getting too hung up on the details like me haha. Anyway, how are you going to do all this stuff? Heavy ent-modding? I'm curious... Link to comment
IrocJeff Posted August 21, 2014 Share Posted August 21, 2014 Nar Shaddaa comes immediately after getting your lightsaber. There's strong evidence which points to Trandoshans being in the level at some point (Unused dialogue subtitles for the bar, and there's metallic bolt pickups in Starpad which can't be picked up) but for whatever reason they were moved fairly late in development (I'd reckon pretty close to right before promotional material was created). I was thinking of altering the weapon progression slightly in order to compensate for this, and I have a couple of different options:- Remove snipers from Streets and Hideout. Disruptor is now available from Starpad onward. Repeater is now available in NS Streets- Add blaster-toting Trandoshan to the bar and leave progression as-is (lame)- Same as above option, but replace that Gran at the beginning of Starpad with a repeater-bearing Trandoshan. This would also make the fights involving Lando on Starpad to be less stupidly difficult since you can blow groups away using alt fire. Either way, the progression is pretty fucked as is. You get the disruptor, and then don't get a new weapon until Bespin Streets. You then get the Flechette in the next level. Then you don't get another new one until Cairn Assembly. Then you get one again in the next level (Reactor). This is pretty messed up imo. The progression ought to be pretty consistent in pace. That whole Starpad level I really didn't enjoy very much to be honest, especially the horde of thugs you have to defeat. I'd vote for the Repeater-bearing Trandoshan. Link to comment
hhunter6 Posted August 22, 2014 Share Posted August 22, 2014 I think you should add civilians to the NS levels. They always seem so vacant to me. Omicron and Archangel35757 like this Link to comment
Barricade24 Posted August 29, 2014 Share Posted August 29, 2014 I think snipers are kind of needed on the streets. There are so many distant areas where they would fit in. But I'm all for adding the Trandoshans in. I actually wouldn't mind the Trandoshans to have Concussion rifles again. Like they did in DFII and Dark Forces. I'd really like Outcast and Academy to reflect back to the prior ones. Link to comment
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