Tempust85 Posted May 31, 2014 Posted May 31, 2014 Nope, it looks fine in Max but seems to bork itself when in modview. EDIT: For some reason, it wanted the UV's tweaked lol. Fixed now, onto animating. Boothand and Futuza like this
Tempust85 Posted May 31, 2014 Posted May 31, 2014 It loops well, just ignore any jitter you see: https://www.dropbox.com/s/rqaahiijo8ttoec/both_walk1.avi 30 frames, both_walk1 Futuza and Boothand like this
Boothand Posted May 31, 2014 Posted May 31, 2014 Looks great! Would be nice to see a few more seconds on next update, if it's a looping animation.
Omicron Posted May 31, 2014 Posted May 31, 2014 I'm loving this shark. Does it have a name yet?We should setup a poll for that
Boothand Posted May 31, 2014 Posted May 31, 2014 Possible names: Ouch-master.Pain Provider.Sharkford.ToothpackBloodshanks.Captain Masticate.Nibbledrill.Professor Perforate.Gormandiezel.Doctor Knuckleheart. or my personal favorite...Rowdy. Omicron, Futuza and Bane_Ross like this
Futuza Posted May 31, 2014 Posted May 31, 2014 Lol nice. Personally I'm a fine of Mr. Bruce, but those are good too. Omicron and Boothand like this
Archangel35757 Posted May 31, 2014 Posted May 31, 2014 What bolt will you use to put the player in the shark's mouth during a shark attack?
Tempust85 Posted May 31, 2014 Posted May 31, 2014 What about chompers? I haven't added any tags yet. I suppose bolt_mouth would work.
Psyk0Sith Posted June 1, 2014 Posted June 1, 2014 Possible names: Ouch-master.Pain Provider.Sharkford.ToothpackBloodshanks.Captain Masticate.Nibbledrill.Professor Perforate.Gormandiezel.Doctor Knuckleheart. or my personal favorite...Rowdy. I propose Darth McShark, he's a bad guy after all. Tempust85 and Boothand like this
Tempust85 Posted June 5, 2014 Posted June 5, 2014 Couldn't resist: ZanderNao, Circa, therfiles and 6 others like this
Tempust85 Posted June 5, 2014 Posted June 5, 2014 This sucker will require a small amount of coding to operate properly methinks. Right now, it chases you and hurts you but doesn't play the bite animation. When playing as the shark though, the bite animation works. And it doesn't seem to want to float even though I gave it CLASS_REMOTE & movetype "flyswim". Boothand likes this
ZanderNao Posted June 5, 2014 Posted June 5, 2014 This sucker will require a small amount of coding to operate properly methinks. Right now, it chases you and hurts you but doesn't play the bite animation. When playing as the shark though, the bite animation works. And it doesn't seem to want to float even though I gave it CLASS_REMOTE & movetype "flyswim". The fact that you got it in game, that it chases you... I am astounded at your brilliance and amazed at the progress of this mod!
Boothand Posted June 5, 2014 Posted June 5, 2014 Incredible! What jchapman said! Never actually expected that a player would be able to be the shark. Anyway, not sure who we would ask who could know how to restrict it to water, and to play the bite animation. I hope you figure it out .@Ëkvas has also not made an appearance in a little while.
ZanderNao Posted June 5, 2014 Posted June 5, 2014 Incredible! What jchapman said! Never actually expected that a player would be able to be the shark. Anyway, not sure who we would ask who could know how to restrict it to water, and to play the bite animation. I hope you figure it out .@Ëkvas has also not made an appearance in a little while. The dianoga model from Dark Forces is only able to move around in water but is stuck in place on land. Perhaps something like that could get it closer - though honestly, just having in game is so exciting.
Tempust85 Posted June 6, 2014 Posted June 6, 2014 Test time! https://www.dropbox.com/s/k8vn6yv88g75uc7/DT_shark.pk3 Bare in mind: - the bounding box (collision) isn't going to match the model- will need coding to grab player & eat him, so the attack animation looks out of place- doesn't "flyswim" around for some reason, probably needs coding To load as the player model: playermodel dt_shark To load the npc: npc spawn dt_shark Omicron and Boothand like this
Circa Posted June 6, 2014 Posted June 6, 2014 This escalated quickly. Of all the cool Star Wars creatures we could have, we get a shark. Nice work though. Boothand and Tempust85 like this
Boothand Posted May 28, 2015 Posted May 28, 2015 Haha, maybe we should.. release this, @@DT85? It is after all a spawnable shark that can kill you. Doesn't seem to be working as a player model in MP, though. But it feels like one of those projects that sort of finished, even though the requester disappeared What do you say? Bloodshanks the shark, by Boothand and DT. Tempust85 likes this
z3filus Posted May 28, 2015 Posted May 28, 2015 This be the file of this summer. Tempust85 likes this
Tempust85 Posted May 28, 2015 Posted May 28, 2015 Sounds good. I have no interest in this anymore, but feel free to release it. Boothand likes this
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