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Level 7: Yun


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Posted

So I'm taking a small break from nar shaddaa atm, and using the time to see what's useable from the original DF2 mod. This level is bascially ready, I'm just making it look a bit more like the cutscene and adjusting a few things:

 

0u5i.jpg

 

07e5.jpg

 

4una.jpg

 

 

I'm only responsible for:

 

- chair model

- table model

- adding fire to the statues, and making it flicker

- floor edits

- lighting tweaks

 

The rest of the credit goes to the original DF2 mod team. :)

Posted

When you think about it, why would the Imperials put those three doors at such an akward position? I am by no means saying anything bad about your work here, I think I can remember this is just as it looked in the game. It is just so awkward. I just can't see Imperials jumping up to get into those storage rooms.

NumberWan and Tempust85 like this
Posted

Yeah quite true. I'll make sure they aren't there in the final version or at least put them to ground level.  :D

Or put like some ramp or stairs or something there to make it more realistic. You could even store some droids in those doors for an extra challenge.

Futuza and Tempust85 like this
Posted

Funny thing about the doors/walls. I was thinking about this back in 1997, trying to understand, how and why some doors like that could be used. I do understand, that the developers weren't thinking too much about doors and things like that at the time - it was mostly uncommon thing to see quite logical construction of corridors and streets in action games. Try to remember Level 5 - Barons Hed City. There were houses, that had no doors to the streets at all - you could get there only through a window, even seeing a local dweller there.

 

In any case in certain cultures the doors had a simbolic meaning even if they couldn't be opened. For instance in Ancient Egypt, the tombs had quite often a pesudo-door with pictures. It was either a decoration and a nod to the trip to the world of the dead, or just a visual trap. In Asian cultures you could see that some doors looked very much like the walls - a good example is a Japanese castle.

 

So, we might guess, that making such strange doors is kind of tradition in Sulonese culture and not that strange after all.

Circa and Omicron like this
Posted

I believe, that the window at the back of the room as seen in the screenshot above - there was the glassy picture, that can be seen as an ornament on the wall now. Perhaps it would be nice to add the same texture to the window there too?

 

One more question: this room is actually seen on two levels in DF2. What about the next level with the whole Palace?  :)

Posted

I'm loving this. Such a small room but so many memories. I think the suggestions for the doors are good, especially hidden droids for extra bounty.

Posted

Oh, I almost forgot to ask, is force jump going to be an actual forcepower like in DF2? I liked the force jump way better in DF2, much more realistic.

Posted

Nah it will be JKA jump.

 

I'm more so trying to copy the video than the level from JK1.

 

The next level you descend into the rest of the tower which isn't a palace.

Posted

Oh jka jump. Was hoping for that charge jump type thing, although it was kinda hard to control, it was awesome xD.

Posted

Oh jka jump. Was hoping for that charge jump type thing, although it was kinda hard to control, it was awesome xD.

 

I always smashed into the ceiling with it and hurt myself... Plus in a room this small it'd be even more of a challenge.

Posted

I always smashed into the ceiling with it and hurt myself... Plus in a room this small it'd be even more of a challenge.

True true, it was at times hard to control. But you gotta admit, it was pretty cool.

Posted

Jumps in DF2 series sometime were much of a pain and could even kill you, if you jumped in confined space. The only other things that were equally unpleasant are falling down, explosion wave from a rocket launcher and being pressed under the elevator (especially if there were an NPC on it).

 

In JA and JO they are more controlled, I think, and easier to use.

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