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Mara Jade


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Posted

What is that thing on her back? It may or may not be part of her outfit but what does it do?

It can't be a back pack attachment since the straps would hurt like hell if they had to support any weight.

Athletic bra supporter. ;)
Tempust85 likes this
Posted

So she wears a pair of shoulder straps over her bodysuit for no reason?

 

She's one crazy Mara.

You should see the figure I based the original skin on.  The straps on that figure do NOT connect at the back or at all.  And I think it could easily support a small pack of some kind.

Posted

Her skin could do with a lot of work, I'd put some soft lights around it and bake in a specular ever so slightly and also shade in her elbow pit and forearm muscle tendons

Posted

I haven't really touched the skin, but there is specular Hapslash made for the skin so that should be sufficient in JKA. ;)

Indeed, it's not like this is a next-gen PS4 game model :P

Posted

Sweet jesus I'd be sculpting instead of retexturing right now if that were so lol. :P

 

For JKA, I don't see much of a point to spend time sculpting high res models. It's quicker to make the object and texture it for me.

Posted

Sweet jesus I'd be sculpting instead of retexturing right now if that were so lol. :P

 

For JKA, I don't see much of a point to spend time sculpting high res models. It's quicker to make the object and texture it for me.

Not to mention super-duper high res textures would be kind off pointless in a game with such a dated engine.

 

So, what exactly is left to do?

Posted

Sweet jesus I'd be sculpting instead of retexturing right now if that were so lol. :P

 

For JKA, I don't see much of a point to spend time sculpting high res models. It's quicker to make the object and texture it for me.

 

You get AO map details that create a solid base to start the texturing process...everything is in the right place so no guess work as to what detail goes where and you get gradient / shadows baked in.

Posted

Yeah I know, but I find it's faster to just texture sometimes rather than going through the process of importing/sculpting/texture exporting. I always use AO & cavity for my own creations (ie my original Stormtrooper for StarWars Battlecry), but this model doesn't have any crazy UVW co-ords so I can paint things alot faster and I don't have to worry about normal maps. :P

Posted

I think it's ready to go. I've finished the weights, but couldn't do the eyes (face_dead look) as the face mesh doesn't match up properly. She can still talk and frown though. :P

Sweet!

Posted

I think it's ready to go. I've finished the weights, but couldn't do the eyes (face_dead look) as the face mesh doesn't match up properly. She can still talk and frown though. :P

Hot damn, I'm ready to download her anytime you're ready to put her up for uploading! :D

Tempust85 and Shadowknight1 like this
Posted

I would have liked to make my own from scratch, but now there's narshadda to worry about. I'll have a look over Mara tonight and finalise everything, then upload it here. ;)

You can always worry about a version 2 later.  Though I'd like to see how you would design her outfit based on Zahn's descriptions for when you make your own. ;)

 

EDIT: The suspense is killing me! :D

TheWhitePhoenix likes this
Posted

You can always worry about a version 2 later.  Though I'd like to see how you would design her outfit based on Zahn's descriptions for when you make your own. ;)

 

EDIT: The suspense is killing me! :D

I know, Shadow! Man, I want to give that model of Mara a spin! :D

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