Grab Posted June 3, 2014 Posted June 3, 2014 Ask Raven for JKA rewards sounds. I'm sure I've seen paths for them in code so they exist(maybe).
Solution ent Posted June 3, 2014 Author Solution Posted June 3, 2014 Current version: What do you think? Omicron, therfiles and Grab like this
ensiform Posted June 4, 2014 Posted June 4, 2014 Ask Raven for JKA rewards sounds. I'm sure I've seen paths for them in code so they exist(maybe).Unlikely they'll give anything out at this point.
eezstreet Posted June 4, 2014 Posted June 4, 2014 Ask Raven for JKA rewards sounds. I'm sure I've seen paths for them in code so they exist(maybe).It's leftover code from Q3, so it's likely that they never existed in the first place. However, I have reason to suspect that VA was done very early in production, so it's possible that such sounds exist. I'm a little skeptical though to say the least. That being said, @@ensiform is correct in stating that they're most likely not going to give anything out. I've been trying for months now to try and get the cut dialogue from JK2 back with no luck.
Grab Posted June 4, 2014 Posted June 4, 2014 It's leftover code from Q3, so it's likely that they never existed in the first place.Nope. I'm sure i've seen paths to removed protocol/mon mothma sounds. We have:40mom001 - 40mom01040mom032 - 40mom046(52)I've seen ~10-32 long time ago. I can't find this... maybe... huh nvm... eezstreet likes this
CaptainCrazy Posted June 4, 2014 Posted June 4, 2014 @CaptainCrazy, you told about voicing rewards. Could you try it, please?Or maybe anyone else is interested in voicing? If so I can explain in details what sounds should be. It would be cool to make it fully independent on Q3A mod.Yes I'm still interested.
ent Posted June 4, 2014 Author Posted June 4, 2014 Yes I'm still interested.Okay, then... Capture reward has some effect sound without voice.Defence reward has one sound: "Defence"Assist reward has sound: "Assist"Impressive reward has two sounds: "Two hits, impressive" and "Impressive"Humiliation reward has two sounds: "Gauntlet, humiliation" and "Humiliation"Excellent reward has two sounds: "Two frags in two seconds, excellent" and "Excellent" Extra ones:When you and your enemy are close to Boon and your enemy picks it first: "Denied"When you kill an enemy flag carrier close to enemy flag stand just before capture: "Holy shit" (code exists but disabled, could be unlocked in ja++, yes, @Raz0r?) There are also three rewards but they are not used in JK at all, and was only used in Q3A single player.They are Perfect, Frags and Accuracy rewards with corresponding sounds: http://planetquake.gamespy.com/View.php?view=Guides.Detail&id=48&game=4They are only shown in intermission, not during gameplay. Comments:"Gauntlet" from Humiliation should be replaced with "Stun" or "Stun Baton" since JK does not have Gauntlet weapon, and has Stun Baton instead."frags" from Excellent should be replaced with "kills" maybe, but it does not matter much, imo."Holy shit" should be replaced with something less brutal, I think. Additonal info: Jedi Outcast uses Mon Monthma's voice for announcing and Jedi Academy uses C-3PO's voice for announcing. I think that's all...
ent Posted June 4, 2014 Author Posted June 4, 2014 If everyone is okay with current version then I will release it.If no, then reply, please. What do you think about reward icons' sizes?If resolution height has 1080 pixels then icon size is 89x89 pixels. Or if resolution height is 1536 pixels then icon size is 127x127 pixels.So I suppose 128x128 (it has to be power of 2) pixels icon size would be enough. Or not? Should we care about next generation with UHD monitors and make icons with sizes 256x256 pixels?
Raz0r Posted June 4, 2014 Posted June 4, 2014 Considering the shape of some of them, and the abundance of disk space, I would recommend going for 256x256 to avoid quality loss on the curves and finer details.
ent Posted June 5, 2014 Author Posted June 5, 2014 Good point. I will make them 256x256 pixels then. If none has suggestions then I will release it in some time.Also will be waiting for voiced part for the next version. therfiles likes this
ent Posted June 5, 2014 Author Posted June 5, 2014 What about accuracy, frags, victory/perfect?There are also three rewards but they are not used in JK at all, and was only used in Q3A single player.If you need those rewards, then need to hardcode both server and client mods. The only one who can do that now is probably @Raz0r with his ja++. Ask him if you want them much.
ent Posted June 6, 2014 Author Posted June 6, 2014 I will make the silhouette of Disruptor in Impressive reward turned to 45 degrees like the rail turned in the original reward: Grab and Omicron like this
ent Posted June 7, 2014 Author Posted June 7, 2014 All new rewards demonstration (with Q3A sounds though):https://www.dropbox.com/s/2ppog7shkuwq3t7/jkRewards.mp4For those who have problems with embedded videos: https://db.tt/i1Jpy4Am Download to see in HQ. Omicron likes this
ent Posted June 21, 2014 Author Posted June 21, 2014 Okay, so... Finished the mod and released: http://jkhub.org/files/file/1942-jedi-knight-rewards/Thanks to everyone who discussed in this topic. You helped much. Futuza and Omicron like this
ent Posted December 19, 2014 Author Posted December 19, 2014 Version 2.0 with official Mon Mothma annoucer (thanks to @eezstreet). What do you think? Ruxith, Stoiss and Omicron like this
Omicron Posted December 22, 2014 Posted December 22, 2014 I assumed that by 'liking' your post, it would imply that I like the new sounds Feedback: I think the addition of the announcer for the awards is definitely good, doesn't really have any drawbacks. Is/are there sounds for C3-P0 that also announce the awards? Some people may prefer that to Mon Mothma and so would like to hear them instead.
ent Posted February 6, 2015 Author Posted February 6, 2015 Released the new version of Jedi Knight Rewards with Mon Mothma sounds: http://jkhub.org/files/file/1942-jedi-knight-rewards/ Lazarus and Link like this
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