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(WIP) Hrakert Rift Station


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Posted

Hi everyone! I've only been mapping for approximately 6 days but I've found such a deep passion for GTK Radiant that I desperately wanted to recreate the underwater base of Manaan from KOTOR. Please don't hesitate to give advice but explain it in a way a newbie can understand :P. Without further ado here are some pictures:

 

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Note: The X-Wings are being used as a size reference for the submarine (not sure how I'm going to get a hold of that) and so far I have only the main room done. I plan to do more on the facility on the weekend when I install KOTOR on my other laptop. Its a pity I can't get the KOTOR textures but I feel these base textures are as close as I can get at the moment.

 

Thanks for your interest!

Apprentice, Merek, Bek and 20 others like this
Posted

@@Circa As much as is possible in JKA :P. I realise this may take a while considering I'm juggling real life so I release it in parts. I can definitely see this being all the way done if I continue to feel as dedicated as this.

 

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That was what it used to look like :P. Needless to say, I'm happy with the improvement.

Posted

Six... days?! I assume you've had experience mapping in other programs because your grasp is excellent. The textures aren't over-repeated, there's really good detailing to keep anything from being blocky or redundant. The support beams and pool placement was so perfect that I could have sworn at first glance it WAS Kotor and not JA. Please, PLEASE keep up the amazing work and I need to keep my eye on you, you're a rising star!

Jeff and NumberWan like this
Posted

Thank you so much for the high praise jchapman1984! I can assure you I've had no experience before hand, I'm just real OCD when it comes to lining everything up and scaling it.

 

I think everyone has their own talents... and I know I can write well and make movies okay, but when I opened some of the mapping programs I couldn't manage to do a single thing. It boggled my mind. Perhaps your OCD is a blessing in this case because you're using it well. I look forward with great anticipation to see where this goes.

Posted

Thank you so much Circa, I was looking everywhere for those!

 

 

Progress is going well, the doorway and the second room adjacent are nearing completion, will post screens when done. I looked ahead at the next part that needs to be made, and its a hallway with glass windows giving a view out to the ocean floor. Is there a way to get hold of the images used so I can turn it into a skybox?

Circa likes this
Posted

Not sure. You might be better off either recreating the images yourself or trying to go in-game and take a screenshot.

Posted

Been working on the map some more. Ignore the issue with the untextured skybox I'll fix that...somehow. Feedback is much appreciated!

 

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Enjoy!

 

NOTE: The lighting on the final two pics is not completed which is why its an ugly shade of yellow lol.

 

Jeff, Circa, Futuza and 6 others like this
Posted

The atmospherics of them are truly fantastic though... Seeing this world come together is amazing to say the least. The expansion is going really well!

Posted

I'm going to say words, but don't get offended. I just mean to help.

 

The light textures on those (crates?) look pretty stretched. Aside from that, it look like you are using white lights to produce "illumination" from them. I notice only one stack appears to have light entities close to it. Perhaps you'd be happier with using shaderlighting for those surfaces. 

 

Probably a WIP type thing, but i notice some light silhouettes without apparent sources.

 

The black and blue pipes going over that room appear sort of float-y structurally speaking. Considering placing a support that clamps both pipes in their center and then ties into a roof support. Flushes out the detail a bit better.

 

All in all, I'd say you are doing pretty well. Look into using some q3map_surfaceLight shaders to produce some of lighting. If I remember right, that level was pretty low lit and had very cool colors. surfaceLight shaders will help a lot with that feel. 

Posted

Indeed it did! I was hearing about projecting light from objects and wanted to do that but couldn't find a tutorial, care to link me? Not entirely sure what you mean by the floating pipes but if you're referring to the last pics/area that is so heavily WIP its not even funny :P. Thank you very much for your criticism! It helps me recognise things I haven't noticed.

 

@@Szico VII, that's just the rift fog over the entire map as you've probably noticed. I needed it for the murky underwater feel that was pretty hard to create with lighting as changing the entities to blue just looked garish and unrealistic.

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