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starkiller


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Posted

i was just seeing if anybody else was feeling the direction its going in before I continued. heres the low poly mesh without the smoothing

 

 

aeoz.jpg
 

Posted

His head looks a little too tall. His ears look very...off. Not sure. Just the shape of them I guess.

 

His nostrils look like they're flared.

ChalklYne likes this
Posted

Seems a bit closer that what you've done before, hard to tell without hair though.  Not sure I"m going to be useful for offering feedback at this point. 

 

By the way if you end up making a lot of horrible heads, I wouldn't mind a pack of "Ugly Random Citizens by Chalke" showing up on the download sections.  Just cause an attempt doesn't look like Starkiller doesn't mean its completely useless.

ChalklYne, Botdra, Circa and 2 others like this

JKG Developer

  • 3 weeks later...
Posted

Definitely the best. Great work. There's some parts that still look weird, but I think that's just because it's not textured. If you texture it I think it will look great!

ChalklYne likes this
Posted

The lower half of his face looks like it's smaller scale than the rest of his head? Could be just the angles/lack of hairline that make it seem that way.

ChalklYne likes this
Posted

xitg.jpg
 

ipxh.jpg
 

Now to work on his body

 

4100 verts

just under 6000 tris

 

I have about a week's worth of music to do for someone, then I will be finishing up the TIE facility and moving onto either Raxus Prime, or the cutscene chamber

Stoiss and katanamaru like this
Posted

Not gonna be super picky, but I got 2 tweaks to suggest still.

 

1. the eyes are kinda big still 

 

SecretApprentice1.jpg

 

 

2. Please look up an ear tutorial or something, because a persistent problem with ALL your heads has been messed up ears. They've improved but you're not quite there yet. It's one of the most noticeable features from the side. (remember people notice/are bothered by what's wrong a lot faster than what's correct, so the ear really stands out from the side now)

 

 

957_tid_051.jpg

 

even something like this is fine, your main issues right now are blurry ear textures, and a huge earlobe.

 

 

ChalklYne likes this
Posted

Thank you! I agree that the eyes are too big. Im thinking too wide. I have a very very low poly/ low res version of the ears going on, and was hoping to sneak it by you guys rofl!! But good eye and good point that will be next is making sure he can hear. thanx dude

Posted

The area between the eyes looks like it's too far out, making his eyes seem sunken in.

 

Sam_Witwer_(2007).jpg

 

Crappy picture, but hopefully you get my point.

Posted

I'm still liking it. Sorry I can't give any crits, but if it was uplaoded today I would recognize it was Sam, and I haven't even played TFU 1 or 2 besides the demo.

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