Jump to content

TFU 1.5 Mod Overview


Recommended Posts

Posted

Played with modelling two of these today =)

 

They need some cleanup and another nice look at the refs before I slap them in Zbrush, but, they look like theyre going to be sick at any rate.  Disregard any colors or textures as they were just stand ins so i could tell how things were going to needed to be modeled/painted. Except for the end there where I show you a rough draft of how ill be doing the fur. Note that it was a very low res texture I think 512 so thats why it looks a bit blocky but I have learned quite a bit of different fur techniques and Ill be using the sculpts and image plane renders, as well as alpha planed hairs where needed. This guy should be fun. As for the young gorog, I was just goofing around with some zspheres today, dont expect to pick him back up again for a while since he wont be needed.

 

uWYz9iU.jpg

 

0MQUuXy.jpg

Posted

So Im just going on a massive modeling spree and taking care of everything I can modeling wise. It was daunting to do a model, then have to go try and learn the different ways to texture that model, then try new anims, it was all too much at once, so now im just getting them all modeled and unwrapped. THen I will rig. Then I will model the maps until I think theyre ready for GTK Radiant, to add the final details and lighting and whatever. After its all modeled, I will start texturing. From there we will see what it looks like. Still grinding...

 

83P7ZIP.jpg

 

 

 

 

 

Rant

 

 

 

A big part of what took so long is I was really modeling crap, and spending so much time polishing turds that I was just going in circles, by the time Id learn an easier way or a new trick, there was already like 40 different instances where I shouldve used them. So I took a break from actually modeling my mod, and spent a very long time just watching modeling tutorials and sessions in general regardless of what program they were for, to see peoples techniques. I would play around with throw away models and get a better feel for my equipment. Now im confident in my skills enough that I wont have to start every model opver again and things should go a lot smoother this round

 

 

Posted

Looks like the final count is going to weigh out something like this...

 

 

The items underlined have already been started or are some of the ones Im borrowing from others, the ???? are ones I may keep private until the release

 

 

about 40 playable characters

 

 

 

 

TIE Facility                   Raxus Prime                             Felucia                               Kamino                            Dagobah          Training Room

Militia Crewman             Jawa                                           Felucian Warrior                  Clone Troopers                Juno                    Proxy

Militia Elite                     Heavy Rodian                             Felucian Shaman                Shadow Trooper               ????                    ????

Heavy Militia                  Rodian Ripper                            Felucian Rider                     Medical Robes                  ????                    ????

Imperial Officer              EVO Trooper                              Maris Brood                         Abarrant clones                 ????                    ????

Training Gear                Jump Trooper                             Jungle Gear                         ????                                  ????

DT Stormtrooper           Kazdan, Pack, Kaz+Pack                                                        ????

                                      Junk Soldier                                                                            ????

                                      Raxus Prime Gear                                                                   ????

                                                                                                                                      ????

                                                                                                                                       ????

                                                                                                                                       ????

                                                                                                                                       ????

 

 

It may look like Kamino has more baddies, but, remember I will add the EVO, Jump, and Dt's trooper to Felucia, I just didnt want to count them twice. Felucia will also be teaming with larger baddies, a fairly rowdy boss fight, so it will be ok. Im not expecting to make Felucia too big. I will build a large Felucia out of the pieces I am building and render a decent skybox, and will play with the hills and depth to where i can save memory because the small piece that is going to be Felucia, will be able to pass for sure. A large portion of Raxus Prime is Underground, so Im not too stressed about building the mountains of junk, I will only have a few in view, but will also be building an intense skybox for raxus as well to sell off the vision of a planet full of trash. I would like to save the skybox for the TIE Facility until I feel like playing around with it. Ill just animate some dogfights in Softimage and figure it out from there. As for Dagobah, Im not planning on you seeing much of the actual planet at all so it shouldnt bee too hard, Ive already taken a few whacks at those trippy trees. Kamino Is going to be the sickest, but, also the smallest, as thats just how im building it, the more detailed, the less expanded. Training room has already been started and is getting kicked around.

 

 

 

 

about 10 NPC aliens

 

including

 

 

Junk Titan

Rancors

Rideable rancors

Various Wildlife

etc

 

 

 

 

5 maps

 

TIE Facility

Raxus Prime

Felucia

Kamino

Dagobah

 

 

3 side maps

+20 efx files

multiplayer

interactive trophy system

custom UI

new force power

large unlockable expansion at the end

choosable alternate ending

Posted

List of anims needed for the mod

 

_humanoid anims

-New NPC stances

-New NPC Firing anims

-Chaingunner anim (for heavy militia and heavy rodians)

-New throwable weapons anims (detpacks, grenades)

-New death anims

-A crawl anim for the felucians would be cool, they also use the _humanoid skele

-Kazdans backpack runs off the _humanoid skele, but could use some anim love

-Any new anims that will change the looks of base so it feels a bit like a different set of baddies than what everyone is used to.

 

 

non_humanoid anims

-Junk Titan needs a fatality anim and could use some new stuff all around if anyone feels like playing with it, just download my titan and make a dragon avatar for him, then load up the rancor gla frames

-Rancors could use a different swing or two and possibly roar

 

 

Not really too much in the way of anims, not a complete overhaul at least. Any new anims you guys think would be cool just PM me the links and I will include them. Especially for MP as I dont play it and have no clue what you guys could use in the way of TFU anims for MP. I dont plan on doing much of the animating myself at all, if you feel like contributing go for it and thank you, but if I have to do them all myself, Ill save it til last

 

 

Im not doing any Starkiller anims until the end as well, because I am waiting to see how the cloth experiments and facial expressions and things work out that you all are working at. Katanamaru said I could use his backhand style, but since I will be trying to incorporate the cloth and stuff, I will instead use his style for something else for the mod.

Keyten, katanamaru, Bek and 1 other like this
  • 2 weeks later...
Posted

Lack of updates is just a lack of internet, I am close to having the entire tie facility character pack remodeled and unwrapped. The militia sabateur might be my best model yet.

Barricade24 and Futuza like this
Posted

Oh and would you please release the Many Mangled Faces of Starkiller pack when you're done?  I'm weird and liked all their ugly misshapen faces.

JKG Developer

  • 5 weeks later...
Posted

Just got a few hardware upgrades to the lab.

Was hoping to just keep working til i had enough for a trailer and i even on the side worked out a demo to be released in the not too distant future with its own preface to the story. Ill just go ahead and post some pics today though since its been a while

 

What's the hold up?

 

A few things.

 

Lets start with manpower. Go build a model. I'll wait. Now what did you build? Maybe a lightsaber? A gun? How long did it take you using conventional methods like maybe gmax roadkill and photoshop? Now imagine if you will that gun being a map object. Doesn't really take up a lot of real estate there does it? Also, Imagine not using photoshop or simply roadkill, but precisely unwrapping everything how you need it and setting them all up together to use eachother's texture maps to preserve space. Now imagine not using photoshop because when it's all said and done, its going to work better. There is already talk of implementing normals and the sort. If I make the textures in photoshop, then just generate normals with say crazybump or the nvidia plugin, then it will produce very wonky normals that will not look even close to accurate. So i sculpt them. Everything. Each item. So where it might take you a week with conventional methods to build a 6 inch lightsaber, take into the consideration the sculpting process of entire terrains and trying to save every vert possible. It's daunting.

 

Experience. When I first started modding I had basic photoshop skills nothing else. Now I could probably turn your head. Everything I ever built had to be redone. So worth it though.

 

Here's the thing...

 

I have the TIE Facility built, just going through each piece one by one sculpting. It is also built for MP. I have the entire character pack modeled and a few sculpted. Which mind you are like 3 variations of almost all 6 models. Its going to look cool Ill explain why later.

 

I have Raxus Prime built and am going through the same process, Raxus WILL take me the entirety of the mod to complete, but, you will see a brief glimpse in the upsoming trailer of a Raxus Scene that should pay for all my sins of tardiness. I have Three types of Rodians built with variants, a new Junk Titan, Kazdan rebuilt around the humanoid skeleton, as well as his backpack same thing.

 

I have Felucia built. The map objects themselves are going through some rough draft stages at the moment just playing with them getting different results until I get there. I have a new Felucian built, which will serve as the foundation for the about 7 variants of Felucians I will have. I have a rancor rebuilt which will serve as the base for the 5 variants of rancors. I have a basic zsphere setup of a bull rancor. Maris Brood is well on her way id say at about 40% but im just saving the fixes til I get to her.

 

The EVO and Jumptrooper have been rebuilt as well since previous versions I believe I have already shown most of those updates, I will check.

 

I have about 50% of Kamino built. I have all but 2 characters done for that as well.

 

Dagobah I have been playing with Zsphere trees and just tampering with different terrain setups since the exterior will not be very large at all and caves are easy to build.

 

Attatched is an insane spreadsheet of spoilers and things I have been using. try to make some sense of it if you wish, a few things are spoiled not all. Its just proof that there is an end to the tunnel.

 

Ill post pics today as I get time. Sorry for the delays, but, I am pretty excited about how all the storylines unfold so Im eager to finish this and start 2.5. It will not take near as long since my skillset is decently up to par now, and a few things will be recycled. Plus after putting out the first mod I should get a bit more assistance from any lingering community.

 

 

 

k14q3j6.jpg

 

 

 

 

Could maybe use some help on which weapons they will all be using? As well as voice actors if you're interested. Ill do Kazdan and Im pretty sure I could do SK, and I could probably get the girl parts handled as well XD Im more talking like Boba, Clonetroopers, Proxy, the standard alarm guy and the droids. ill see what I can do with the female actors Im pretty sure I can handle that 1. So yeah any help is appreciated anywhere. Lot of spoilers there my bad. Im saving only one other main sopoiler that only i think myself, ashura, barricade, and truffleshuffle know about.

 

 

Ok now the reason why I said it will look cool with so many variants of everything. I am focusing this mod to be more of a one on one almost type of thing. Maybe more than just one on one but you get it. Not like Battlefront where they're coming at you in heaps, but nicely sculpted pieces with high health that take a minute to kill so you can kind of appreciate every model you dismember piece by piece and really have to use the core mechanics of the game to survive rather than just mowing down tons of bodies.

That comes later =X

 

 

Oh yeah, so the storyline has been tweaked a bit and 1.5 and 2.5 are pretty much just demos for the 3 mod. TFU 3 will probably get started sometime next year and even though they may pick the project back up and blow my whole storyline, even they will have to admit it was dope

dark_apprentice, Bek, Smoo and 3 others like this
  • 1 year later...
Posted

Hello, it is good to see everyone still around, I cant wait to browse a bit. Ill start off by giving out my deepest apologies for lack of updates, I have in fact stayed busy on it though. As most of you know I am a single dad of two and I have had a very rough few years. I tend to model for days on end until I develop physical problems. I just go in. I also like to be fully encompassed in the modding community and will sometimes overlook more pressing matters. I have my life in order now, or at least enough to get back into the community and I really hope you all will accept me back as you always have.

 

The mod...

 

Updates in the next day or so, as well as a dropbox loaded with everything I have so far. Ive worked the story a bit as well and hopefully gotten a bit more efficient in my old age. Daisy Ridley was scalding hot in TFA.

TheWhitePhoenix, GPChannel and Bek like this
Posted

Ok long story short, the checklist is pointless. Its daunting. Im taking it one model at a time now until character pack is done. Then one map at a time. Kotas Milita variants first.

Posted

I need a few people to start getting all of this pieced together.

 

 

Someone fluent in GTK Radiant. Area portals, waypoints, etc.

 

Someone familiar with texturing. Organics, metals, junk, anything.

 

Menu editor

 

An animator.

 

Just PM if interested

Posted

I can get you a menu editor and a texturer (me). AshuraDX is far better than me at this point but I'm trying my best as well!

Posted

@@Rooxon

The menu editor part would be awesome.

I have a few ideas but besides that I have no set ideas as to how the mwnu would look or function.

 

My ideas pertain to things like...

 

-Pause menu is small and centered so you can still see the game

-Cheats menu

 

Also, i was setting up menus in a fashion that had "unlockables". Like once you get to the next level, the menu system has a few more things unlocked as you progress.

Posted

I insist you use my jello texture somewhere, since JKHub has never yet taken me up on my offer:

<script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=e3b24641ecf1819ba0e68146abe06f53&app=forums&module=ajax§ion=topics&do=quote&t=7388&p=106061&md5check=5571edc4f85f30cefb3f27f1dffb2400&isRte=1,XJjZaj8buz,true,false,lNtmgedWNBw'); //]]></script>1498.jpg&&0

:mellow: Are you sure that's Jello?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...