ChalklYne Posted October 24, 2013 Author Posted October 24, 2013 yeah i was having problems exporting that head freom zbrush, because i realized after tonnnns of experimenting... that I had perspective view enabled XD so the actual geometry was a bit different lmao i could fix it, but it will just take time i will play with that one some more. heres what i did this morning i thought it resembled witwer much better than my previous attempts
Circa Posted October 24, 2013 Posted October 24, 2013 Eh, I guess with some great texture work, it would look a tad better. His head looks a bit too round though.
ChalklYne Posted October 24, 2013 Author Posted October 24, 2013 heres a better export of that zbrush head
Circa Posted October 24, 2013 Posted October 24, 2013 His eyebrows are sticking a little too far out. ChalklYne likes this
katanamaru Posted October 25, 2013 Posted October 25, 2013 Much better. So I'd say stick with the zbrush head and just move slowly. ChalklYne likes this
ChalklYne Posted November 2, 2013 Author Posted November 2, 2013 I agree Deviance, good eye man. Lamented likes this
ZanderNao Posted November 2, 2013 Posted November 2, 2013 The actor behind starkiller's got the most unique head ever... So complicated.
ChalklYne Posted November 2, 2013 Author Posted November 2, 2013 I'm just making it look that way. he has some topology and proportion problems right now im going to mess around with that first and we'll go from there.
ChalklYne Posted November 2, 2013 Author Posted November 2, 2013 sorry 4 the double post this ones a bit better wireframe and uv wise. a better export from zbrush. so we can start from here i think?
Circa Posted November 2, 2013 Posted November 2, 2013 I guess so. The mouth/jaw, ears, and nose are where you need to draw your attention.
NumberWan Posted November 3, 2013 Posted November 3, 2013 You must lower the ears - everyone is speaking about eyes, nose and other things, ignoring the fact that ears should not be that high. Put them a bit lower.See picture below. I guess, that pics of Starkiller don't help 100% to make a head. Use them for color, general appearance reference, but for sculpting a head - it's better to look other pictures of human proportions. It will help a lot. ChalklYne likes this
ChalklYne Posted November 3, 2013 Author Posted November 3, 2013 Thank you that is very useful. I am not too focused on SK at the moment, but next time i feel like cracking him open, i will roto different ref pics not of witwer just to make sure im dialing in on proportions. Thanks again man
Stoiss Posted November 3, 2013 Posted November 3, 2013 If this is you work ChalklYne then why change it up, i know the rend not can handle it, but can the texture not be set to something lower then high end text ?
ChalklYne Posted November 3, 2013 Author Posted November 3, 2013 well.. i kinda derp'd that one... i had perspective mode turned on in Zbrush XD ill send someone the ztool if they wanna check it out
ChalklYne Posted November 4, 2013 Author Posted November 4, 2013 @@Stoiss sure is. and only took me about an hour in zbrush to get the mesh aligned correctly. Thats why im not so pissed about modelling it in perspective view... cuz it only took me an hour given tools im comfortable with. ill. be able to pull it off again very easily. plus i now got zbrush 4r6 which has the zremesher, so if i do any significant changes to the original mesh, i can remesh and draw in where i want the edge loops to be created. cool stuff. and thank you for the positive feedback Tempust85 likes this
ChalklYne Posted November 17, 2013 Author Posted November 17, 2013 So I am kinda busy finishing other projects like Castlevania objects and that droid... so I haven't been playing with this too much except fine tuning the TIE facility andf just playing around with this guy. Been working a lot as well which is kinda slowing me down. Still, once I pump out these other projects I will finish the Facility and move on to Raxus which I have pretty much plotted out. Should hope to be well into Raxus by Christmas. Lamented and ZanderNao like this
ZanderNao Posted November 17, 2013 Posted November 17, 2013 So I am kinda busy finishing other projects like Castlevania objects and that droid... so I haven't been playing with this too much except fine tuning the TIE facility andf just playing around with this guy. Been working a lot as well which is kinda slowing me down. Still, once I pump out these other projects I will finish the Facility and move on to Raxus which I have pretty much plotted out. Should hope to be well into Raxus by Christmas. You're a man of many talents and many projects. I look forward to progress on any front, but mention of the droid makes me very happy... and Raxus, my god that'll be exciting!
ChalklYne Posted November 17, 2013 Author Posted November 17, 2013 Thank you.I am more excited to get to Felucia. Definitely isn't my worst attempt yet Stoiss likes this
Circa Posted November 17, 2013 Posted November 17, 2013 Pretty close! Nice work. The upper lip area is protruding a little too much. The eyes look a bit too sunken in. ChalklYne likes this
Lamented Posted November 17, 2013 Posted November 17, 2013 Thank you.I am more excited to get to Felucia. Definitely isn't my worst attempt yet This would look really nice if it wasn't on a balloon body
Stoiss Posted November 17, 2013 Posted November 17, 2013 best model so far you have done, keep up the good work
Scorpion Posted November 17, 2013 Posted November 17, 2013 Is he biting his lip?.. Lamented likes this
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